code wiki / _hdl_build / nx_viz_zoom.nx
nx_viz_zoom.nx
buildroot/runtime/_hdl_build/nx_viz_zoom.nx
about
nx_viz_zoom.nx -- the ZOOM math core of the sovereign Nishi viz library's INTERACTION layer (the d3-zoom
transform, bits-up). Transform state st[0]=k (scale, permil 1000=1x), st[1]=tx, st[2]=ty. screen = data*k/1000+t.
Zooming by factor f around screen point (px,py) keeps the data point under the cursor FIXED (the d3-zoom
invariant). Pure integer -> emits cleanly to WASM (nx_wat_compiler) for in-browser pan/zoom. Closes interact-zoom
(math). license_tier: ORIGINAL
dependencies 1 imports · 1 importers
imports: nx_syscalls.nx
imported by: nx_viz_zoom_gate.nx
structs
| none |
consts
| none |
functions
| 9 | func vz_zoom(st: *i64, px: i64, py: i64, f: i64) -> i64 called by 1: main |
| 17 | func vz_pan(st: *i64, dx: i64, dy: i64) -> i64 { st[1] = st[1] + dx; st[2] = st[2] + dy; return 0 } called by 1: main |
| 19 | func vz_apply_x(st: *i64, dx: i64) -> i64 { return dx * st[0] / 1000 + st[1] } called by 1: main |
| 20 | func vz_apply_y(st: *i64, dy: i64) -> i64 { return dy * st[0] / 1000 + st[2] } called by 1: main |
| 21 | func main() -> i64 { return 0 } |