code wiki / _hdl_build / nx_vn_art.nx
nx_vn_art.nx
buildroot/runtime/_hdl_build/nx_vn_art.nx
about
nx_vn_art.nx -- the ecosystem GENERATES a VN background (the visuals gap, attacked honestly): a procedural
dusk-storm lighthouse scene, integer-rastered (NO float) into a packed-RGB framebuffer, then written as a
sovereign PNG (our own nx_png encoder). It is served as a same-origin static image (CSS background-image, NOT a
JS blit, NOT a third-party fetch) on the live VN. Honest scope: PROCEDURAL atmosphere, not hand-painted CG --
a real step from styled-text to generated art, the first rung of VN visuals. license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_shade.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func aw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 11 | func frect(fb: *i64, w: i64, h: i64, x0: i64, y0: i64, x1: i64, y1: i64, c: i64) -> i64 called by 1: va_bg |
| 18 | func va_bg(fb: *i64, W: i64, H: i64) -> i64 |
| 88 | func main(argc: i64, argv: *i64) -> i64 |