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nx_wasm_arcade_gate.nx
buildroot/runtime/_hdl_build/nx_wasm_arcade_gate.nx
about
nx_wasm_arcade_gate.nx -- verifies the BASE-RELATIVE arcade NATIVELY (base = mmap), which is the SAME
code the wasm build runs (base = 0). Since there is no browser here, the native render-to-PNG IS the
proof the wasm logic+raster are correct (the established "verify wasm by native PNG" loop). license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_wasm_arcade.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 8 | func vw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 9 | func vn(v: i64) -> i64 { let bb: *u8=sys_mmap(28); var m: i64=v; if m<0{m=0-m;sys_write(1,"-" as *u8,1)} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{bb[i]=t[k-1-i];i=i+1} sys_write(1,bb,k); return 0 } |
| 11 | func main() -> i64 |