code wiki / _hdl_build / nx_wasm_explodelab_gate.nx
nx_wasm_explodelab_gate.nx
buildroot/runtime/_hdl_build/nx_wasm_explodelab_gate.nx
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nx_wasm_explodelab_gate.nx -- native teeth for the ExplodeLab surface BEFORE packing: the baked REAL as1
tree builds (18 parts), demo mode animates, drag orbits, short-click cycles highlight, E/D explode keys
work and stop the auto mode, frames are non-vacuous + differ assembled vs exploded, the whole session is
deterministic, and reset restores. expect_exit: 0 license_tier: ORIGINAL
dependencies 1 imports · 0 importers
imports: nx_wasm_explodelab.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 7 | func wg_puts(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 8 | func wg_putn(v: i64) -> i64 |
| 21 | func wg_tooth(name: *u8, pass: i64, fails: *i64) -> i64 |
| 28 | func wg_chk(base: i64) -> i64 called by 1: main |
| 35 | func wg_cover(base: i64) -> i64 called by 1: main |
| 43 | func main() -> i64 |