code wiki / _hdl_build / nx_worldgen_gate.nx

nx_worldgen_gate.nx

buildroot/runtime/_hdl_build/nx_worldgen_gate.nx

6478 B127 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind gate/prooftopic worldgen
docsdependenciesstructsconstsfunctions

about

nx_worldgen_gate.nx -- prove SOVEREIGN INFINIGEN rung 1: seeds grow whole LANDSCAPES (terrain+water+sky+weather). T1 a world renders (terrain + sky + water pixels all present -- a coherent scene) T2 ★VARIETY: different seeds -> measurably different worlds (pairwise render L1 large) T3 weather modes retint the scene (clear vs sunset vs overcast differ) + determinism T4 gallery PNG knowledge/nx_worldgen.png (4 worlds: 3 seeds clear + 1 sunset) license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_worldgen.nx nx_worldgen_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_worldgen.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write wg_w wg_h sys_mmap worldgen_render sys_mmap ↻ worldgen_render_bd sys_mmap ↻ worldgen_render_full sys_mmap ↻ wg_weather wg_isqrt wg_gi_build sys_mmap ↻ wg_terrain_h wg_fbm wg_isqrt ↻ wg_sun_pen wg_terrain_h ↻ wg_cam_base_y wg_max wg_terrain_h ↻ it_sin4096 it_cos4096 it_sin4096 ↻ wg_isqrt ↻ wg_terrain_h ↻ wg_vnoise wg_smooth wg_hash wg_sun_pen ↻ wg_min wg_gi_gather wg_isqrt ↻ wg_sky wg_fbm ↻ wg_min ↻ wg_clamp

structs

none

consts

none

functions

11func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
12func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
13func L1(a: *i64, b: *i64, n: i64) -> i64 { var s: i64=0; var i: i64=0; while i<n { var d: i64=(a[i]&255)-(b[i]&255); if d<0{d=0-d} var e: i64=((a[i]>>8)&255)-((b[i]>>8)&255); if e<0{e=0-e} var f: i64=((a[i]>>16)&255)-((b[i]>>16)&255); if f<0{f=0-f} s=s+d+e+f; i=i+1 } return s }
called by 1: main
24func wg_log(fails: i64) -> i64
57func main() -> i64