code wiki / _hdl_build / nx_worldpop_gate.nx

nx_worldpop_gate.nx

buildroot/runtime/_hdl_build/nx_worldpop_gate.nx

6793 B146 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_worldpop_gate.nx -- ★SOVEREIGN INFINIGEN: POPULATE a world with vegetation. Render a procedural landscape, then place procedural TREES on the terrain (projected + distance-scaled, painter's order far->near) = a LIVING landscape. Proves the modules compose: nx_worldgen (nature) + nx_treegen (vegetation). T1 the populated world renders with markedly more canopy-green than the bare world (trees were placed) T2 determinism + PNG knowledge/nx_worldpop.png (bare world | populated world) license_tier: ORIGINAL expect_exit: 0

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_worldgen.nx nx_treegen.nx nx_worldpop_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_worldgen.nxnx_treegen.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write wg_w wg_h tg_w tg_h sys_mmap worldgen_render sys_mmap ↻ worldgen_render_bd sys_mmap ↻ worldgen_render_full sys_mmap ↻ wg_weather wg_isqrt wg_gi_build sys_mmap ↻ wg_terrain_h wg_fbm wg_isqrt ↻ wg_sun_pen wg_terrain_h ↻ wg_cam_base_y wg_max wg_terrain_h ↻ it_sin4096 it_cos4096 it_sin4096 ↻ wg_isqrt ↻ wg_terrain_h ↻ wg_vnoise wg_smooth wg_hash wg_sun_pen ↻ wg_min wg_gi_gather wg_isqrt ↻ wg_sky wg_fbm ↻

structs

none

consts

15const KEY: i64 = 16711935 // 0xFF00FF magenta chroma-key (255,0,255)
16const CAMY_EYE: i64 = 1050
17const WFOC: i64 = 360 // must match nx_worldgen WG_FOCAL
18const WHOR: i64 = 46 // WG_HORIZON

functions

12func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
13func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
20func greencount(fb: *i64, n: i64) -> i64 { var s: i64=0; var i: i64=0; while i<n { let px: i64=fb[i]; let r: i64=px&255; let g: i64=(px>>8)&255; let b: i64=(px>>16)&255; if g>r+8 { if g>b+8 { s=s+1 } } i=i+1 } return s }
called by 1: main
22func main() -> i64