code wiki / _hdl_build / _pe_gamelife.nx

_pe_gamelife.nx source

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1// AUTHORED BY THE NISHI BUILDER (pattern: STATE_MACHINE) -- baked transition walk, no Claude logic 2import "nx_syscalls.nx" 3func _pe_gamelife_step(s: i64, e: i64) -> i64 { 4 if s < 0 { return 0 - 1 } 5 if s >= 5 { return 0 - 1 } 6 if e < 0 { return 0 - 1 } 7 if e >= 5 { return 0 - 1 } 8 if s == 0 { if e == 0 { return 1 } } 9 if s == 1 { if e == 1 { return 2 } } 10 if s == 2 { if e == 2 { return 3 } } 11 if s == 2 { if e == 4 { return 1 } } 12 if s == 3 { if e == 3 { return 4 } } 13 if s == 3 { if e == 4 { return 1 } } 14 if s == 4 { if e == 2 { return 3 } } 15 if s == 4 { if e == 4 { return 1 } } 16 return 0 - 1 17} 18func _pe_gamelife_run(ev: *i64, n: i64, s0: i64) -> i64 { 19 var s: i64 = s0 20 var i: i64 = 0 21 while i < n { 22 s = _pe_gamelife_step(s, ev[i]) 23 if s < 0 { return 0 - 1 } 24 i = i + 1 25 } 26 return s 27}