nx_anatomy_research_fetch.nx source
↩ module page · 55 lines · 4670 B
1// nx_anatomy_research_fetch.nx -- the operator's 2026-07-08 question, RESEARCHED not asserted: "are we doing it
2// wrong going outside-in when we should build skeleton -> muscles -> skin; what does the researcher say is SOTA;
3// how do we reach lustgoddess.com-class visual level." Banks the ACTUAL canon for INSIDE-OUT / anatomical human
4// construction across 4 pillars, over sovereign TLS -> knowledge/library/anat_*.txt. Idempotent. ORIGINAL expect_exit:0
5import "nx_research_engine.nx"
6const K_MAGIC_8388608: i64 = 8388608
7
8func F(u: *u8, o: *u8, store: *TrustStore, out: *u8, cap: i64) -> i64 { return rf_fetch_bank(u, o, store, out, cap) }
9
10func main() -> i64 {
11 let store: *TrustStore = rf_init()
12 if (store as i64) == 0 { rf_puts("anatomy: trust store load failed\n" as *u8); return 1 }
13 rf_puts("CA roots="); rf_putn(trust_store_count(store)); rf_puts(" -- SOTA: inside-out anatomical human construction\n" as *u8)
14 let cap: i64 = K_MAGIC_8388608
15 let out: *u8 = sys_mmap(cap)
16 var ok: i64 = 0
17 var tot: i64 = 0
18
19 // PILLAR A -- STATISTICAL MORPHABLE MODELS: anatomy compressed into a MEASURED basis learned from 1000s of
20 // real 3D scans (SMPL body / FLAME head / the 3DMM lineage). This is how you get a CORRECT human procedurally
21 // WITHOUT an artist -- the skeleton/muscle/skin covariation is baked into a linear PCA shape space.
22 rf_section("A: statistical morphable models (anatomy as a learned basis)" as *u8)
23 ok = ok + F("https://arxiv.org/abs/1904.05866" as *u8, "anat_smplx" as *u8, store, out, cap); tot = tot + 1
24 ok = ok + F("https://arxiv.org/abs/1909.01815" as *u8, "anat_3dmm_survey" as *u8, store, out, cap); tot = tot + 1
25 ok = ok + F("https://arxiv.org/abs/2007.11341" as *u8, "anat_star_body" as *u8, store, out, cap); tot = tot + 1
26 ok = ok + F("https://en.wikipedia.org/wiki/Morph_target_animation" as *u8, "anat_morphtarget" as *u8, store, out, cap); tot = tot + 1
27
28 // PILLAR B -- PHYSICAL ANATOMICAL SIMULATION: the LITERAL skeleton -> muscle -> fascia -> skin the operator
29 // described. Ziva-class FEM muscle sim (film), anatomy transfer (fit a reference anatomy into a target),
30 // forensic reconstruction (skull + measured tissue-depth -> face), FACS (the muscle-action expression standard).
31 rf_section("B: physical anatomy (skeleton->muscle->skin: the literal inside-out)" as *u8)
32 ok = ok + F("https://en.wikipedia.org/wiki/Forensic_facial_reconstruction" as *u8, "anat_forensic" as *u8, store, out, cap); tot = tot + 1
33 ok = ok + F("https://en.wikipedia.org/wiki/Facial_Action_Coding_System" as *u8, "anat_facs" as *u8, store, out, cap); tot = tot + 1
34 ok = ok + F("https://en.wikipedia.org/wiki/Skeletal_animation" as *u8, "anat_skeletal" as *u8, store, out, cap); tot = tot + 1
35 ok = ok + F("https://en.wikipedia.org/wiki/Anatomically_based_modeling" as *u8, "anat_based_modeling" as *u8, store, out, cap); tot = tot + 1
36
37 // PILLAR C -- GAME-QUALITY AUTHORED PIPELINE: what lustgoddess.com-class characters ACTUALLY are (DAZ Genesis
38 // / MetaHuman lineage) = artist-authored base mesh w/ correct edge-loop topology + morphs + rig + hi-res
39 // texture stack. NOT runtime muscle sim. The honest "what the target ships" answer.
40 rf_section("C: game/film authored pipeline (what lustgoddess-class actually ships)" as *u8)
41 ok = ok + F("https://en.wikipedia.org/wiki/MetaHuman" as *u8, "anat_metahuman" as *u8, store, out, cap); tot = tot + 1
42 ok = ok + F("https://en.wikipedia.org/wiki/DAZ_Studio" as *u8, "anat_daz" as *u8, store, out, cap); tot = tot + 1
43 ok = ok + F("https://en.wikipedia.org/wiki/Blender_(software)" as *u8, "anat_blender" as *u8, store, out, cap); tot = tot + 1
44 ok = ok + F("https://en.wikipedia.org/wiki/Digital_double" as *u8, "anat_digital_double" as *u8, store, out, cap); tot = tot + 1
45
46 // PILLAR D -- SURFACE REALISM + NEURAL FRONTIER: once geometry is right, the skin (SSS) + the neural
47 // implicit-human reconstruction frontier (PIFuHD/ECON single-image -> hi-res clothed human).
48 rf_section("D: skin surface + neural implicit-human frontier" as *u8)
49 ok = ok + F("https://en.wikipedia.org/wiki/Subsurface_scattering" as *u8, "anat_sss" as *u8, store, out, cap); tot = tot + 1
50 ok = ok + F("https://arxiv.org/abs/2004.00452" as *u8, "anat_pifuhd" as *u8, store, out, cap); tot = tot + 1
51 ok = ok + F("https://arxiv.org/abs/2212.07422" as *u8, "anat_econ" as *u8, store, out, cap); tot = tot + 1
52
53 rf_puts("ANATOMY BANKED: "); rf_putn(ok); rf_puts(" / "); rf_putn(tot); rf_puts(" -- the inside-out SOTA is RESEARCHED (knowledge/library/anat_*.txt)\n" as *u8)
54 return 0
55}