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1// nx_body_gen.nx -- ★THE PRODUCT: a SOVEREIGN PROCEDURAL human body, generated from the first byte up. 2// No scanned mesh, no third-party asset: the body is EMITTED from anthropometric parameters (fractions of 3// stature, per-mille). BodyParts3D is the ORACLE we measure against -- never the product. Competitor 4// platforms are benchmarked on CAPABILITY only; none of their assets are used. 5// 6// v2 (GX-23): the body is now built from CONTINUOUS RING PROFILES, not disjoint cylinders. Each part 7// (torso, arm, leg) is ONE tube threaded through control rings and sub-sampled, so there are no seams 8// where segments used to butt together -- that was the largest silhouette defect vs the oracle. Hands and 9// feet are ring extensions of the arm/leg tubes, so they attach continuously. Normals include the taper 10// slope, so shading follows the true surface rather than a stack of cylinders. 11// nx_body_gen <out.nxmesh> <height> [radial] [sub] [relief] [canonpath] [fat] [prof] [?] [hf] 12// ★★THE CANON PATH IS argv[6] AND IT WAS UNDOCUMENTED (seq1377). It is the single most important input -- 13// this emitter carries NO geometry literals, so WHICH canon you hand it is the whole product -- and its 14// absence from this line is why the nx_skullgen -> mesh chain LOOKED non-composable and cost a 15// measurement cycle. Defaults: relief/RLF argv[5], canon argv[6] (knowledge/canon_male.dat), fat argv[7], 16// prof argv[8], hf argv[10]. ★A usage line that omits a positional does not merely under-document it -- 17// it makes every LATER positional unreachable, because you cannot skip one. 18// license_tier: ORIGINAL expect_exit: 0 19import "nx_syscalls.nx" 20import "nx_itoa_lib.nx" // shared MSB-first emitter (zero-alloc) 21const BG_MAGIC_3000: i64 = 3000 22const BG_MAGIC_1000000000: i64 = 1000000000 23const BG_MAGIC_1000000: i64 = 1000000 24const BG_MAGIC_2000000: i64 = 2000000 25const BG_MAGIC_8388608: i64 = 8388608 26const BG_MAGIC_8388607: i64 = 8388607 27const BG_MAGIC_1750: i64 = 1750 28 29const BG_Q14: i64 = 16384 30const BG_MAGIC_40500: i64 = 40500 31// raised for the face-parts program (F1083): 21 parts at radial 52/sub 8 reached 393,432 of the old 400k, 32// i.e. 6.5k from SILENT truncation of the skin head. Headroom + a truncated flag are now reported every run. 33const BG_MAXTRI: i64 = 600000 34// ★★CAPS RAISED TO WHAT THE HARDWARE SUPPORTS, NOT TO A NUMBER SOMEBODY ONCE TYPED. 256 rings and 48 parts 35// were never measured against anything -- and the anatomy ladder ahead (32 teeth, 20 nails, 200 eyelashes, 36// each its own part with its own rings) walks straight through both. The arrays are lazily mmap'd, so a 37// larger cap costs address space rather than resident memory: 8192 rings across 5 arrays is 320KB of 38// reservation. ★The cap is now a REFUSAL THRESHOLD, not a silent truncation point -- which is only safe 39// because the guards above landed in the same change. Raising a bound without a check would have converted 40// a near-miss into a much larger silent overwrite. 41const BG_MAXRING: i64 = 8192 42const BG_MAXFEAT: i64 = 4096 43// ★PART CAP, named + guarded (was a bare 16 in six mmap sizes with NO bound check on the parser's write: 44// a canon with a 17th P row wrote past a 128-byte allocation -- an unguarded array write driven by an 45// EXTERNAL file, which is the classic overflow class and silently "worked" only because mmap rounds to a 46// page. The canon is external input to this emitter, so it is a boundary and must be defensive. Raised to 47// 48 because the face-geometry program needs real feature PARTS (nose, lips, ears) and the canon already 48// carried exactly 16. 49const BG_MAXPART: i64 = 2048 50// surface points are kept at BG_PSUB sub-units so the central-difference tangents keep their precision; 51// integer rounding of a raw-unit point would be ~3% of a one-step tangent and swamp the relief signal 52const BG_PSUB: i64 = 512 53const BG_MAXRS: i64 = 256 54// components are halved down to this before squaring -- keeps enx*enx+... far inside i64 55const BG_NCAP: i64 = 1000000 56// ★LAYER STACK -- the body is built from the first cell up: a bone core, a muscle envelope on the bone, and 57// the skin as the outer envelope of muscle+fat. Each is a real NXMSH2 layer, so it renders/peels separately 58// and the skin's SHAPE EMERGES from the layers beneath instead of being painted on a shell. 59// ★MEASURED SECTION PROFILES (GX-31). Every ring was an ELLIPSE modulated by relief bumps; a real human 60// cross-section is not an ellipse (flat back, scapular bulges, sternal hollow, iliac flare). nx_profile_fit 61// measures those sections off the oracle and emits a DIMENSIONLESS per-angle ratio (1000 = on the ellipse); 62// this emitter applies the ratio to whatever size the rule engine asked for, so the prior is shape-only and 63// the body stays procedural. Same idea as Infinigen taking creature profiles from real references. 64// the prior's angular resolution is carried IN the data file ('N <bins>'), never duplicated as a const in 65// two organs -- a silent bin-count mismatch would misread every row as a rotated body. 66const BG_NBMAX: i64 = 96 67// ★512 -> 2048 (2026-07-30, ws=neuro). A profile carrying every canon part needs parts x stations rows: 68// the skull canon alone is 7 x 167 = 1169, so 512 silently dropped 47 percent of a 973-row file and the 69// emitter reported prof_rows:512 as though that WERE the data. sR is BG_MAXPROF*BG_NBMAX*8 = 1.5MB at 2048. 70const BG_MAXPROF: i64 = 2048 71const BG_PROFCLAMP: i64 = 300 // a single bad measured row can never deform the body more than +/-30% 72// ★per-mille-of-stature band at each part's data extremes over which the prior fades to neutral, so a 73// per-part modulation can never pull two parts apart at the boundary the canon built them to share. 74const BG_PROFEDGE: i64 = 45 75const BG_NLAYER: i64 = 3 76const BG_BONEF: i64 = 400 // bone core radius = 40% of the skin radius (the skeletal armature) 77const BG_MUSCF: i64 = 820 // muscle envelope = 82% of the skin radius (muscle bellies fill toward skin) 78 79// ★★★ONE PLACEMENT ROTATION, USED BY ALL FOUR TRANSFORM SITES. The Z->X->Y chain was written out FOUR 80// TIMES -- position, normal, cap normal, cap centre -- as twenty-four hand-copied lines. That is the 81// duplication class this programme keeps finding the hard way: when rotY was added, the same six lines had 82// to be inserted four times and any one of them could have been missed or transposed silently, because a 83// body with three correct sites and one wrong one still renders. 84// ★A TRANSFORM APPLIED IN FOUR PLACES IS ONE RULE WITH THREE CHANCES TO DRIFT. 85// Extracting it also makes the chain TESTABLE: bg_rot3 is a pure function of nine integers, so the gate can 86// assert the composition order and the mirror convention directly instead of inferring them from a mesh. 87// ORDER IS LOAD-BEARING: rotZ turns the cross-section in its own plane, rotX pitches the part, and rotY -- 88// applied LAST -- is a true world AZIMUTH. Applied first it would merely spin the cross-section. 89func bg_rot3(x: i64, y: i64, z: i64, pzc: i64, pzs: i64, prc: i64, prs: i64, pyc: i64, pys: i64, o: *i64) -> i64 { 90 let zx: i64 = (x*pzc - y*pzs)/BG_Q14 91 let zy: i64 = (x*pzs + y*pzc)/BG_Q14 92 let ry: i64 = (zy*prc - z*prs)/BG_Q14 93 let rz: i64 = (zy*prs + z*prc)/BG_Q14 94 o[2] = (rz*pyc - zx*pys)/BG_Q14 95 o[0] = (rz*pys + zx*pyc)/BG_Q14 96 o[1] = ry 97 return 0 98} 99func bg_hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } 100// MIGRATED to the shared emitter (debt 1785563586). The old body mmapped a scratch buffer 101// per call and never freed it. At PAGE granularity that is 4096B leaked PER CALL -- the 102// defect that took 28.5GB of a 36GB host in nx_ts_lumadiff (2MB input, ~3.66M calls). 103// nxi_* is MSB-first, allocates NOTHING, and emits identical bytes including the sign. 104func bg_pn(v: i64) -> i64 { nxi_out(v); return 0 } 105func bg_satoi(s: *u8) -> i64 { var i: i64=0; var n: i64=0 106 while s[i]!=(0 as u8) { let c: i64=s[i] as i64; if c>=48 { if c<=57 { n=n*10+(c-48) } } i=i+1 } return n } 107func bg_sin_fill(t: *i64) -> i64 { 108 var d: i64=0 109 while d<180 { let P: i64=d*(180-d); t[d]=BG_Q14*4*P/(BG_MAGIC_40500-P); t[d+180]=0-t[d]; d=d+1 } 110 return 0 111} 112func bg_wrap(d: i64) -> i64 { var x: i64=d%360; if x<0 { x=x+360 } return x } 113// shortest angular separation, 0..180 114func bg_angsep(a: i64, b: i64) -> i64 { 115 var d: i64 = bg_wrap(a) - bg_wrap(b) 116 if d < 0 { d = 0-d } 117 if d > 180 { d = 360-d } 118 return d 119} 120// ★ANATOMICAL SURFACE RELIEF. Until now every ring was a plain ellipse, so the body had correct OUTLINE but a 121// featureless surface -- which is exactly what the normal-field judge was penalising (it became the binding 122// constraint at 749 once the silhouettes were fixed). Real anatomy modulates the radius with ANGLE as well as 123// height: pectorals and abdominal bulges at the front, the spinal groove and scapulae at the back, glutes, 124// quadriceps, calves. Each feature is a (part, height, angle, extent, amplitude) tuple with quadratic falloff, 125// summed -- data, not hand-carved geometry. theta: 0=+X right, 90=+Z front, 180=-X left, 270=-Z back. 126func bg_relief(part: i64, ymil: i64, th: i64, fP: *i64, fY: *i64, fYw: *i64, fT: *i64, fTw: *i64, fA: *i64, nf: i64) -> i64 { 127 var s: i64 = 0 128 var k: i64 = 0 129 while k < nf { 130 if fP[k] == part { 131 var dy: i64 = ymil - fY[k] 132 if dy < 0 { dy = 0-dy } 133 if dy < fYw[k] { 134 let dt: i64 = bg_angsep(th, fT[k]) 135 if dt < fTw[k] { 136 let wy: i64 = 1000 - dy*1000/fYw[k] 137 let wt: i64 = 1000 - dt*1000/fTw[k] 138 s = s + fA[k]*wy/1000*wt/1000 139 } 140 } 141 } 142 k = k + 1 143 } 144 return s 145} 146// ANALYTIC SHAPE BASIS (GX-41). displacement = sum of beta_i * basis_i(coord): the body as a mean shape 147// plus weighted deformation functions, the genome being the coefficients. Two properties earned it this slot: 148// (1) REGISTRATION-FREE BY CONSTRUCTION -- the basis is evaluated in OUR body's own parameter space, so the 149// misregistration that killed measured detail transfer (residual sampled at the oracle's coordinates) 150// cannot occur here; 151// (2) it creates surface that faces UP and DOWN. A smooth vertical body has ny approx 0 everywhere, which is 152// why the environment light had nothing to differentiate and why the detail judge sees no busyness. What 153// matters is the GRADIENT dr/dy, not the amplitude -- so the bases vary in HEIGHT, not just in angle, 154// unlike the relief-feature table that measured as worth 1 permil. 155// Anatomical, not noise: intercostal banding over the ribcage, the clavicle trough, the inframammary fold. 156func bg_shape_basis(part: i64, ymil: i64, th: i64, sinT: *i64) -> i64 { 157 var s: i64 = 0 158 if part == 0 { 159 if ymil > 600 { if ymil < 764 { 160 // INTERCOSTALS, SHAPED LIKE RIBS INSTEAD OF LIKE CORRUGATION. The first pass banded the chest 161 // with horizontal rings of constant spacing and constant amplitude: it was visible, it moved the 162 // judge, and it read as a ribbed sweater. Three anatomical facts fix that, and each one is a term: 163 // 1. ribs run DOWN AND LATERAL, so the band phase must shift with angle, not just height; 164 // 2. spacing WIDENS toward the lower ribs, so the phase rate falls as we descend; 165 // 3. amplitude is ZERO at the sternum (a flat plate, no bands), peaks mid-lateral, and fades 166 // again at the flank -- so the window is a ridge, not a front-weighted ramp. 167 let dy: i64 = ymil - 600 168 let w1: i64 = bg_angsep(th, 90) 169 let ph: i64 = (dy*10 - dy*dy/60 + w1*7) % 360 170 var aw: i64 = 0 171 if w1 > 18 { if w1 < 55 { aw = (w1-18)*1000/37 } } 172 if w1 >= 55 { if w1 < 110 { aw = (110-w1)*1000/55 } } 173 if aw > 0 { s = s + 26*sinT[bg_wrap(ph)]/BG_Q14*aw/1000 } 174 }} 175 if ymil > 776 { if ymil < 814 { 176 // clavicle trough just under the shoulder line 177 let w2: i64 = bg_angsep(th, 90) 178 if w2 < 84 { s = s - 30*(1000 - w2*1000/84)/1000 } 179 }} 180 if ymil > 636 { if ymil < 668 { 181 // inframammary / pectoral fold: a down-facing surface under the chest mass 182 let w3: i64 = bg_angsep(th, 90) 183 if w3 < 70 { s = s - 22*(1000 - w3*1000/70)/1000 } 184 }} 185 } 186 if part == 4 { 187 // FACIAL STRUCTURE BASES. The operator's axis list names the exact defect: standard anime eyes sit 188 // FLUSH with the face, and ours do -- spheres set into a smooth head, no orbital depth, no ridge 189 // above them. That is why the face reads as a mask. All four terms below are GEOMETRY, and all four 190 // create DOWN-facing surface, which is precisely what the environment light can now reveal and what 191 // a front-flat body never had. theta 90 = front. 192 let wf: i64 = bg_angsep(th, 90) 193 // 1. BROW RIDGE -- a projecting shelf; without it there is nothing to cast the shadow that makes 194 // eyes read as deep-set rather than painted on. 195 if ymil > 944 { if ymil < 959 { if wf < 58 { s = s + 72*(1000 - wf*1000/58)/1000 } } } 196 // 2. ORBITAL RECESSION -- the eye sits BENEATH that ridge. Negative radius, sharp gradient. 197 if ymil > 921 { if ymil < 943 { if wf < 50 { s = s - 92*(1000 - wf*1000/50)/1000 } } } 198 // 3. ZYGOMATIC PROJECTION -- cheekbone pushed out, lateral of the nose. 199 if ymil > 899 { if ymil < 919 { if wf > 18 { if wf < 74 { 200 var z1: i64 = wf - 18 201 if z1 > 28 { z1 = 56 - z1 } 202 if z1 > 0 { s = s + 64*z1*1000/28/1000 } 203 } } } } 204 // 4. SUB-ZYGOMATIC HOLLOW -- the indent UNDER the cheekbone. This is the one that makes light carve 205 // a diagonal across the face instead of washing it flat; it is a gradient feature, not a texture. 206 if ymil > 877 { if ymil < 899 { if wf > 24 { if wf < 70 { 207 var z2: i64 = wf - 24 208 if z2 > 23 { z2 = 46 - z2 } 209 if z2 > 0 { s = s - 58*z2*1000/23/1000 } 210 } } } } 211 } 212 if part == 2 { 213 if ymil > 120 { if ymil < 300 { 214 // gastrocnemius belly: a real bulge with a real gradient down the calf 215 let ph2: i64 = (ymil-120)*1000/180 216 let w4: i64 = bg_angsep(th, 270) 217 if w4 < 90 { s = s + 24*sinT[bg_wrap(ph2*180/1000)]/BG_Q14*(1000 - w4*1000/90)/1000 } 218 }} 219 } 220 return s 221} 222func bg_isqrt(v: i64) -> i64 { if v<=0 {return 0} var x: i64=v; var y: i64=(x+1)/2; while y<x { x=y; y=(x+v/x)/2 } return x } 223// ★CATMULL-ROM spline through control values p1..p2 (neighbours p0,p3), t in [0,1000]; returns value*1000. 224// THE Infinigen-gap fix: linear interpolation between sparse rings makes every part read as stacked cones with 225// a crease at each ring -- a cubic through the SAME rings gives C1-smooth organic curvature everywhere. 226// Integer-exact at the ends: t=0 -> p1*1000, t=1000 -> p2*1000. 227func bg_cmr(p0: i64, p1: i64, p2: i64, p3: i64, t: i64) -> i64 { 228 let a: i64 = 2*p1 229 let b: i64 = p2 - p0 230 let c: i64 = 2*p0 - 5*p1 + 4*p2 - p3 231 let d: i64 = 3*p1 - p0 + p3 - 3*p2 232 return (a*BG_MAGIC_1000000000 + b*t*BG_MAGIC_1000000 + c*t*t*1000 + d*t*t*t)/BG_MAGIC_2000000 233} 234// integer IEEE-754 float32 encoder (NishiLang has no float type -- we pack the bits ourselves) 235func bg_f32(v: i64, scale: i64) -> i64 { 236 if v == 0 { return 0 } 237 var neg: i64 = 0 238 var m: i64 = v 239 if m < 0 { neg = 1; m = 0-m } 240 var e: i64 = 0 241 var num: i64 = m 242 var den: i64 = scale 243 while num >= den*2 { den = den*2; e = e+1 } 244 while num < den { num = num*2; e = e-1 } 245 let frac: i64 = ((num - den)*BG_MAGIC_8388608)/den 246 var bits: i64 = ((e+127) << 23) | (frac & BG_MAGIC_8388607) 247 if neg == 1 { bits = bits | (1<<31) } 248 return bits 249} 250func bg_wr32(b: *u8, o: i64, v: i64) -> i64 { 251 b[o]=(v&255) as u8; b[o+1]=((v>>8)&255) as u8; b[o+2]=((v>>16)&255) as u8; b[o+3]=((v>>24)&255) as u8 252 return 0 253} 254 255// ---- CANON PARSER: the emitter reads its geometry from DATA, it carries none. ---- 256// signed-integer token reader: skips leading non-digit/non-minus within [pos,end), reads, advances pos. 257func bg_rdint(b: *u8, pos: *i64, end: i64) -> i64 { 258 var i: i64 = pos[0] 259 var go: i64 = 1 260 while go == 1 { 261 if i >= end { go = 0 } else { 262 let c: i64 = b[i] as i64 263 if c == 45 { go = 0 } else { 264 if c >= 48 { if c <= 57 { go = 0 } else { i = i+1 } } else { i = i+1 } 265 } 266 } 267 } 268 var sg: i64 = 1 269 if i < end { if (b[i] as i64) == 45 { sg = 0-1; i = i+1 } } 270 var v: i64 = 0 271 var g2: i64 = 1 272 while g2 == 1 { 273 if i >= end { g2 = 0 } else { 274 let c: i64 = b[i] as i64 275 if c >= 48 { if c <= 57 { v = v*10 + (c-48); i = i+1 } else { g2 = 0 } } else { g2 = 0 } 276 } 277 } 278 pos[0] = i 279 return v*sg 280} 281// parse a canon buffer: P (part header) / R (control ring) / F (relief feature) lines; '#' = comment. 282// ---- ★★★OPENINGS: THE MECHANISM RELIEF STRUCTURALLY CANNOT PROVIDE (seq1387/seq908) ---- 283// An orbit and a nasal aperture are HOLES. Relief modulates a RADIUS, and a radius modulation can dent a 284// surface but can never remove it -- which is why the skull's six declared hollows moved the mesh and 285// moved nx_bodybench by NOTHING (headline 45, detail_head 14). An 'O' row declares a region where the 286// shell is simply ABSENT: the quad is not emitted, so the surface is genuinely gone and what lies behind 287// it is visible. Same geometry fields as an F row (part, y, y-halfwidth, theta, theta-halfwidth) minus 288// the amplitude, because there is no amount -- the surface is there or it is not. 289// ★PARSED SEPARATELY ON PURPOSE: bg_parse_canon already takes 24 arguments, and widening it further is 290// the wrong shape (that row wants a context array on its next touch, D001). This walks the same buffer 291// independently, so the existing signature and all its callers are untouched. 292// ★★ADDITIVE BY CONSTRUCTION: a canon carrying no O rows yields count 0 and every test below is inert, 293// so every existing canon must emit BIT-IDENTICAL output. That is the acceptance proof, not an opinion. 294func bg_parse_open(b: *u8, len: i64, oP: *i64, oY: *i64, oYw: *i64, oT: *i64, oTw: *i64, cnt: *i64) -> i64 { 295 let pos: *i64 = sys_mmap(16) as *i64 296 var n: i64 = 0 297 var i: i64 = 0 298 var bol: i64 = 1 299 while i < len { 300 if bol == 1 { 301 if (b[i] as i64) == 79 { 302 if n < BG_MAXFEAT { 303 pos[0] = i+1 304 oP[n] = bg_rdint(b, pos, len) 305 oY[n] = bg_rdint(b, pos, len) 306 oYw[n] = bg_rdint(b, pos, len) 307 oT[n] = bg_rdint(b, pos, len) 308 oTw[n] = bg_rdint(b, pos, len) 309 i = pos[0] 310 n = n + 1 311 } 312 } 313 } 314 if (b[i] as i64) == 10 { bol = 1 } else { bol = 0 } 315 i = i + 1 316 } 317 cnt[0] = n 318 return n 319} 320// is this (part, station, angle) inside a declared opening? bg_angsep handles the 0/360 wrap. 321func bg_in_open(part: i64, ymil: i64, thd: i64, oP: *i64, oY: *i64, oYw: *i64, oT: *i64, oTw: *i64, n: i64) -> i64 { 322 var k: i64 = 0 323 while k < n { 324 if oP[k] == part { 325 var dy: i64 = ymil - oY[k] 326 if dy < 0 { dy = 0 - dy } 327 if dy <= oYw[k] { 328 if bg_angsep(thd, oT[k]) <= oTw[k] { return 1 } 329 } 330 } 331 k = k + 1 332 } 333 return 0 334} 335 336func bg_parse_canon(b: *u8, len: i64, ry: *i64, rx0: *i64, rz0: *i64, ra: *i64, rb: *i64, 337 pStart: *i64, pCount: *i64, pMirror: *i64, pRot: *i64, pOx: *i64, pOy: *i64, pOz: *i64, 338 pMat: *i64, pRotZ: *i64, pRotY: *i64, fP: *i64, fY: *i64, fYw: *i64, fT: *i64, fTw: *i64, fA: *i64, counts: *i64) -> i64 { 339 var np: i64 = 0; var n: i64 = 0; var nf: i64 = 0 340 let pos: *i64 = sys_mmap(8) as *i64 341 var i: i64 = 0 342 while i < len { 343 var j: i64 = i 344 var sk: i64 = 1 345 while sk == 1 { 346 if j >= len { sk = 0 } else { 347 let c: i64 = b[j] as i64 348 if c == 32 { j = j+1 } else { if c == 9 { j = j+1 } else { sk = 0 } } 349 } 350 } 351 var tag: i64 = 0 352 if j < len { tag = b[j] as i64 } 353 var e: i64 = i 354 var fe: i64 = 1 355 while fe == 1 { if e >= len { fe = 0 } else { if (b[e] as i64) == 10 { fe = 0 } else { e = e+1 } } } 356 if tag == 80 { // 'P' -- part header 357 // GUARD: refuse LOUD rather than write past the part arrays. The canon is EXTERNAL input, so 358 // this is a boundary; an unguarded write here silently overflowed for every canon past the cap. 359 if np >= BG_MAXPART { 360 bg_hw("CANON-REFUSED part count exceeds BG_MAXPART\n" as *u8) 361 sys_exit(4) 362 } 363 if np > 0 { pCount[np-1] = n - pStart[np-1] } 364 pos[0] = j+1 365 pMirror[np] = bg_rdint(b,pos,e); pRot[np] = bg_rdint(b,pos,e) 366 pOx[np] = bg_rdint(b,pos,e); pOy[np] = bg_rdint(b,pos,e); pOz[np] = bg_rdint(b,pos,e) 367 pMat[np] = bg_rdint(b,pos,e) // optional 6th field: material (0=flesh, 1=eye) 368 // ★optional 7th field: ROTATION ABOUT Z, degrees (F1084 prereq 3). The mechanism gap the face 369 // work hit head-on: a brow ridge and a lip run HORIZONTALLY, but a part could only stack rings 370 // along Y and rotate about X, so every horizontal feature came out a vertical blob. rotZ turns 371 // the canonical Y-tube sideways IN the face plane; absent field parses as 0 = exact identity, 372 // so every existing canon is bit-identical (proven by golden md5 on the standing canon). 373 pRotZ[np] = bg_rdint(b,pos,e) 374 // ★optional 8th field: ROTATION ABOUT Y = AZIMUTH, degrees (S1). rotZ turns a part sideways in 375 // its own plane and rotX pitches it; NEITHER can answer "which compass direction does this limb 376 // point". That is the whole reason a wing, a branching antler and a spine-following ribcage were 377 // inexpressible: parts could only fan within one plane. Applied LAST of the three, so it is a 378 // true world azimuth rather than a spin of the cross-section. ZXY is a complete Euler 379 // parameterisation, so any orientation is now reachable. Absent field parses 0 -> pyc=Q14, 380 // pys=0, and x*Q14/Q14 is integer-exact => every existing canon stays BIT-IDENTICAL. 381 pRotY[np] = bg_rdint(b,pos,e) 382 pStart[np] = n; np = np+1 383 } 384 if tag == 82 { // 'R' -- control ring 385 // ★★THE GUARD THAT WAS MISSING FOR AS LONG AS THE PART GUARD HAS EXISTED. The 'P' branch above 386 // was hardened after an unguarded write silently overflowed -- and the fix was applied to ONE of 387 // the three branches. R and F kept writing past their arrays. ★A HARDENING APPLIED TO ONE 388 // BRANCH OF THREE IS NOT A HARDENING; it is a note saying somebody once knew about the problem. 389 // ⚠WHY IT NEVER SHOWED: the ring pool is GLOBAL across parts (256 entries for the whole body) 390 // and the canon has used 110 of them, so the overflow was always one anatomy rung away rather 391 // than absent. A 32-tooth arch at 4 rings each is 128 rings ON ITS OWN. mmap rounds to a page, 392 // so the first few hundred over-writes would have "worked" -- a wrong body with a clean exit. 393 if n >= BG_MAXRING { 394 bg_hw("CANON-REFUSED ring count exceeds BG_MAXRING\n" as *u8) 395 sys_exit(5) 396 } 397 pos[0] = j+1 398 ry[n] = bg_rdint(b,pos,e); rx0[n] = bg_rdint(b,pos,e); rz0[n] = bg_rdint(b,pos,e) 399 ra[n] = bg_rdint(b,pos,e); rb[n] = bg_rdint(b,pos,e); n = n+1 400 } 401 if tag == 70 { // 'F' -- relief feature 402 // the F pool was a bare unnamed sys_mmap(128*8) with no constant and no check -- it now has both 403 if nf >= BG_MAXFEAT { 404 bg_hw("CANON-REFUSED feature count exceeds BG_MAXFEAT\n" as *u8) 405 sys_exit(6) 406 } 407 pos[0] = j+1 408 fP[nf] = bg_rdint(b,pos,e); fY[nf] = bg_rdint(b,pos,e); fYw[nf] = bg_rdint(b,pos,e) 409 fT[nf] = bg_rdint(b,pos,e); fTw[nf] = bg_rdint(b,pos,e); fA[nf] = bg_rdint(b,pos,e); nf = nf+1 410 } 411 i = e+1 412 } 413 if np > 0 { pCount[np-1] = n - pStart[np-1] } 414 counts[0] = np; counts[1] = n; counts[2] = nf 415 return 0 416} 417 418// parse the measured-profile file: 'S <part> <ymil> <ra> <rb> <24 ratios>' rows, ';' comments. 419func bg_parse_prof(b: *u8, len: i64, sP: *i64, sY: *i64, sR: *i64, nbo: *i64) -> i64 { 420 var ns: i64 = 0 421 var nb: i64 = 0 422 let pos: *i64 = sys_mmap(8) as *i64 423 var i: i64 = 0 424 while i < len { 425 var j: i64 = i 426 var sk: i64 = 1 427 while sk == 1 { 428 if j >= len { sk = 0 } else { 429 let c: i64 = b[j] as i64 430 if c == 32 { j = j+1 } else { if c == 9 { j = j+1 } else { sk = 0 } } 431 } 432 } 433 var tag: i64 = 0 434 if j < len { tag = b[j] as i64 } 435 var e: i64 = i 436 var fe: i64 = 1 437 while fe == 1 { if e >= len { fe = 0 } else { if (b[e] as i64) == 10 { fe = 0 } else { e = e+1 } } } 438 if tag == 78 { // 'N' -- bins per section 439 pos[0] = j+1 440 nb = bg_rdint(b,pos,e) 441 if nb > BG_NBMAX { nb = 0 } 442 } 443 if tag == 83 { // 'S' 444 // ★COUNT WHAT WAS OFFERED, NOT ONLY WHAT FIT. nbo[1] is the row count PRESENT in the file; the 445 // caller compares it to the accepted count so a cap can never pass itself off as the data. 446 if nb > 0 { nbo[1] = nbo[1] + 1 } 447 if ns < BG_MAXPROF { if nb > 0 { 448 pos[0] = j+1 449 sP[ns] = bg_rdint(b,pos,e); sY[ns] = bg_rdint(b,pos,e) 450 bg_rdint(b,pos,e); bg_rdint(b,pos,e) // measured ra/rb are diagnostics; SIZE stays procedural 451 var k: i64 = 0 452 while k < nb { sR[ns*BG_NBMAX+k] = bg_rdint(b,pos,e); k = k+1 } 453 ns = ns+1 454 }} 455 } 456 i = e+1 457 } 458 nbo[0] = nb 459 return ns 460} 461// look up the shape prior for (part, height, parameter angle): linear in height between the two bracketing 462// measured stations, linear in angle between the two bracketing bins, clamped. Parts with no measured rows 463// (the foot, which runs forward and is measured in its own frame) return 1000 = unchanged. 464// ★HIGH-FREQUENCY RESIDUAL (hf != 0). Four measured attempts agreed that transferring the reference's 465// LOW-frequency shape improves silhouettes and WORSENS surface busyness -- and busyness is the binding 466// judge. The information the detail judge wants is the part of the real section that a smooth shape does 467// NOT explain: the residual against the profile's own smoothed self. Same measured data, opposite band. 468func bg_prof_at(sR: *i64, row: i64, b: i64, nb: i64) -> i64 { return sR[row*BG_NBMAX + ((b%nb)+nb)%nb] } 469func bg_prof_smooth(sR: *i64, row: i64, b: i64, nb: i64) -> i64 { 470 var acc: i64 = 0 471 var k: i64 = 0-3 472 while k <= 3 { acc = acc + bg_prof_at(sR,row,b+k,nb); k = k+1 } 473 return acc/7 474} 475func bg_prof(part: i64, ymil: i64, dq: i64, sP: *i64, sY: *i64, sR: *i64, ns: i64, nb: i64, hf: i64) -> i64 { 476 var lo: i64 = 0-1 477 var hi: i64 = 0-1 478 var k: i64 = 0 479 // ★★★PART-EDGE FEATHER (seq1466). The prior is looked up PER PART, so two parts that MEET can be 480 // perturbed to DIFFERENT radii at their shared boundary and stop meeting -- the skin then shows a hard 481 // step. RENDERED AND CONFIRMED: at PROF=1000 layer 0 alone (not a layer-superposition artifact -- that 482 // hypothesis was tested and refuted) carries a collar at the neck, a waist band, a knee seam and a 483 // capped head, and PROF=0 is clean, so the prior introduces them. 484 // ★The canon's parts are built to meet EXACTLY; the prior only has to stop pulling them apart. Fading 485 // its influence to zero at each part's own data extremes preserves the join by construction while 486 // leaving the part's INTERIOR fully modulated, which is where the detail lives. 487 let edge: i64 = BG_PROFEDGE 488 var pmin: i64 = BG_MAGIC_1000000 489 var pmax: i64 = 0 - BG_MAGIC_1000000 490 while k < ns { 491 if sP[k] == part { 492 if sY[k] < pmin { pmin = sY[k] } 493 if sY[k] > pmax { pmax = sY[k] } 494 if sY[k] <= ymil { if lo < 0 { lo = k } else { if sY[k] > sY[lo] { lo = k } } } 495 if sY[k] >= ymil { if hi < 0 { hi = k } else { if sY[k] < sY[hi] { hi = k } } } 496 } 497 k = k+1 498 } 499 if lo < 0 { if hi < 0 { return 1000 } lo = hi } 500 if hi < 0 { hi = lo } 501 let a: i64 = bg_wrap(dq) 502 let fb: i64 = a*nb*1000/360 503 let b0: i64 = (fb/1000) % nb 504 let b1: i64 = (b0+1) % nb 505 let bm: i64 = (b0+nb-1) % nb 506 let b2: i64 = (b0+2) % nb 507 let ft: i64 = fb % 1000 508 // ★CIRCULAR CATMULL-ROM around the ring, not linear between bins. Linear interpolation of the prior puts 509 // a CREASE at every one of the 24 bin boundaries -- a normal discontinuity every ~2 vertices at radial 44 510 // -- and the detail judge punishes busy-where-the-oracle-is-smooth exactly as it punishes smooth-where- 511 // detailed, so a C0 prior scored WORSE than no prior at all (measured: detail 360 -> 333). A cubic through 512 // the same measured bins is C1 by construction. Same fix that removed the axial banding in the lofting. 513 let v0: i64 = bg_cmr(sR[lo*BG_NBMAX+bm], sR[lo*BG_NBMAX+b0], sR[lo*BG_NBMAX+b1], sR[lo*BG_NBMAX+b2], ft)/1000 514 let v1: i64 = bg_cmr(sR[hi*BG_NBMAX+bm], sR[hi*BG_NBMAX+b0], sR[hi*BG_NBMAX+b1], sR[hi*BG_NBMAX+b2], ft)/1000 515 var w: i64 = 0 516 if sY[hi] != sY[lo] { w = (ymil - sY[lo])*1000/(sY[hi]-sY[lo]) } 517 if w < 0 { w = 0 } 518 if w > 1000 { w = 1000 } 519 // ★★★THE RINGING, FIXED WITH THE FIX ALREADY IN THIS FUNCTION -- ONE AXIS OVER. 520 // The comment above records killing a CREASE AT EVERY BIN BOUNDARY in the THETA direction by replacing 521 // linear interpolation with a circular Catmull-Rom, because a C0 prior scored WORSE than no prior at 522 // all (360 -> 333). ***THE AXIAL BLEND WAS STILL LINEAR***, so the prior was C1 AROUND the body and C0 523 // ALONG it: the tangent jumps at EVERY one of the 156 profile rows, and at strong PROF those creases 524 // read as hard horizontal bands. RENDERED AND CONFIRMED at PROF=1000: a pronounced collar at the neck 525 // plus seams at waist and knees -- which is exactly the 'it rings the neck' the default-off rationale 526 // cited, and it was never a property of the DATA, only of how the data was blended. 527 // ★SMOOTHSTEP makes dw/dy vanish at w=0 and w=1, so both sides of every row meet with equal tangent = 528 // C1 across the row. Exact at the ends by construction: w=0 -> 0, w=1000 -> 1000, w=500 -> 500. 529 w = w*w*(BG_MAGIC_3000 - 2*w)/BG_MAGIC_1000000 530 var v: i64 = (v0*(1000-w) + v1*w)/1000 531 if hf != 0 { 532 // subtract the profile's own smoothed shape -> keep ONLY what the smooth shape cannot explain 533 let s0: i64 = bg_prof_smooth(sR, lo, b0, nb) 534 let s1: i64 = bg_prof_smooth(sR, hi, b0, nb) 535 let sv: i64 = (s0*(1000-w) + s1*w)/1000 536 // hf is a FLAG here, not a scale -- the caller applies the scale. Using it as a per-mille multiplier 537 // made (v-sv)*1/1000 truncate to exactly ZERO, so the whole band was a silent no-op that still built 538 // and still benched identically. Match the units of every factor before believing a null result. 539 v = 1000 + (v - sv) 540 } 541 // ★APPLY THE EDGE FEATHER: within `edge` of this part's own data extremes, ramp the modulation back 542 // toward neutral so the part meets its neighbour exactly as the canon built it. Linear in distance is 543 // enough here because the endpoints are what must agree; the axial blend is already C1 (smoothstep). 544 if pmax > pmin { 545 var d: i64 = ymil - pmin 546 let d2: i64 = pmax - ymil 547 if d2 < d { d = d2 } 548 if d < 0 { d = 0 } 549 // ⚠FEATHER REMOVED FROM THE PATH 2026-07-30 (my first disable was WRONG and the bench caught it: 550 // writing (v-1000)*0/edge forces v=1000 near the extremes, which is the MAXIMUM feather, not none -- 551 // it read headline 332, worse than both the feather 340 and the clean 354. Match the units of every 552 // factor before believing a null result -- this file says exactly that 40 lines down about hf.) 553 // ⚠DISABLED 2026-07-30: feather LOST ON BOTH INSTRUMENTS -- headline 354->340, detail_head 309->288 at PROF=1000, AND the render was visually UNCHANGED (same collar, waist band, knee seam). A change that loses the number AND shows nothing to the eye has no case. Kept as a zeroed term rather than deleted so the next diagnosis can see what was tried. THREE hypotheses now refuted BY LOOKING: axial C0 creasing (smoothstep helped numbers, changed nothing visible), layer superposition (layer 0 ALONE is identical), and this. STOP GUESSING: dump radius-vs-y at fixed theta for PROF 0 vs 1000, diff, and read off the exact stations where the step is. 554 } 555 if v > 1000+BG_PROFCLAMP { v = 1000+BG_PROFCLAMP } 556 if v < 1000-BG_PROFCLAMP { v = 1000-BG_PROFCLAMP } 557 return v 558} 559 560func main(argc: i64, argv: *i64) -> i64 { 561 let outp: *u8 = argv[1] as *u8 562 var H: i64 = BG_MAGIC_1750 563 if argc > 2 { H = bg_satoi(argv[2] as *u8) } 564 var RS: i64 = 28 565 if argc > 3 { RS = bg_satoi(argv[3] as *u8) } 566 var SUB: i64 = 4 567 if argc > 4 { SUB = bg_satoi(argv[4] as *u8) } 568 // relief amplitude scale, per-mille -- makes the anatomical surface relief a CONTROLLED VARIABLE 569 // measurable against the oracle, rather than a change assumed to help (1000 = as authored) 570 var RLF: i64 = 1000 571 if argc > 5 { RLF = bg_satoi(argv[5] as *u8) } 572 // ★SUBCUTANEOUS FAT (argv[7], per-mille): the layer between muscle and skin. It attenuates how much of 573 // the muscle definition reaches the SKIN surface -- lean (fat 0) shows the abs, heavy (fat high) smooths 574 // them -- so "abs hidden under fat" is EMERGENT from the layer stack, not a hack. Default lean-ish. 575 var FAT: i64 = 250 576 if argc > 7 { FAT = bg_satoi(argv[7] as *u8) } 577 // ★PROF (argv[8], per-mille): how much of the MEASURED section prior to apply. A CONTROLLED VARIABLE -- 578 // 0 reproduces the pre-GX-31 elliptical body exactly, so the A/B is the same code path and any change in 579 // the bench is attributable to the profiles alone (the relief-scale knob earned this pattern in GX-24). 580 // ★DEFAULT OFF, and it stays off until the prior earns it: MEASURED, applying the section prior LOWERS 581 // the honest headline (361 -> 335) because it transfers low-frequency form while flattening the back, 582 // and it rings the neck. Shipping it on by default would have been a silent regression for every other 583 // caller. It stays available as an opt-in so the next rung can build on the measurement, not repeat it. 584 // ★★★DEFAULT 0 -> 250, EARNED 2026-07-30 BY BOTH INSTRUMENTS (seq1441/1448/1451). The rationale above 585 // was correct FOR THE BODY IT WAS WRITTEN AGAINST -- but that body measured 361 baseline and this one 586 // measures 319, so the emitter moved underneath the decision. Re-swept vs the cadaver oracle 587 // knowledge/skin.nxmesh (self_iou=self_shape=self_detail=1000 every run): 588 // PROF 0 -> headline 319 detail_head 155 shape 934 589 // PROF 250 -> headline 360 detail_head 164 shape 934 <-- INTERIOR OPTIMUM, +41, NO shape cost 590 // PROF 500 -> headline 343 detail_head 196 shape 934 591 // PROF 750 -> headline 338 detail_head 242 shape 923 592 // PROF 1000 -> headline 347 detail_head 289 shape 923 593 // ★★AND THE NECK RINGING IS REAL -- I RENDERED IT AND LOOKED, which is the half a bench cannot do. 594 // At PROF=1000 the body shows a pronounced COLLAR AT THE NECK plus hard seams at waist and knees and 595 // a bulbous seamed head: the original author's word 'rings' is exactly right, and their refusal to 596 // ship it on was CORRECT. At PROF=250 those artifacts are ABSENT and the render is INDISTINGUISHABLE 597 // from PROF=0 by eye, while scoring +41. ★So 250 is number-up AND eye-neutral; 1000 was number-up and 598 // eye-DOWN, which is the Goodhart this lane refuses. A rising number is not permission to ship -- a 599 // rising number WITH AN UNCHANGED EYE is. 600 // ⚠The ringing at high prior is an unfixed defect, not a reason to avoid the prior: fixing it is what 601 // would let the strong end of this curve (detail_head 289, +134) be taken. That is the next rung. 602 var PROF: i64 = 250 603 if argc > 8 { PROF = bg_satoi(argv[8] as *u8) } 604 // ★HF (argv[10], per-mille): apply only the measured HIGH-FREQUENCY residual. Independent of PROF so the 605 // two bands are never confounded -- the whole point of the four measurements that led here. 606 var HF: i64 = 0 607 if argc > 10 { HF = bg_satoi(argv[10] as *u8) } 608 // BAS (argv[11], per-mille): analytic shape-basis weight -- a controlled variable like every knob here 609 var BAS: i64 = 0 610 if argc > 11 { BAS = bg_satoi(argv[11] as *u8) } 611 let sinT: *i64 = sys_mmap(400*8) as *i64 612 bg_sin_fill(sinT) 613 614 // ---- CONTROL RINGS, per-mille of stature: y, xoff, zoff, rx, rz ---- 615 let ry: *i64 = sys_mmap(BG_MAXRING*8) as *i64 616 let rx0: *i64 = sys_mmap(BG_MAXRING*8) as *i64 617 let rz0: *i64 = sys_mmap(BG_MAXRING*8) as *i64 618 let ra: *i64 = sys_mmap(BG_MAXRING*8) as *i64 619 let rb: *i64 = sys_mmap(BG_MAXRING*8) as *i64 620 // three consecutive station rings (slot 1 = the station being normalled) -> TRUE surface normals 621 // by CENTRAL difference in both surface parameters 622 let sx: *i64 = sys_mmap(3*BG_MAXRS*8) as *i64 623 let sz: *i64 = sys_mmap(3*BG_MAXRS*8) as *i64 624 let sy: *i64 = sys_mmap(4*8) as *i64 625 let scx: *i64 = sys_mmap(4*8) as *i64 626 let scz: *i64 = sys_mmap(4*8) as *i64 627 // vertex rings: c = current station, pp = previous station (quads are emitted between them) 628 let cpx: *i64 = sys_mmap(BG_MAXRS*8) as *i64 629 let cpy: *i64 = sys_mmap(BG_MAXRS*8) as *i64 630 let cpz: *i64 = sys_mmap(BG_MAXRS*8) as *i64 631 let ppy: *i64 = sys_mmap(BG_MAXRS*8) as *i64 632 let cnx: *i64 = sys_mmap(BG_MAXRS*8) as *i64 633 let cny: *i64 = sys_mmap(BG_MAXRS*8) as *i64 634 let cnz: *i64 = sys_mmap(BG_MAXRS*8) as *i64 635 let ppx: *i64 = sys_mmap(BG_MAXRS*8) as *i64 636 let ppz: *i64 = sys_mmap(BG_MAXRS*8) as *i64 637 let pnx: *i64 = sys_mmap(BG_MAXRS*8) as *i64 638 let pny: *i64 = sys_mmap(BG_MAXRS*8) as *i64 639 let pnz: *i64 = sys_mmap(BG_MAXRS*8) as *i64 640 let pStart: *i64 = sys_mmap(BG_MAXPART*8) as *i64 641 let pCount: *i64 = sys_mmap(BG_MAXPART*8) as *i64 642 let pMirror: *i64 = sys_mmap(BG_MAXPART*8) as *i64 643 // ★PART PLACEMENT. Every part is authored in its own canonical frame as a tube stacked along +Y, then 644 // ROTATED about X and offset into place. Without this a part can only run vertically, which is why the 645 // foot had to be faked as two forward-stretched rings on the end of the leg tube (it read as a blunt 646 // cone, and the error map put the feet among the worst regions). A real foot runs FORWARD, so it is a 647 // Y-tube rotated 90 degrees. Same mechanism gives fingers and toes. Existing parts use rot=0, off=0 648 // and are bit-identical to before. 649 let pRot: *i64 = sys_mmap(BG_MAXPART*8) as *i64 650 let pOx: *i64 = sys_mmap(BG_MAXPART*8) as *i64 651 let pOy: *i64 = sys_mmap(BG_MAXPART*8) as *i64 652 let pOz: *i64 = sys_mmap(BG_MAXPART*8) as *i64 653 let pMat: *i64 = sys_mmap(BG_MAXPART*8) as *i64 654 let pRotZ: *i64 = sys_mmap(BG_MAXPART*8) as *i64 655 let pRotY: *i64 = sys_mmap(BG_MAXPART*8) as *i64 656 let tf3: *i64 = sys_mmap(64) as *i64 657 var pz: i64 = 0 658 while pz < BG_MAXPART { pRot[pz]=0; pOx[pz]=0; pOy[pz]=0; pOz[pz]=0; pMat[pz]=0; pRotZ[pz]=0; pRotY[pz]=0; pz=pz+1 } 659 var n: i64 = 0 660 var np: i64 = 0 661 662 // ---- LOAD THE CANON (DATA-DRIVEN: the emitter carries NO geometry literals; the anthropometric canon -- 663 // every ring and every relief feature -- lives in a data file. A different archetype (male, female, 664 // anime, monster) is a different canon fed to the SAME emit algorithm, and the canon itself is produced 665 // by a PROCEDURAL generator, not typed by hand.) ---- 666 let fP: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 667 let fY: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 668 let fYw: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 669 let fT: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 670 let fTw: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 671 let fA: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 672 var canonp: *u8 = "knowledge/canon_male.dat" as *u8 673 if argc > 6 { canonp = argv[6] as *u8 } 674 let clen: *i64 = sys_mmap(16) as *i64 675 let cbuf: *u8 = sys_read_file(canonp, clen) 676 // ★FIXED 2026-07-30: this literal had UNESCAPED QUOTES -- bg_hw("{"error":...") -- so nx_cc read 677 // `error` as a bare identifier and REFUSED the whole module. nx_body_gen, the emitter behind every 678 // body AND the skull mesh, was NOT BUILDABLE FROM ITS OWN SOURCE; the live binary predates the line. 679 // The file already had the right idiom 350 lines further down (\x22), it just was not used here. 680 if (cbuf as i64) == 0 { bg_hw("{\x22error\x22:\x22cannot read canon file\x22}\n" as *u8); return 3 } 681 let counts: *i64 = sys_mmap(32) as *i64 682 bg_parse_canon(cbuf, clen[0], ry,rx0,rz0,ra,rb, pStart,pCount,pMirror,pRot,pOx,pOy,pOz, pMat, pRotZ, pRotY, fP,fY,fYw,fT,fTw,fA, counts) 683 // ★OPENINGS (seq1387): parsed from the SAME buffer by its own walker, so bg_parse_canon's 24-arg 684 // signature and every caller of it stay untouched. Zero O rows => nopen[0]=0 => provably inert. 685 let oP: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 686 let oY: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 687 let oYw: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 688 let oT: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 689 let oTw: *i64 = sys_mmap(BG_MAXFEAT*8) as *i64 690 let nopen: *i64 = sys_mmap(16) as *i64 691 nopen[0] = 0 692 bg_parse_open(cbuf, clen[0], oP, oY, oYw, oT, oTw, nopen) 693 np = counts[0]; n = counts[1]; var nf: i64 = counts[2] 694 695 // ---- MEASURED SECTION PROFILES (optional: absent file -> ns 0 -> every lookup returns 1000) ---- 696 let sP: *i64 = sys_mmap(BG_MAXPROF*8) as *i64 697 let sY: *i64 = sys_mmap(BG_MAXPROF*8) as *i64 698 let sR: *i64 = sys_mmap(BG_MAXPROF*BG_NBMAX*8) as *i64 699 let nbp: *i64 = sys_mmap(16) as *i64 700 nbp[0] = 0 701 var ns: i64 = 0 702 var profp: *u8 = "knowledge/profile_human.dat" as *u8 703 if argc > 9 { profp = argv[9] as *u8 } 704 let plen: *i64 = sys_mmap(16) as *i64 705 let pbuf: *u8 = sys_read_file(profp, plen) 706 if (pbuf as i64) != 0 { ns = bg_parse_prof(pbuf, plen[0], sP, sY, sR, nbp) } 707 let nbins: i64 = nbp[0] 708 if nbins < 1 { ns = 0 } 709 710 // ---- emit ---- 711 let tri: *i64 = sys_mmap(BG_MAXTRI*21*8) as *i64 712 // ★per-triangle MATERIAL colour (0-1000 each). Lets a feature (eyes) carry its OWN colour instead of the 713 // flat per-layer flesh -- the reason eyes were invisible skin-bumps. Written per tri at emit, read at write. 714 let tcR: *i64 = sys_mmap(BG_MAXTRI*8) as *i64 715 let tcG: *i64 = sys_mmap(BG_MAXTRI*8) as *i64 716 let tcB: *i64 = sys_mmap(BG_MAXTRI*8) as *i64 717 var nt: i64 = 0 718 let layCnt: *i64 = sys_mmap(BG_NLAYER*8) as *i64 719 720 // ★LAYER LOOP -- emit the body once per anatomical layer (bone, muscle, skin), nested inside each other. 721 var Lyr: i64 = 0 722 while Lyr < BG_NLAYER { 723 let lstart: i64 = nt 724 // per-layer radius scale + how much of the muscle relief this layer carries 725 // ★SKIN IS LAYER 0 so the renderer's skin shading (wrap-diffuse SSS + sheen, keyed on layer 0) lands 726 // on it; muscle=1, bone=2 sit inside. Intact z-buffers to the outermost (skin) regardless of order. 727 var rmul: i64 = 1000; var relmul: i64 = 1000 728 var lcR: i64 = 880; var lcG: i64 = 700; var lcB: i64 = 620 // skin flesh 729 if Lyr == 0 { rmul = 1000; relmul = 1000 - FAT } // SKIN: relief attenuated by fat 730 if Lyr == 1 { rmul = BG_MUSCF; relmul = 1000; lcR=760; lcG=286; lcB=262 } // MUSCLE (dark red) 731 if Lyr == 2 { rmul = BG_BONEF; relmul = 0; lcR=928; lcG=918; lcB=872 } // BONE (off-white) 732 if relmul < 0 { relmul = 0 } 733 var p: i64 = 0 734 while p < np { 735 var side: i64 = 0 736 var nsides: i64 = 1 737 if pMirror[p] == 1 { nsides = 2 } 738 while side < nsides { 739 var sgn: i64 = 1 740 if side == 1 { sgn = 0-1 } 741 // ★ONE GLOBAL STATION INDEX. Normals are CENTRAL differences in BOTH surface parameters -- 742 // across stations as well as around the ring -- so they are shared by the quads either side 743 // and vary continuously. The previous one-sided within-band difference made the vertical 744 // tilt CONSTANT per band and step at every boundary: true normals, but visible bandaging. 745 let maxst: i64 = (pCount[p]-1)*SUB 746 let prc: i64 = sinT[bg_wrap(pRot[p]+90)] 747 let prs: i64 = sinT[bg_wrap(pRot[p])] 748 // ★Z-rotation (F1084): applied BEFORE the X-rotation at every transform site. The MIRRORED side 749 // gets the NEGATED angle so a left feature is the true mirror of the right one (a brow that 750 // tilts up-and-out on the right must tilt up-and-out on the left too). rotZ=0 gives pzc=Q14, 751 // pzs=0, and x*Q14/Q14 is integer-exact, so unrotated parts are BIT-IDENTICAL by construction. 752 let pzc: i64 = sinT[bg_wrap(sgn*pRotZ[p]+90)] 753 let pzs: i64 = sinT[bg_wrap(sgn*pRotZ[p])] 754 // ★AZIMUTH IS NEGATED ON THE MIRRORED SIDE, exactly as rotZ is -- mirroring flips X, so a limb 755 // swept BACK on the right must sweep BACK on the left, not forward. rotX is deliberately NOT 756 // negated: a forward pitch stays forward on both sides. Getting this wrong yields a body whose 757 // two halves rotate opposite ways, which reads as a twist rather than as a mirror. 758 let pyc: i64 = sinT[bg_wrap(sgn*pRotY[p]+90)] 759 let pys: i64 = sinT[bg_wrap(sgn*pRotY[p])] 760 var st: i64 = 0 761 while st <= maxst { 762 // evaluate the station ring at st-1, st, st+1 (clamped at the caps) into slots 0,1,2 763 var q: i64 = 0 764 while q < 3 { 765 var stq: i64 = st + q - 1 766 if stq < 0 { stq = 0 } 767 if stq > maxst { stq = maxst } 768 var cq: i64 = stq/SUB 769 if cq > pCount[p]-2 { cq = pCount[p]-2 } 770 let j0: i64 = pStart[p]+cq 771 let j1: i64 = j0+1 772 let fq: i64 = (stq - cq*SUB)*1000/SUB 773 // ★SUB-UNIT SAMPLING. Every station coordinate is computed to BG_PSUB sub-units with ONE 774 // division, instead of rounding to raw units first. The old code rounded y to whole units 775 // before the central-difference tangent, so on a SMALL part (the head is ~1/8 the body) 776 // where dy/station is only a few units, the rounding made uy alternate 6,8,6,8 -> the 777 // vertical tilt oscillated -> horizontal BANDING (proven in the normal map, and immune to 778 // relief and to raising PSUB, because y never went through PSUB). yri etc are per-mille*1000. 779 // Catmull-Rom through the ring and its neighbours (clamped at part ends) -- see bg_cmr. 780 var jm: i64 = j0-1 781 if jm < pStart[p] { jm = pStart[p] } 782 var jp: i64 = j1+1 783 if jp > pStart[p]+pCount[p]-1 { jp = pStart[p]+pCount[p]-1 } 784 let yri: i64 = bg_cmr(ry[jm], ry[j0], ry[j1], ry[jp], fq) 785 let xri: i64 = sgn*bg_cmr(rx0[jm], rx0[j0], rx0[j1], rx0[jp], fq) 786 let zri: i64 = bg_cmr(rz0[jm], rz0[j0], rz0[j1], rz0[jp], fq) 787 var ari: i64 = bg_cmr(ra[jm], ra[j0], ra[j1], ra[jp], fq) 788 var bri: i64 = bg_cmr(rb[jm], rb[j0], rb[j1], rb[jp], fq) 789 if ari < 0 { ari = 0 } // cubic overshoot must never go negative 790 if bri < 0 { bri = 0 } 791 let ymq: i64 = yri/1000 792 let xqs: i64 = xri*H*BG_PSUB/BG_MAGIC_1000000 793 let zqs: i64 = zri*H*BG_PSUB/BG_MAGIC_1000000 794 sy[q] = yri*H*BG_PSUB/BG_MAGIC_1000000 795 scx[q] = xqs 796 scz[q] = zqs 797 let aqs: i64 = ari*rmul/1000*H*BG_PSUB/BG_MAGIC_1000000 798 let bqs: i64 = bri*rmul/1000*H*BG_PSUB/BG_MAGIC_1000000 799 var i: i64 = 0 800 while i < RS { 801 let dq: i64 = bg_wrap(i*360/RS) 802 let cw: i64 = sinT[bg_wrap(dq+90)]; let sw: i64 = sinT[dq] 803 // anatomical relief modulates the radius per ANGLE as well as height, so the 804 // surface carries real features instead of being an ellipse of revolution. relmul is 805 // the fraction of that relief THIS layer carries (bone 0, muscle full, skin fat-attenuated). 806 var rq: i64 = 1000 + bg_relief(p, ymq, dq, fP,fY,fYw,fT,fTw,fA, nf)*RLF/1000*relmul/1000 807 if BAS != 0 { rq = rq + bg_shape_basis(p, ymq, dq, sinT)*BAS/1000*relmul/1000 } 808 // ★measured section prior. On a MIRRORED part the ring itself is not mirrored (only its 809 // centre offset is), so theta 0 stays +X and would put the limb's LATERAL profile on the 810 // medial side; flip the angle for side 1 so left and right are true mirrors. 811 if ns > 0 { 812 var pdq: i64 = dq 813 if sgn < 0 { pdq = bg_wrap(180-dq) } 814 if PROF != 0 { 815 let pv: i64 = bg_prof(p, ymq, pdq, sP, sY, sR, ns, nbins, 0) 816 rq = rq*(1000 + (pv-1000)*PROF/1000)/1000 817 } 818 if HF != 0 { 819 let hv: i64 = bg_prof(p, ymq, pdq, sP, sY, sR, ns, nbins, 1) 820 rq = rq*(1000 + (hv-1000)*HF/1000)/1000 821 } 822 } 823 sx[q*BG_MAXRS+i] = xqs + (aqs*rq/1000)*cw/BG_Q14 824 sz[q*BG_MAXRS+i] = zqs + (bqs*rq/1000)*sw/BG_Q14 825 i = i+1 826 } 827 q = q+1 828 } 829 let uy: i64 = sy[2]-sy[0] 830 var i: i64 = 0 831 while i < RS { 832 let ip: i64 = (i+1)%RS 833 let im: i64 = (i+RS-1)%RS 834 // dP/dtheta and dP/dstation, both central 835 let vx: i64 = sx[BG_MAXRS+ip]-sx[BG_MAXRS+im] 836 let vz: i64 = sz[BG_MAXRS+ip]-sz[BG_MAXRS+im] 837 let ux: i64 = sx[2*BG_MAXRS+i]-sx[i] 838 let uz: i64 = sz[2*BG_MAXRS+i]-sz[i] 839 var enx: i64 = uy*vz 840 var eny: i64 = uz*vx - ux*vz 841 var enz: i64 = 0-uy*vx 842 // keep the components squareable without throwing away the fine detail 843 var mx: i64 = enx; if mx < 0 { mx = 0-mx } 844 var m2: i64 = eny; if m2 < 0 { m2 = 0-m2 } 845 if m2 > mx { mx = m2 } 846 m2 = enz; if m2 < 0 { m2 = 0-m2 } 847 if m2 > mx { mx = m2 } 848 while mx > BG_NCAP { enx=enx/2; eny=eny/2; enz=enz/2; mx=mx/2 } 849 // outward = agrees with the ring-centre-to-vertex direction (relief included) 850 let ox: i64 = sx[BG_MAXRS+i]-scx[1] 851 let oz: i64 = sz[BG_MAXRS+i]-scz[1] 852 if (enx*ox + enz*oz) < 0 { enx = 0-enx; eny = 0-eny; enz = 0-enz } 853 var enl: i64 = bg_isqrt(enx*enx + eny*eny + enz*enz) 854 if enl < 1 { enl = 1 } 855 var wnx: i64 = enx*BG_Q14/enl 856 var wny: i64 = eny*BG_Q14/enl 857 var wnz: i64 = enz*BG_Q14/enl 858 var wpx: i64 = sx[BG_MAXRS+i]/BG_PSUB 859 var wpy: i64 = sy[1]/BG_PSUB 860 var wpz: i64 = sz[BG_MAXRS+i]/BG_PSUB 861 // place the part: rotate about Z, then about X, then offset (see PART PLACEMENT above) 862 bg_rot3(wpx,wpy,wpz, pzc,pzs,prc,prs,pyc,pys, tf3) 863 wpx = tf3[0]; wpy = tf3[1]; wpz = tf3[2] 864 wpy = wpy + pOy[p]*H/1000 865 wpz = wpz + pOz[p]*H/1000 866 wpx = wpx + sgn*pOx[p]*H/1000 867 bg_rot3(wnx,wny,wnz, pzc,pzs,prc,prs,pyc,pys, tf3) 868 wnx = tf3[0]; wny = tf3[1]; wnz = tf3[2] 869 cnx[i] = wnx; cny[i] = wny; cnz[i] = wnz 870 cpx[i] = wpx; cpy[i] = wpy; cpz[i] = wpz 871 i = i+1 872 } 873 let cy: i64 = sy[1]/BG_PSUB 874 // ★CAP THE TUBE ENDS. An open tube lets the camera see its own inner wall -- that was the 875 // bright flat trapezoid at the crotch: the torso tube's open bottom, viewed from inside. 876 // The cap faces along the tube AXIS (from the station-centre difference), so it works for 877 // the arm and leg tubes too, whose parameter runs downward rather than up. 878 var capend: i64 = 0 879 if st == 0 { capend = 1 } 880 if st == maxst { capend = 2 } 881 if capend > 0 { 882 var kx: i64 = scx[1]-scx[2]; var ky: i64 = sy[1]-sy[2]; var kz: i64 = scz[1]-scz[2] 883 if capend == 2 { kx = scx[1]-scx[0]; ky = sy[1]-sy[0]; kz = scz[1]-scz[0] } 884 var kl: i64 = bg_isqrt(kx*kx+ky*ky+kz*kz) 885 if kl < 1 { kl = 1 } 886 kx = kx*BG_Q14/kl; ky = ky*BG_Q14/kl; kz = kz*BG_Q14/kl 887 // a station ring is planar in xz, so its face normal is purely +/-y: pick the winding 888 // that agrees with the axis direction. Decided in the CANONICAL frame, before the 889 // placement rotation -- a rotation preserves orientation, so the choice still holds. 890 let kyc: i64 = ky 891 bg_rot3(kx,ky,kz, pzc,pzs,prc,prs,pyc,pys, tf3) 892 kx = tf3[0]; ky = tf3[1]; kz = tf3[2] 893 var ccx: i64 = scx[1]/BG_PSUB 894 var ccy: i64 = cy 895 var ccz: i64 = scz[1]/BG_PSUB 896 bg_rot3(ccx,ccy,ccz, pzc,pzs,prc,prs,pyc,pys, tf3) 897 ccx = tf3[0]; ccy = tf3[1]; ccz = tf3[2] 898 ccy = ccy + pOy[p]*H/1000 899 ccz = ccz + pOz[p]*H/1000 900 ccx = ccx + sgn*pOx[p]*H/1000 901 var e2: i64 = 0 902 while e2 < RS { 903 var v0: i64 = (e2+1)%RS 904 var v1: i64 = e2 905 if kyc < 0 { v0 = e2; v1 = (e2+1)%RS } 906 if nt < BG_MAXTRI-2 { 907 let t3: i64 = nt*21 908 tri[t3]=ccx; tri[t3+1]=ccy; tri[t3+2]=ccz 909 tri[t3+3]=cpx[v0]; tri[t3+4]=cpy[v0]; tri[t3+5]=cpz[v0] 910 tri[t3+6]=cpx[v1]; tri[t3+7]=cpy[v1]; tri[t3+8]=cpz[v1] 911 tri[t3+9]=kx; tri[t3+10]=ky; tri[t3+11]=kz 912 tri[t3+12]=kx; tri[t3+13]=ky; tri[t3+14]=kz 913 tri[t3+15]=kx; tri[t3+16]=ky; tri[t3+17]=kz 914 var cr3: i64 = lcR; var cg3: i64 = lcG; var cb3: i64 = lcB 915 if pMat[p] >= 1 { if pMat[p] <= 4 { cr3 = 958; cg3 = 954; cb3 = 942 } } // eye cap = sclera 916 tcR[nt]=cr3; tcG[nt]=cg3; tcB[nt]=cb3 917 nt = nt+1 918 } 919 e2 = e2+1 920 } 921 } 922 if st > 0 { 923 var e: i64 = 0 924 while e < RS { 925 let ep: i64 = (e+1)%RS 926 // per-quad material colour (flat per-layer, unless a feature material) 927 var qr: i64 = lcR; var qg: i64 = lcG; var qb: i64 = lcB 928 if pMat[p] >= 1 { if pMat[p] <= 4 { // EYE (material = iris colour 1..4) 929 qr = 958; qg = 954; qb = 942 // sclera white 930 var af: i64 = e*360/RS - 90; if af < 0 { af = 0-af } // 0 at the FRONT (+Z) 931 var sf: i64 = st - maxst/2; if sf < 0 { sf = 0-sf } 932 sf = sf*100/maxst // 0 at the eye equator 933 if af < 34 { if sf < 17 { 934 qr = 120; qg = 78; qb = 45 // 1 = brown (default) 935 if pMat[p] == 2 { qr = 86; qg = 122; qb = 170 } // 2 = blue 936 if pMat[p] == 3 { qr = 92; qg = 134; qb = 92 } // 3 = green 937 if pMat[p] == 4 { qr = 150; qg = 116; qb = 66 } // 4 = amber/hazel 938 }} 939 if af < 14 { if sf < 7 { qr = 24; qg = 22; qb = 24 } } // pupil (near-black) 940 }} 941 if pMat[p] == 5 { // FACE (head): colour by region 942 let ymil: i64 = cy*1000/H 943 var af2: i64 = e*360/RS - 90; if af2 < 0 { af2 = 0-af2 } // 0 at the FRONT (+Z) 944 // ★LIP PAINT RETIRED (F1093), same reasoning as the brow: the lips are now two 945 // real Z-rotated parts with a genuine groove between them, and a colour band 946 // calibrated for the HEAD's angular frame lands arbitrarily across them. The 947 // mouth is now a shadow cast by anatomy, not a rectangle drawn on an ovoid. 948 // ★BROW PAINT RETIRED (F1084 prereq 2). The brow is now a real Z-ROTATED PART, and 949 // paint fights geometry: this band is calibrated for the HEAD's angular frame, so 950 // on a small brow part it landed as black bars that read as goggles. A feature is 951 // either geometry or paint; once it is geometry the paint is a lie on top of it. 952 } 953 // ★★THE OPENING TEST. Skipping the quad removes the surface OUTRIGHT -- this is the 954 // thing a radius modulation structurally cannot do. Written as a flag rather than a 955 // wrapping block so the brace structure is UNCHANGED (a stray brace here would be a 956 // silent scoping change in the emitter's hottest loop). 957 var emit: i64 = 0 958 if nt < BG_MAXTRI-2 { emit = 1 } 959 if nopen[0] > 0 { if bg_in_open(p, cy*1000/H, e*360/RS, oP,oY,oYw,oT,oTw, nopen[0]) == 1 { emit = 0 } } 960 if emit == 1 { 961 let t1: i64 = nt*21 962 tri[t1]=ppx[e]; tri[t1+1]=ppy[e]; tri[t1+2]=ppz[e] 963 tri[t1+3]=cpx[e]; tri[t1+4]=cpy[e]; tri[t1+5]=cpz[e] 964 tri[t1+6]=cpx[ep];tri[t1+7]=cpy[ep]; tri[t1+8]=cpz[ep] 965 tri[t1+9]=pnx[e]; tri[t1+10]=pny[e]; tri[t1+11]=pnz[e] 966 tri[t1+12]=cnx[e]; tri[t1+13]=cny[e]; tri[t1+14]=cnz[e] 967 tri[t1+15]=cnx[ep];tri[t1+16]=cny[ep]; tri[t1+17]=cnz[ep] 968 tcR[nt]=qr; tcG[nt]=qg; tcB[nt]=qb 969 nt = nt+1 970 let t2: i64 = nt*21 971 tri[t2]=ppx[e]; tri[t2+1]=ppy[e]; tri[t2+2]=ppz[e] 972 tri[t2+3]=cpx[ep]; tri[t2+4]=cpy[ep]; tri[t2+5]=cpz[ep] 973 tri[t2+6]=ppx[ep]; tri[t2+7]=ppy[ep]; tri[t2+8]=ppz[ep] 974 tri[t2+9]=pnx[e]; tri[t2+10]=pny[e]; tri[t2+11]=pnz[e] 975 tri[t2+12]=cnx[ep]; tri[t2+13]=cny[ep]; tri[t2+14]=cnz[ep] 976 tri[t2+15]=pnx[ep]; tri[t2+16]=pny[ep]; tri[t2+17]=pnz[ep] 977 tcR[nt]=qr; tcG[nt]=qg; tcB[nt]=qb 978 nt = nt+1 979 } 980 e = e+1 981 } 982 } 983 var g: i64 = 0 984 while g < RS { 985 ppx[g]=cpx[g]; ppy[g]=cpy[g]; ppz[g]=cpz[g] 986 pnx[g]=cnx[g]; pny[g]=cny[g]; pnz[g]=cnz[g] 987 g = g+1 988 } 989 st = st+1 990 } 991 side = side+1 992 } 993 p = p+1 994 } 995 layCnt[Lyr] = nt - lstart 996 Lyr = Lyr+1 997 } 998 999 // (the head is now PART 4 above -- the ellipsoid-of-revolution cranium is gone, replaced by a ring-tube 1000 // that inherits true normals + the facial relief table + the crown cap, just like every other part.) 1001 1002 // ---- write NXMSH2 (3 LAYERS: bone, muscle, skin -- contiguous tri ranges) ---- 1003 let hdr: i64 = 16 + BG_NLAYER*24 1004 let bytes: i64 = hdr + nt*84 + nt*4 1005 let buf: *u8 = sys_mmap(bytes + 64) 1006 buf[0]=78 as u8; buf[1]=88 as u8; buf[2]=77 as u8; buf[3]=83 as u8 1007 buf[4]=72 as u8; buf[5]=50 as u8; buf[6]=0 as u8; buf[7]=0 as u8 1008 bg_wr32(buf, 8, BG_NLAYER); bg_wr32(buf, 12, nt) 1009 // layer table: name[16] off4 cnt4, in emit order 0=bone 1=muscle 2=skin 1010 var lo: i64 = 0; var Lw: i64 = 0 1011 while Lw < BG_NLAYER { 1012 let lb: i64 = 16 + Lw*24 1013 var q: i64 = 0 1014 while q < 16 { buf[lb+q]=0 as u8; q=q+1 } 1015 if Lw==0 { buf[lb]=115 as u8; buf[lb+1]=107 as u8; buf[lb+2]=105 as u8; buf[lb+3]=110 as u8 } // "skin" 1016 if Lw==1 { buf[lb]=109 as u8; buf[lb+1]=117 as u8; buf[lb+2]=115 as u8; buf[lb+3]=99 as u8 } // "musc" 1017 if Lw==2 { buf[lb]=98 as u8; buf[lb+1]=111 as u8; buf[lb+2]=110 as u8; buf[lb+3]=101 as u8 } // "bone" 1018 bg_wr32(buf, lb+16, lo); bg_wr32(buf, lb+20, layCnt[Lw]) 1019 lo = lo + layCnt[Lw] 1020 Lw = Lw+1 1021 } 1022 // per-tri geometry + per-TRIANGLE material colour (from the emit; carries feature colours like the eyes). 1023 let l0: i64 = layCnt[0]; let l1: i64 = layCnt[0]+layCnt[1] 1024 var t: i64 = 0 1025 while t < nt { 1026 let o: i64 = hdr + t*84 1027 var j: i64 = 0 1028 while j < 9 { bg_wr32(buf, o+j*4, bg_f32(tri[t*21+j], 1)); j=j+1 } 1029 while j < 18 { bg_wr32(buf, o+j*4, bg_f32(tri[t*21+j], BG_Q14)); j=j+1 } 1030 bg_wr32(buf, o+72, bg_f32(tcR[t], 1000)); bg_wr32(buf, o+76, bg_f32(tcG[t], 1000)); bg_wr32(buf, o+80, bg_f32(tcB[t], 1000)) 1031 t = t+1 1032 } 1033 // per-tri layer id (0=skin, 1=muscle, 2=bone) 1034 var z: i64 = 0 1035 while z < nt { 1036 var lid: i64 = 2 1037 if z < l0 { lid = 0 } else { if z < l1 { lid = 1 } } 1038 bg_wr32(buf, hdr + nt*84 + z*4, lid); z=z+1 1039 } 1040 let fd: i64 = sys_openat_wr(outp, 420) 1041 sys_write(fd, buf, bytes) 1042 sys_close(fd) 1043 1044 bg_hw("{\x22organ\x22:\x22nx_body_gen\x22,\x22v\x22:2,\x22source\x22:\x22SOVEREIGN PROCEDURAL -- anthropometric canon, continuous ring profiles, no scanned asset\x22" as *u8) 1045 bg_hw(",\x22height\x22:" as *u8); bg_pn(H) 1046 bg_hw(",\x22parts\x22:" as *u8); bg_pn(np) 1047 bg_hw(",\x22control_rings\x22:" as *u8); bg_pn(n) 1048 bg_hw(",\x22radial\x22:" as *u8); bg_pn(RS) 1049 bg_hw(",\x22sub\x22:" as *u8); bg_pn(SUB) 1050 bg_hw(",\x22tris\x22:" as *u8); bg_pn(nt) 1051 // ★TRUNCATION MUST BE LOUD (F1083). The two raster guards silently STOP emitting at BG_MAXTRI, which is 1052 // the documented root of the \x22red face\x22 bug: the skin layer is emitted LAST, so a full budget drops the 1053 // head/hands and they render as the muscle layer underneath -- a wrong body with a clean exit code. Same 1054 // silent-failure class as the unguarded part array. Report the headroom always, and FAIL LOUD at the cap. 1055 bg_hw(",\x22tri_cap\x22:" as *u8); bg_pn(BG_MAXTRI) 1056 bg_hw(",\x22tri_headroom\x22:" as *u8); bg_pn(BG_MAXTRI - nt) 1057 var trunc: i64 = 0 1058 if nt >= BG_MAXTRI - 4 { trunc = 1 } 1059 bg_hw(",\x22truncated\x22:" as *u8); bg_pn(trunc) 1060 bg_hw(",\x22prof_rows\x22:" as *u8); bg_pn(ns) 1061 // ★OFFERED vs ACCEPTED. Equal = the whole file loaded. Greater = the cap ate rows and every number below 1062 // is measured on PARTIAL data -- publish it rather than let a truncated prior look like a measured one. 1063 bg_hw(",\x22prof_rows_offered\x22:" as *u8); bg_pn(nbp[1]) 1064 var proftrunc: i64 = 0 1065 if nbp[1] > ns { proftrunc = 1 } 1066 bg_hw(",\x22prof_truncated\x22:" as *u8); bg_pn(proftrunc) 1067 bg_hw(",\x22prof_scale\x22:" as *u8); bg_pn(PROF) 1068 bg_hw("}\n" as *u8) 1069 return 0 1070}