nx_game_shader_backend_gate.nx source
↩ module page · 16 lines · 767 B
1import "nx_game_page_emit.nx"
2func main(argc: i64,argv: *i64) -> i64 {
3 if argc != 3 { return 2 }
4 let expected: *u8=argv[1] as *u8
5 let count: i64=gpr_posint(argv[2] as *u8)
6 if gsb_select(expected,count) != 1 { return 3 }
7 let buffer: *u8=sys_mmap(4096)
8 var n: i64=0
9 if gsb_capture("compute" as *u8,buffer,1,&n,8000) == 0 || n != 0 || gsb_failed != 1 { return 4 }
10 if gsb_select(expected,count) != 1 { return 5 }
11 if gsb_capture("compute" as *u8,buffer,4096,&n,8000) != 0 || n <= 1 || gsb_failed != 0 { return 6 }
12 if gsb_select(expected,count+1) != 0 { return 7 }
13 sys_munmap(buffer,4096)
14 fsx_puts("GSB-GATE 3/3 real backend: truncated capture refused; full capture accepted; wrong artifact extent refused\n")
15 return 0
16}