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1// nx_garment_gen_lib.nx -- Generates conforming garment meshes from body surfaces with offsetting, hemming, binding, and strap attachments. 2import "nx_nxa_garment_bind_lib.nx" 3// nx_garment_gen_lib.nx -- CONFORMING GARMENT MESHES GENERATED FROM THE BODY SURFACE (2026-08-30, 4// gameengine gpe_garment_draw paint->mesh; operator: "the clothes are paint not objects"). 5// 6// WHAT IT BUILDS. For every garment id of the engine's table (1 bikini top . 2 bikini bottom . 3 one-piece 7// . 4 sarong knot . 5 sundress bodice . 6 tee . 7 shorts . 8 skirt waistband . 9 evening bodice) a SHELL: 8// the body triangles the garment covers, offset along the body's own smooth vertex normals by fabric 9// thickness + wearing ease, its open boundary CLOSED by a hem strip (the fabric's edge face, so the cloth 10// has a visible thickness), a raised binding band one ring inside every opening (the elastic / folded 11// hem), a PUSH-OUT pass that walks any vertex the offset dropped into a fold back out until no body vertex 12// sits inside the fabric, and RIBBON STRAPS between anatomical anchors for the strapped ids. Every garment 13// vertex records the BODY VERTEX it was grown from, so the page skins it with that vertex's own joint 14// weights and it rides pose, gait and the soft-tissue fields exactly as the skin under it does 15// (layering by construction: a layer that rides its underlayer's field cannot be pierced by it). 16// 17// UNITS. Mesh units: 171530 per 1.78 m (the page's own pairing) => 96.37 units per mm. Heights are in 18// DECIMIL of the mesh's own measured stature ((z - zmin) * 10000 / H). Normals and blend weights are Q12. 19// Thickness and ease are DERIVED from micrometres in gmg_mat, with the source of each number beside it. 20// 21// SECTION EMITTED: "GARM" (one tag, one checksum) = 22// header [ver=20260830, nkinds, vstride=5, tstride=3, units_per_mm_x1000, dirstride=8, total_words, 0] 23// dir nkinds x [id, nverts, ntris, voff(words from section start), toff, thickness_units, ease_units, class] 24// verts [x, y, z, src_body_vertex, flag] flag 0 shell . 1 hem . 2 strap 25// tris [a, b, c] local to the kind 26// Normals are NOT shipped: the page already accumulates area-weighted smooth normals for the skirt mesh 27// and does the same here (hem strips and straps carry their own copies of the shared vertices, so their 28// faces get their own normals). license_tier: ORIGINAL. No hw writes (Rule 26). 29import "nx_syscalls.nx" 30import "nx_nxa.nx" 31 32const GMG_Q: i64 = 4096 33const GMG_DM: i64 = 10000 34const GMG_UNITS_178: i64 = 171530 35const GMG_MM_178: i64 = 1780 36const GMG_UM_PER_MM: i64 = 1000 37const GMG_TWO_PI_MILLI: i64 = 6283 38const GMG_KINDS: i64 = 9 39const GMG_VSTRIDE: i64 = 5 40const GMG_TSTRIDE: i64 = 3 41const GMG_DIRSTRIDE: i64 = 8 42const GMG_HDR: i64 = 8 43const GMG_GARM_VER: i64 = 20260830 44const GMG_NBR_CAP: i64 = 32 45const GMG_BADJ_CAP: i64 = 4 46const GMG_OV_CAP: i64 = 16384 47const GMG_OT_CAP: i64 = 32768 48const GMG_SEC_CAP: i64 = 262144 49const GMG_STAT_N: i64 = 32 50const GMG_PUSH_PASSES: i64 = 8 51const GMG_SKEL_STRIDE: i64 = 8 52const GMG_SKIN_STRIDE: i64 = 8 53const GMG_DYN_FIELDS: i64 = 8 54const GMG_STRAP_K: i64 = 9 55const GMG_STRAP_CAP: i64 = 24 56const GMG_BIG: i64 = 4611686018427387903 57const GMG_ISQRT_HI: i64 = 3037000499 58const GMG_CROSS_SHIFT: i64 = 64 59const GMG_NRM_CAP: i64 = 1000000 60 61// flags 62const GMG_F_SHELL: i64 = 0 63const GMG_F_HEM: i64 = 1 64const GMG_F_STRAP: i64 = 2 65// material classes (the page's fabric BRDF keys on these) 66const GMG_M_SWIM: i64 = 1 67const GMG_M_WOVEN: i64 = 2 68const GMG_M_JERSEY: i64 = 3 69const GMG_M_SATIN: i64 = 4 70// refusals (negative returns; the program maps them to exit codes and NAMES them) 71const GMG_ERR_BADNXA: i64 = 0 - 5 72const GMG_ERR_REFUSED_THICK: i64 = 0 - 4 73const GMG_ERR_EMPTY: i64 = 0 - 6 74const GMG_ERR_CAP: i64 = 0 - 7 75 76// ---- anatomy (decimil of stature unless noted) -- every number names its source ---- 77const GMG_TORSO_HALFW: i64 = 15000 // the page shader's own torso gate (|bind x| < 15000) 78const GMG_ARM_BIND_X: i64 = 12000 // a dominant joint this far off the midline is an arm joint 79const GMG_HEAD_DM: i64 = 8600 // above the chin line (.885 H) a dominant joint is a head joint 80const GMG_FRONT_Y: i64 = 0 - 1200 // the page's bust-side convention: front is y < -1200 81const GMG_YBLEND: i64 = 1200 // front/back blend half-width (units) for the leg/neck lines 82const GMG_HIP_DM: i64 = 5450 // hip band top (.545 H), the incumbent paint band's own edge 83const GMG_CROTCH_DM: i64 = 4750 // crotch .475 H (Drillis-Contini 1966) 84const GMG_KNEE_DM: i64 = 2850 // knee .285 H (Drillis-Contini 1966, the page's own gdJn(.285)) 85const GMG_HIPJ_DM: i64 = 5200 // hip joint .52 H (Drillis-Contini) -- the anchor the page maps NIP through 86const GMG_EYE_DM: i64 = 9300 // eye line .93 H, the second anchor 87const GMG_NIP_RATIO_DM: i64 = 7200 // published nipple ratio .72 H before the per-mesh anchor mapping 88const GMG_HEADJ_PROBE_DM: i64 = 9500 89const GMG_BUST_HALF_DM: i64 = 550 // the nipple detail's own half-width (.055 H) 90const GMG_EASE_FADE_LO: i64 = 7400 // ease fades to zero over the bust->shoulder band so necklines hug 91const GMG_EASE_FADE_HI: i64 = 8000 92const GMG_MIDTHIGH_DM: i64 = 4025 // (hip .52 + knee .285) / 2 -- Drillis-Contini mid-thigh, the shorts hem 93const GMG_SHORTS_TOP_DM: i64 = 5600 94const GMG_TEE_NECK_DM: i64 = 8350 // crew neck front: .835 H (acromion .818 + a finger) 95const GMG_TEE_NECK_RISE: i64 = 300 96const GMG_SLEEVE_TOP_DM: i64 = 7400 97const GMG_SLEEVE_HALFW: i64 = 19000 // short-sleeve cap reach off the midline (units) 98const GMG_SLEEVE_BAND_LO: i64 = 7800 99const GMG_SLEEVE_BAND_HI: i64 = 8700 100const GMG_SLEEVE_X_LO: i64 = 12000 101const GMG_ONEPIECE_NECK_F: i64 = 7700 // one-piece scoop front .77 H 102const GMG_ONEPIECE_NECK_B: i64 = 7000 // one-piece back .70 H 103const GMG_STRAP_SHOULDER_DM: i64 = 8580 104const GMG_STRAP_BAND_TOL_DM: i64 = 120 // bikini back band half-height 105const GMG_SARONG_X: i64 = 13500 // the knot sits on the hip side 106const GMG_SARONG_DM: i64 = 6150 107const GMG_SARONG_R: i64 = 5000 108const GMG_WAIST_BAND_DM: i64 = 150 // skirt waistband half-height around the skirt's own top ring 109const GMG_SKIRT_TOP_TOL_DM: i64 = 300 110const GMG_STRAP_SEARCH_DM: i64 = 700 111const GMG_STRAP_AX_MAX: i64 = 14500 112const GMG_STRAP_AX_FRONT: i64 = 9000 113const GMG_STRAP_Y_FRONT: i64 = 0 - 9000 114const GMG_STRAP_AX_SHOULDER: i64 = 11400 115const GMG_STRAP_Y_SHOULDER: i64 = 2000 116const GMG_STRAP_AX_BACK: i64 = 8000 117const GMG_STRAP_Y_BACK: i64 = 9000 118const GMG_STRAP_HALFW_BIKINI_UM: i64 = 6000 // 12 mm bikini strap 119const GMG_STRAP_HALFW_DRESS_UM: i64 = 10000 // 20 mm dress / one-piece strap 120const GMG_SWIM_INNER_UM: i64 = 200 // a swim hem's inner edge is pressed to the skin (0.2 mm) 121const GMG_PUSH_MARGIN: i64 = 2 122const GMG_CLEAR_PERMIL: i64 = 900 // the clearance tooth's bar: 0.9 t (vertex-to-vertex is an 123 // UPPER bound on vertex-to-surface -- declared imprecision) 124const GMG_CLEAR_REPORT_MULT: i64 = 4 125 126// ---- fabric table sources (all DECLARED until a bench swatch measures the real blanks; garment_twin.conf 127// carries the same honesty). Thickness: ASTM D1777 handbook classes -- nylon/elastane swim tricot ~0.55 mm, 128// cotton single jersey (160-180 g/m2) ~0.7 mm, cotton poplin ~0.35 mm, polyester charmeuse ~0.25 mm. 129// Ease: Aldrich, Metric Pattern Cutting for Women's Wear; Armstrong, Patternmaking for Fashion Design -- 130// a basic tee carries ~7.5 cm of bust ease, a trouser/short block ~7.6 cm (3 in) of hip ease, an evening 131// (fitted) block ~6.4 cm (2.5 in); two-way-stretch swimwear is cut with NEGATIVE ease and sits at skin + 132// fabric, so its radial ease is zero. Hem: a swim opening carries a ~1.0 mm elastic under two plies; a 133// woven/jersey hem is a two-ply fold. Circumferential ease becomes radial ease by / 2 pi. 134const GMG_T_SWIM_UM: i64 = 550 135const GMG_T_JERSEY_UM: i64 = 700 136const GMG_T_WOVEN_UM: i64 = 350 137const GMG_T_SARONG_UM: i64 = 300 138const GMG_T_SATIN_UM: i64 = 250 139const GMG_ELASTIC_UM: i64 = 1000 140const GMG_EASE_TEE_UM: i64 = 75000 141const GMG_EASE_SHORTS_UM: i64 = 76200 142const GMG_EASE_DRESS_UM: i64 = 75000 143const GMG_EASE_EVENING_UM: i64 = 63500 144const GMG_EASE_KNOT_RADIAL_UM: i64 = 30000 145 146// ---- context slots (one *i64 block; pointers stored as i64) ---- 147const GMG_C_B: i64 = 0 148const GMG_C_FLEN: i64 = 1 149const GMG_C_POS: i64 = 2 150const GMG_C_NV: i64 = 3 151const GMG_C_IDX: i64 = 4 152const GMG_C_NT: i64 = 5 153const GMG_C_NRM: i64 = 6 154const GMG_C_ZMN: i64 = 7 155const GMG_C_H: i64 = 8 156const GMG_C_HH: i64 = 9 157const GMG_C_AX: i64 = 10 158const GMG_C_VF: i64 = 11 159const GMG_C_NIP: i64 = 12 160const GMG_C_DYN: i64 = 13 161const GMG_C_ND: i64 = 14 162const GMG_C_GTH: i64 = 15 163const GMG_C_GAP: i64 = 16 164const GMG_C_YMID: i64 = 17 165const GMG_C_BIND: i64 = 18 166const GMG_C_NJ: i64 = 19 167const GMG_C_VMAP: i64 = 20 168const GMG_C_INNER: i64 = 21 169const GMG_C_SEL: i64 = 22 170const GMG_C_NBR: i64 = 23 171const GMG_C_NBC: i64 = 24 172const GMG_C_DEG: i64 = 25 173const GMG_C_OV: i64 = 26 174const GMG_C_ONV: i64 = 27 175const GMG_C_OT: i64 = 28 176const GMG_C_ONT: i64 = 29 177const GMG_C_CAND: i64 = 30 178const GMG_C_NCAND: i64 = 31 179const GMG_C_TRIS: i64 = 32 180const GMG_C_NTRIS: i64 = 33 181const GMG_C_THICK_PERMIL: i64 = 34 182const GMG_C_UPMK: i64 = 35 183const GMG_C_BSET: i64 = 36 184const GMG_C_RING: i64 = 37 185const GMG_C_BADJ: i64 = 38 186const GMG_C_BDEG: i64 = 39 187const GMG_C_STACK: i64 = 40 188const GMG_C_SEEN: i64 = 41 189const GMG_C_NOPUSH: i64 = 42 190const GMG_C_NBROVER: i64 = 43 191const GMG_C_AJ: i64 = 44 192const GMG_C_AW: i64 = 45 193const GMG_C_DST: i64 = 46 // the asset's own DYNA row stride (ref9d ships 12 words, not the 8 the 194 // first cut demanded -- an exact-stride check read a present section as absent) 195const GMG_C_DIL: i64 = 47 // per-vertex pinch-dilation flags (see gmg_build steps 1-3) 196const GMG_C_SLOTS: i64 = 48 197const GMG_PINCH_PASSES: i64 = 4 198// vertex flag bits (GMG_C_VF) 199const GMG_VF_TOR: i64 = 1 200const GMG_VF_ARM: i64 = 2 201const GMG_VF_HEAD: i64 = 4 202// stat slots 203const GMG_S_NV: i64 = 0 204const GMG_S_NT: i64 = 1 205const GMG_S_SHELL: i64 = 2 206const GMG_S_HEM: i64 = 3 207const GMG_S_BEDGES: i64 = 4 208const GMG_S_PUSHED: i64 = 5 209const GMG_S_STRAPS: i64 = 6 210const GMG_S_MINCLEAR: i64 = 7 211const GMG_S_LOOPS: i64 = 8 212const GMG_S_OPEN: i64 = 9 213const GMG_S_SEL: i64 = 10 214const GMG_S_T: i64 = 11 215const GMG_S_TH: i64 = 12 216const GMG_S_EASE: i64 = 13 217const GMG_S_CLASS: i64 = 14 218const GMG_S_WITHIN: i64 = 15 219const GMG_S_SLF: i64 = 16 220const GMG_S_SLB: i64 = 17 221const GMG_S_SRF: i64 = 18 222const GMG_S_SRB: i64 = 19 223const GMG_S_NBROVER: i64 = 20 224const GMG_S_VOFF: i64 = 21 225const GMG_S_TOFF: i64 = 22 226const GMG_S_ID: i64 = 23 227const GMG_S_PINCHPASS: i64 = 24 // selection passes taken by the pinch dilation (1 = no pinch found) 228 229func gmg_puts(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } 230func gmg_pn(v: i64) -> i64 { 231 let t: *u8 = sys_mmap(32) as *u8 232 var m: i64 = v 233 var w: i64 = 0 234 if m < 0 { t[w] = 45 as u8; w = w + 1; m = 0 - m } 235 if m == 0 { t[w] = 48 as u8; sys_write(1, t, w + 1); return 0 } 236 let d: *u8 = sys_mmap(32) as *u8 237 var k: i64 = 0 238 while m > 0 { d[k] = (48 + (m % 10)) as u8; m = m / 10; k = k + 1 } 239 var j: i64 = 0 240 while j < k { t[w] = d[k - 1 - j]; w = w + 1; j = j + 1 } 241 sys_write(1, t, w) 242 return 0 243} 244func gmg_abs(v: i64) -> i64 { if v < 0 { return 0 - v } return v } 245func gmg_min(a: i64, b: i64) -> i64 { if a < b { return a } return b } 246func gmg_max(a: i64, b: i64) -> i64 { if a > b { return a } return b } 247// floor(sqrt(v)) by Newton from a power-of-two upper bound; v < 0 reads as 0 248func gmg_isqrt(v: i64) -> i64 { 249 if v <= 0 { return 0 } 250 var g: i64 = 1 251 var grow: i64 = 1 252 while grow == 1 { 253 if g >= GMG_ISQRT_HI { grow = 0 } else { 254 if g * g >= v { grow = 0 } else { g = g * 2 } 255 } 256 } 257 var y: i64 = g 258 var it: i64 = 0 259 while it < 80 { 260 let z: i64 = (y + v / y) / 2 261 if z >= y { it = 80 } else { y = z } 262 it = it + 1 263 } 264 return y 265} 266// smoothstep(a, b, x) in Q12: 0 below a, Q above b 267func gmg_sst(a: i64, b: i64, x: i64) -> i64 { 268 if b <= a { if x >= b { return GMG_Q } return 0 } 269 var t: i64 = (x - a) * GMG_Q / (b - a) 270 if t < 0 { t = 0 } 271 if t > GMG_Q { t = GMG_Q } 272 return (t * t / GMG_Q) * (3 * GMG_Q - 2 * t) / GMG_Q 273} 274// micrometres -> mesh units through the page's own 1.78 m = 171530 pairing 275func gmg_um2u(um: i64) -> i64 { return um * GMG_UNITS_178 / (GMG_MM_178 * GMG_UM_PER_MM) } 276func gmg_circ2radial_um(circ_um: i64) -> i64 { return circ_um * 1000 / GMG_TWO_PI_MILLI } 277 278// gmg_mat: the fabric table per garment id. out[0] thickness units . out[1] hem (edge face) units . 279// out[2] radial ease units . out[3] material class. Thickness and hem scale with the ctx thick permil 280// (1000 = derived; 0 = the neg-control that must be REFUSED); ease never does. 281func gmg_mat(G: *i64, kind: i64, out: *i64) -> i64 { 282 var t: i64 = 0 283 var th: i64 = 0 284 var e: i64 = 0 285 var cl: i64 = 0 286 if kind == 1 { t = GMG_T_SWIM_UM; th = 2 * GMG_T_SWIM_UM + GMG_ELASTIC_UM; e = 0; cl = GMG_M_SWIM } 287 if kind == 2 { t = GMG_T_SWIM_UM; th = 2 * GMG_T_SWIM_UM + GMG_ELASTIC_UM; e = 0; cl = GMG_M_SWIM } 288 if kind == 3 { t = GMG_T_SWIM_UM; th = 2 * GMG_T_SWIM_UM + GMG_ELASTIC_UM; e = 0; cl = GMG_M_SWIM } 289 if kind == 4 { t = GMG_T_SARONG_UM; th = 2 * GMG_T_SARONG_UM; e = GMG_EASE_KNOT_RADIAL_UM; cl = GMG_M_WOVEN } 290 if kind == 5 { t = GMG_T_WOVEN_UM; th = 2 * GMG_T_WOVEN_UM; e = gmg_circ2radial_um(GMG_EASE_DRESS_UM); cl = GMG_M_WOVEN } 291 if kind == 6 { t = GMG_T_JERSEY_UM; th = 2 * GMG_T_JERSEY_UM; e = gmg_circ2radial_um(GMG_EASE_TEE_UM); cl = GMG_M_JERSEY } 292 if kind == 7 { t = GMG_T_WOVEN_UM; th = 2 * GMG_T_WOVEN_UM; e = gmg_circ2radial_um(GMG_EASE_SHORTS_UM); cl = GMG_M_WOVEN } 293 if kind == 8 { t = GMG_T_WOVEN_UM; th = 2 * GMG_T_WOVEN_UM; e = 0; cl = GMG_M_WOVEN } 294 if kind == 9 { t = GMG_T_SATIN_UM; th = 2 * GMG_T_SATIN_UM; e = gmg_circ2radial_um(GMG_EASE_EVENING_UM); cl = GMG_M_SATIN } 295 if cl == 0 { return 0 - 1 } 296 let pm: i64 = G[GMG_C_THICK_PERMIL] 297 out[0] = gmg_um2u(t) * pm / 1000 298 out[1] = gmg_um2u(th) * pm / 1000 299 out[2] = gmg_um2u(e) 300 // the waistband's ease is MEASURED: the gap between the skirt's own top ring and the body 301 if kind == 8 { out[2] = G[GMG_C_GAP] } 302 out[3] = cl 303 return 1 304} 305 306func gmg_pos(G: *i64) -> *i64 { return G[GMG_C_POS] as *i64 } 307func gmg_nrm(G: *i64) -> *i64 { return G[GMG_C_NRM] as *i64 } 308func gmg_hh(G: *i64) -> *i64 { return G[GMG_C_HH] as *i64 } 309func gmg_ax(G: *i64) -> *i64 { return G[GMG_C_AX] as *i64 } 310func gmg_vf(G: *i64) -> *u8 { return G[GMG_C_VF] as *u8 } 311func gmg_has(G: *i64, v: i64, bit: i64) -> i64 { 312 let f: *u8 = gmg_vf(G) 313 if ((f[v] as i64) & bit) != 0 { return 1 } 314 return 0 315} 316 317// nearest joint to height f (decimil) with a midline preference (the page's near()) 318func gmg_near_joint(G: *i64, fdm: i64) -> i64 { 319 let bind: *i64 = G[GMG_C_BIND] as *i64 320 let nj: i64 = G[GMG_C_NJ] 321 let tz: i64 = G[GMG_C_ZMN] + fdm * G[GMG_C_H] / GMG_DM 322 var bj: i64 = 0 323 var bd: i64 = GMG_BIG 324 var j: i64 = 0 325 while j < nj { 326 let d: i64 = gmg_abs(bind[j * 3 + 2] - tz) + 2 * gmg_abs(bind[j * 3]) 327 if d < bd { bd = d; bj = j } 328 j = j + 1 329 } 330 return bj 331} 332 333// gmg_load: parse VERT/TRIS/SKEL/SKIN (+DYNA, +GVRT), measure the body, derive the landmarks, allocate the 334// scratch. Returns the context, or 0 with the refusal NAMED on stdout. 335func gmg_load(b: *u8, flen: i64) -> *i64 { 336 let vwo: i64 = nxa_find(b, flen, nxa_tag4("VERT" as *u8)) 337 let two: i64 = nxa_find(b, flen, nxa_tag4("TRIS" as *u8)) 338 let swo: i64 = nxa_find(b, flen, nxa_tag4("SKEL" as *u8)) 339 let kwo: i64 = nxa_find(b, flen, nxa_tag4("SKIN" as *u8)) 340 if vwo < 0 { gmg_puts("GMG-REFUSED bad nxa: VERT\n" as *u8); return 0 as *i64 } 341 if two < 0 { gmg_puts("GMG-REFUSED bad nxa: TRIS\n" as *u8); return 0 as *i64 } 342 if swo < 0 { gmg_puts("GMG-REFUSED bad nxa: SKEL\n" as *u8); return 0 as *i64 } 343 if kwo < 0 { gmg_puts("GMG-REFUSED bad nxa: SKIN\n" as *u8); return 0 as *i64 } 344 let h: *i64 = b as *i64 345 let nv: i64 = h[vwo] 346 let nt: i64 = h[two] 347 let nj: i64 = h[swo] 348 let nsv: i64 = h[kwo] 349 if nsv != nv { gmg_puts("GMG-REFUSED skin/vert desync\n" as *u8); return 0 as *i64 } 350 if nv < 3 { gmg_puts("GMG-REFUSED empty mesh\n" as *u8); return 0 as *i64 } 351 let G: *i64 = sys_mmap(GMG_C_SLOTS * 8) as *i64 352 var s0: i64 = 0 353 while s0 < GMG_C_SLOTS { G[s0] = 0; s0 = s0 + 1 } 354 G[GMG_C_B] = b as i64 355 G[GMG_C_FLEN] = flen 356 let pos: *i64 = ((b as i64) + (vwo + 1) * 8) as *i64 357 let idx: *i64 = ((b as i64) + (two + 1) * 8) as *i64 358 G[GMG_C_POS] = pos as i64 359 G[GMG_C_NV] = nv 360 G[GMG_C_IDX] = idx as i64 361 G[GMG_C_NT] = nt 362 G[GMG_C_THICK_PERMIL] = 1000 363 G[GMG_C_UPMK] = GMG_UNITS_178 * 1000 / GMG_MM_178 364 // bind positions 365 let bind: *i64 = sys_mmap(nj * 3 * 8 + 64) as *i64 366 var j: i64 = 0 367 while j < nj { 368 let bw: i64 = swo + 1 + j * GMG_SKEL_STRIDE 369 bind[j * 3] = h[bw + 1] 370 bind[j * 3 + 1] = h[bw + 2] 371 bind[j * 3 + 2] = h[bw + 3] 372 j = j + 1 373 } 374 G[GMG_C_BIND] = bind as i64 375 G[GMG_C_NJ] = nj 376 // skin rows (joint ids + Q12 weights) -- the page copies these per garment vertex 377 G[GMG_C_AJ] = ((b as i64) + (kwo + 1) * 8) 378 G[GMG_C_AW] = 0 379 // extents 380 var zmn: i64 = GMG_BIG 381 var zmx: i64 = 0 - GMG_BIG 382 var v: i64 = 0 383 while v < nv { 384 let z: i64 = pos[v * 3 + 2] 385 if z < zmn { zmn = z } 386 if z > zmx { zmx = z } 387 v = v + 1 388 } 389 var H: i64 = zmx - zmn 390 if H < 1 { H = 1 } 391 G[GMG_C_ZMN] = zmn 392 G[GMG_C_H] = H 393 // per-vertex height (decimil) and |x| 394 let hh: *i64 = sys_mmap(nv * 8 + 64) as *i64 395 let ax: *i64 = sys_mmap(nv * 8 + 64) as *i64 396 var ys: i64 = 0 397 var yc: i64 = 0 398 v = 0 399 while v < nv { 400 hh[v] = (pos[v * 3 + 2] - zmn) * GMG_DM / H 401 ax[v] = gmg_abs(pos[v * 3]) 402 if ax[v] < GMG_TORSO_HALFW { if hh[v] > 5000 { if hh[v] < 8000 { ys = ys + pos[v * 3 + 1]; yc = yc + 1 } } } 403 v = v + 1 404 } 405 G[GMG_C_HH] = hh as i64 406 G[GMG_C_AX] = ax as i64 407 var ymid: i64 = 0 408 if yc > 0 { ymid = ys / yc } 409 G[GMG_C_YMID] = ymid 410 // smooth vertex normals: area-weighted accumulation of face cross products (scaled down to keep 411 // the sums small), normalised to Q12, then the torso-column outwardness guard: a normal pointing 412 // INTO the column (against the radial from the axis) is flipped -- the mesh's winding is measured 413 // 96 percent consistent on the reference body, and the 4 percent would drop a shell inside the skin. 414 let acc: *i64 = sys_mmap(nv * 3 * 8 + 64) as *i64 415 var z0: i64 = 0 416 while z0 < nv * 3 { acc[z0] = 0; z0 = z0 + 1 } 417 var e: i64 = 0 418 while e < nt { 419 let a: i64 = idx[e * 3] 420 let bb: i64 = idx[e * 3 + 1] 421 let c: i64 = idx[e * 3 + 2] 422 let e1x: i64 = pos[bb * 3] - pos[a * 3] 423 let e1y: i64 = pos[bb * 3 + 1] - pos[a * 3 + 1] 424 let e1z: i64 = pos[bb * 3 + 2] - pos[a * 3 + 2] 425 let e2x: i64 = pos[c * 3] - pos[a * 3] 426 let e2y: i64 = pos[c * 3 + 1] - pos[a * 3 + 1] 427 let e2z: i64 = pos[c * 3 + 2] - pos[a * 3 + 2] 428 let fx: i64 = (e1y * e2z - e1z * e2y) / GMG_CROSS_SHIFT 429 let fy: i64 = (e1z * e2x - e1x * e2z) / GMG_CROSS_SHIFT 430 let fz: i64 = (e1x * e2y - e1y * e2x) / GMG_CROSS_SHIFT 431 acc[a * 3] = acc[a * 3] + fx; acc[a * 3 + 1] = acc[a * 3 + 1] + fy; acc[a * 3 + 2] = acc[a * 3 + 2] + fz 432 acc[bb * 3] = acc[bb * 3] + fx; acc[bb * 3 + 1] = acc[bb * 3 + 1] + fy; acc[bb * 3 + 2] = acc[bb * 3 + 2] + fz 433 acc[c * 3] = acc[c * 3] + fx; acc[c * 3 + 1] = acc[c * 3 + 1] + fy; acc[c * 3 + 2] = acc[c * 3 + 2] + fz 434 e = e + 1 435 } 436 let nrm: *i64 = sys_mmap(nv * 3 * 8 + 64) as *i64 437 v = 0 438 while v < nv { 439 var nx: i64 = acc[v * 3] 440 var ny: i64 = acc[v * 3 + 1] 441 var nz: i64 = acc[v * 3 + 2] 442 var m: i64 = gmg_max(gmg_abs(nx), gmg_max(gmg_abs(ny), gmg_abs(nz))) 443 while m > GMG_NRM_CAP { nx = nx / 16; ny = ny / 16; nz = nz / 16; m = m / 16 } 444 let ln: i64 = gmg_isqrt(nx * nx + ny * ny + nz * nz) 445 if ln < 1 { nx = 0; ny = 0; nz = GMG_Q } else { nx = nx * GMG_Q / ln; ny = ny * GMG_Q / ln; nz = nz * GMG_Q / ln } 446 if ax[v] < GMG_TORSO_HALFW { if hh[v] > 4000 { if hh[v] < 8000 { 447 let rx: i64 = pos[v * 3] 448 let ry: i64 = pos[v * 3 + 1] - ymid 449 if nx * rx + ny * ry < 0 { nx = 0 - nx; ny = 0 - ny; nz = 0 - nz } 450 } } } 451 nrm[v * 3] = nx; nrm[v * 3 + 1] = ny; nrm[v * 3 + 2] = nz 452 v = v + 1 453 } 454 G[GMG_C_NRM] = nrm as i64 455 // dominant joint per vertex -> arm / head flags; torso-column flag 456 let vf: *u8 = sys_mmap(nv + 64) as *u8 457 let skin: *i64 = G[GMG_C_AJ] as *i64 458 v = 0 459 while v < nv { 460 let row: i64 = v * GMG_SKIN_STRIDE 461 var k: i64 = 0 462 var q: i64 = 1 463 while q < 4 { if skin[row + 4 + q] > skin[row + 4 + k] { k = q } q = q + 1 } 464 var dj: i64 = skin[row + k] 465 if dj < 0 { dj = 0 } 466 if dj >= nj { dj = 0 } 467 var f: i64 = 0 468 if gmg_abs(bind[dj * 3]) > GMG_ARM_BIND_X { f = f | GMG_VF_ARM } 469 if (bind[dj * 3 + 2] - zmn) * GMG_DM / H > GMG_HEAD_DM { f = f | GMG_VF_HEAD } 470 if ax[v] < GMG_TORSO_HALFW { if (f & (GMG_VF_ARM | GMG_VF_HEAD)) == 0 { f = f | GMG_VF_TOR } } 471 vf[v] = f as u8 472 v = v + 1 473 } 474 G[GMG_C_VF] = vf as i64 475 // NIP: the published .72 ratio mapped through THIS mesh's pelvis (.52) and head (.95) anchors -- the 476 // page's own derivation, in permil-then-decimil so the two agree to the rounding 477 let pj: i64 = gmg_near_joint(G, GMG_HIPJ_DM) 478 let hj: i64 = gmg_near_joint(G, GMG_HEADJ_PROBE_DM) 479 let pv: i64 = ((bind[pj * 3 + 2] - zmn) * 1000 + H / 2) / H * 10 480 let hd: i64 = ((bind[hj * 3 + 2] - zmn) * 1000 + H / 2) / H * 10 481 var nip: i64 = GMG_NIP_RATIO_DM 482 let sl: i64 = (hd - pv) * GMG_Q / (GMG_EYE_DM - GMG_HIPJ_DM) 483 if sl > GMG_Q * 4 / 10 { if sl < GMG_Q * 16 / 10 { nip = pv + sl * (GMG_NIP_RATIO_DM - GMG_HIPJ_DM) / GMG_Q } } 484 G[GMG_C_NIP] = nip 485 // DYNA anchors (optional): rows of 8 words [side,x,y,z,k,c,max,infl] 486 let dwo: i64 = nxa_find(b, flen, nxa_tag4("DYNA" as *u8)) 487 if dwo >= 0 { 488 let ndb: i64 = h[dwo] 489 let dst: i64 = h[dwo + 1] 490 if dst >= GMG_DYN_FIELDS { G[GMG_C_DYN] = ((b as i64) + (dwo + 2) * 8); G[GMG_C_ND] = ndb; G[GMG_C_DST] = dst } 491 } 492 // the skirt (GVRT) top ring: its height and its mean gap to the body -- the waistband's ease 493 G[GMG_C_GTH] = 0 - 1 494 G[GMG_C_GAP] = 0 495 let gwo: i64 = nxa_find(b, flen, nxa_tag4("GVRT" as *u8)) 496 if gwo >= 0 { 497 let gnv: i64 = h[gwo] 498 let gp: *i64 = ((b as i64) + (gwo + 1) * 8) as *i64 499 var gtop: i64 = 0 - GMG_BIG 500 var i: i64 = 0 501 while i < gnv { if gp[i * 3 + 2] > gtop { gtop = gp[i * 3 + 2] } i = i + 1 } 502 let gth: i64 = (gtop - zmn) * GMG_DM / H 503 var gsum: i64 = 0 504 var gcnt: i64 = 0 505 i = 0 506 while i < gnv { 507 if gmg_abs(gp[i * 3 + 2] - gtop) < 2 { 508 var bd: i64 = GMG_BIG 509 var u: i64 = 0 510 while u < nv { 511 if gmg_abs(hh[u] - gth) <= GMG_SKIRT_TOP_TOL_DM { 512 let dx: i64 = pos[u * 3] - gp[i * 3] 513 let dy: i64 = pos[u * 3 + 1] - gp[i * 3 + 1] 514 let dz: i64 = pos[u * 3 + 2] - gp[i * 3 + 2] 515 let dd: i64 = dx * dx + dy * dy + dz * dz 516 if dd < bd { bd = dd } 517 } 518 u = u + 1 519 } 520 if bd < GMG_BIG { gsum = gsum + gmg_isqrt(bd); gcnt = gcnt + 1 } 521 } 522 i = i + 1 523 } 524 G[GMG_C_GTH] = gth 525 if gcnt > 0 { G[GMG_C_GAP] = gsum / gcnt } 526 } 527 // scratch 528 G[GMG_C_VMAP] = sys_mmap(nv * 8 + 64) as i64 529 G[GMG_C_INNER] = sys_mmap(nv * 8 + 64) as i64 530 G[GMG_C_SEL] = sys_mmap(nv + 64) as i64 531 G[GMG_C_BSET] = sys_mmap(nv + 64) as i64 532 G[GMG_C_RING] = sys_mmap(nv + 64) as i64 533 G[GMG_C_SEEN] = sys_mmap(nv + 64) as i64 534 G[GMG_C_DIL] = sys_mmap(nv + 64) as i64 535 G[GMG_C_NBR] = sys_mmap(nv * GMG_NBR_CAP * 8 + 64) as i64 536 G[GMG_C_NBC] = sys_mmap(nv * GMG_NBR_CAP * 8 + 64) as i64 537 G[GMG_C_DEG] = sys_mmap(nv * 8 + 64) as i64 538 G[GMG_C_BADJ] = sys_mmap(nv * GMG_BADJ_CAP * 8 + 64) as i64 539 G[GMG_C_BDEG] = sys_mmap(nv * 8 + 64) as i64 540 G[GMG_C_STACK] = sys_mmap(nv * 8 + 64) as i64 541 G[GMG_C_CAND] = sys_mmap(nv * 8 + 64) as i64 542 G[GMG_C_TRIS] = sys_mmap(nt * 8 + 64) as i64 543 G[GMG_C_OV] = sys_mmap(GMG_OV_CAP * GMG_VSTRIDE * 8 + 64) as i64 544 G[GMG_C_OT] = sys_mmap(GMG_OT_CAP * GMG_TSTRIDE * 8 + 64) as i64 545 return G 546} 547 548// nearest body vertex to (x,y,z) inside a height band, torso/limb only (no arm, no head), |x| bounded 549func gmg_near_body(G: *i64, x: i64, y: i64, z: i64, hlo: i64, hhi: i64, axmax: i64) -> i64 { 550 let pos: *i64 = gmg_pos(G) 551 let hh: *i64 = gmg_hh(G) 552 let ax: *i64 = gmg_ax(G) 553 let vf: *u8 = gmg_vf(G) 554 let nv: i64 = G[GMG_C_NV] 555 var bi: i64 = 0 - 1 556 var bd: i64 = GMG_BIG 557 var v: i64 = 0 558 while v < nv { 559 var ok: i64 = 1 560 if hh[v] < hlo { ok = 0 } 561 if hh[v] > hhi { ok = 0 } 562 if ax[v] > axmax { ok = 0 } 563 if ((vf[v] as i64) & (GMG_VF_ARM | GMG_VF_HEAD)) != 0 { ok = 0 } 564 if ok == 1 { 565 let dx: i64 = pos[v * 3] - x 566 let dy: i64 = pos[v * 3 + 1] - y 567 let dz: i64 = pos[v * 3 + 2] - z 568 let dd: i64 = dx * dx + dy * dy + dz * dz 569 if dd < bd { bd = dd; bi = v } 570 } 571 v = v + 1 572 } 573 return bi 574} 575 576// the leg opening line (decimil) at vertex v: crotch .475 H front rising with |x| toward the hip, higher 577// cut at the back (.445 -> .50), blended front-to-back over the y midline 578func gmg_hleg(G: *i64, v: i64) -> i64 { 579 let ax: *i64 = gmg_ax(G) 580 let pos: *i64 = gmg_pos(G) 581 var u: i64 = ax[v] * GMG_Q / GMG_TORSO_HALFW 582 if u > GMG_Q { u = GMG_Q } 583 let uu: i64 = u * u / GMG_Q 584 let f: i64 = GMG_CROTCH_DM + 250 * uu / GMG_Q 585 let bk: i64 = 4450 + 550 * uu / GMG_Q 586 return f + (bk - f) * gmg_sst(0 - GMG_YBLEND, GMG_YBLEND, pos[v * 3 + 1]) / GMG_Q 587} 588// the one-piece / sundress neckline (decimil): scoop front .77 H rising to .82 at the shoulder, back .70 589func gmg_hneck(G: *i64, v: i64) -> i64 { 590 let ax: *i64 = gmg_ax(G) 591 let pos: *i64 = gmg_pos(G) 592 var u: i64 = ax[v] * GMG_Q / GMG_TORSO_HALFW 593 if u > GMG_Q { u = GMG_Q } 594 let uu: i64 = u * u / GMG_Q 595 let f: i64 = GMG_ONEPIECE_NECK_F + 500 * uu / GMG_Q 596 let bk: i64 = GMG_ONEPIECE_NECK_B + 600 * uu / GMG_Q 597 return f + (bk - f) * gmg_sst(0 - GMG_YBLEND, GMG_YBLEND, pos[v * 3 + 1]) / GMG_Q 598} 599// the tee crew neck (decimil): .835 H, rising .03 H toward the shoulder 600func gmg_hneck_tee(G: *i64, v: i64) -> i64 { 601 let ax: *i64 = gmg_ax(G) 602 var t: i64 = (ax[v] - 3000) * GMG_Q / 9000 603 if t < 0 { t = 0 } 604 if t > GMG_Q { t = GMG_Q } 605 return GMG_TEE_NECK_DM + GMG_TEE_NECK_RISE * t / GMG_Q 606} 607func gmg_dyn_side(G: *i64, side: i64) -> i64 { 608 let nd: i64 = G[GMG_C_ND] 609 if nd == 0 { return 0 - 1 } 610 let dyn: *i64 = G[GMG_C_DYN] as *i64 611 let dst: i64 = G[GMG_C_DST] 612 var d: i64 = 0 613 while d < nd { 614 if side < 0 { if dyn[d * dst] < 0 { return d } } 615 if side > 0 { if dyn[d * dst] > 0 { return d } } 616 d = d + 1 617 } 618 return 0 - 1 619} 620func gmg_in_dyn(G: *i64, v: i64, d: i64) -> i64 { 621 if d < 0 { return 0 } 622 let dyn: *i64 = G[GMG_C_DYN] as *i64 623 let dst: i64 = G[GMG_C_DST] 624 let pos: *i64 = gmg_pos(G) 625 let dx: i64 = pos[v * 3] - dyn[d * dst + 1] 626 let dy: i64 = pos[v * 3 + 1] - dyn[d * dst + 2] 627 let dz: i64 = pos[v * 3 + 2] - dyn[d * dst + 3] 628 let r: i64 = dyn[d * dst + 7] 629 if dx * dx + dy * dy + dz * dz < r * r { return 1 } 630 return 0 631} 632 633// gmg_region: does garment `kind` cover body vertex v? 634func gmg_region(G: *i64, kind: i64, v: i64) -> i64 { 635 let hh: *i64 = gmg_hh(G) 636 let ax: *i64 = gmg_ax(G) 637 let pos: *i64 = gmg_pos(G) 638 let h: i64 = hh[v] 639 let tor: i64 = gmg_has(G, v, GMG_VF_TOR) 640 let arm: i64 = gmg_has(G, v, GMG_VF_ARM) 641 let head: i64 = gmg_has(G, v, GMG_VF_HEAD) 642 let nip: i64 = G[GMG_C_NIP] 643 if kind == 1 { 644 if tor == 0 { return 0 } 645 // the cups: the front bust regions inside the asset's OWN DYNA anchor radii; the back band: a 646 // narrow ring at the underbust line (NIP - .055 H) all the way round 647 if pos[v * 3 + 1] < GMG_FRONT_Y { 648 if gmg_in_dyn(G, v, gmg_dyn_side(G, 0 - 1)) == 1 { return 1 } 649 if gmg_in_dyn(G, v, gmg_dyn_side(G, 1)) == 1 { return 1 } 650 // DYNA-less asset: the bust band itself stands in for the cups (declared fallback) 651 if G[GMG_C_ND] == 0 { if gmg_abs(h - nip) < GMG_BUST_HALF_DM { return 1 } } 652 } 653 if gmg_abs(h - (nip - GMG_BUST_HALF_DM)) < GMG_STRAP_BAND_TOL_DM { return 1 } 654 return 0 655 } 656 if kind == 2 { if tor == 1 { if h < 5500 { if h > gmg_hleg(G, v) { return 1 } } } return 0 } 657 if kind == 3 { if tor == 1 { if h > gmg_hleg(G, v) { if h < gmg_hneck(G, v) { return 1 } } } return 0 } 658 if kind == 9 { if tor == 1 { if h > gmg_hleg(G, v) { if h < gmg_hneck(G, v) { return 1 } } } return 0 } 659 if kind == 4 { 660 let dx: i64 = pos[v * 3] - GMG_SARONG_X 661 let dy: i64 = pos[v * 3 + 1] 662 let dz: i64 = pos[v * 3 + 2] - (G[GMG_C_ZMN] + GMG_SARONG_DM * G[GMG_C_H] / GMG_DM) 663 if dx * dx + dy * dy + dz * dz < GMG_SARONG_R * GMG_SARONG_R { return 1 } 664 return 0 665 } 666 if kind == 5 { if tor == 1 { if h > GMG_HIP_DM { if h < gmg_hneck(G, v) { return 1 } } } return 0 } 667 if kind == 6 { 668 if tor == 1 { if h > GMG_HIP_DM { if h < gmg_hneck_tee(G, v) { return 1 } } } 669 if arm == 1 { if ax[v] < GMG_SLEEVE_HALFW { if h > GMG_SLEEVE_TOP_DM { return 1 } } } 670 if ax[v] > GMG_SLEEVE_X_LO { if ax[v] < GMG_SLEEVE_HALFW { if h > GMG_SLEEVE_BAND_LO { if h < GMG_SLEEVE_BAND_HI { if head == 0 { return 1 } } } } } 671 return 0 672 } 673 if kind == 7 { if ax[v] < GMG_TORSO_HALFW { if arm == 0 { if h > GMG_MIDTHIGH_DM { if h < GMG_SHORTS_TOP_DM { return 1 } } } } return 0 } 674 if kind == 8 { 675 if G[GMG_C_GTH] < 0 { return 0 } 676 if tor == 1 { if gmg_abs(h - G[GMG_C_GTH]) < GMG_WAIST_BAND_DM { return 1 } } 677 return 0 678 } 679 return 0 680} 681 682// radial ease at vertex v: the full ease below the bust, fading to zero across the bust->shoulder band so 683// necklines and straps sit on the body; the sarong knot and the waistband keep theirs everywhere 684func gmg_ease_at(G: *i64, kind: i64, mat: *i64, v: i64) -> i64 { 685 let e: i64 = mat[2] 686 if e == 0 { return 0 } 687 if kind == 4 { return e } 688 if kind == 8 { return e } 689 let hh: *i64 = gmg_hh(G) 690 return e * (GMG_Q - gmg_sst(GMG_EASE_FADE_LO, GMG_EASE_FADE_HI, hh[v])) / GMG_Q 691} 692 693// append one garment vertex grown from body vertex src at offset d along its normal; returns its index 694func gmg_addv(G: *i64, src: i64, d: i64, flag: i64) -> i64 { 695 let onv: i64 = G[GMG_C_ONV] 696 if onv >= GMG_OV_CAP { return 0 - 1 } 697 let ov: *i64 = G[GMG_C_OV] as *i64 698 let pos: *i64 = gmg_pos(G) 699 let nrm: *i64 = gmg_nrm(G) 700 let o: i64 = onv * GMG_VSTRIDE 701 ov[o] = pos[src * 3] + nrm[src * 3] * d / GMG_Q 702 ov[o + 1] = pos[src * 3 + 1] + nrm[src * 3 + 1] * d / GMG_Q 703 ov[o + 2] = pos[src * 3 + 2] + nrm[src * 3 + 2] * d / GMG_Q 704 ov[o + 3] = src 705 ov[o + 4] = flag 706 G[GMG_C_ONV] = onv + 1 707 return onv 708} 709func gmg_addv_at(G: *i64, x: i64, y: i64, z: i64, src: i64, flag: i64) -> i64 { 710 let onv: i64 = G[GMG_C_ONV] 711 if onv >= GMG_OV_CAP { return 0 - 1 } 712 let ov: *i64 = G[GMG_C_OV] as *i64 713 let o: i64 = onv * GMG_VSTRIDE 714 ov[o] = x; ov[o + 1] = y; ov[o + 2] = z; ov[o + 3] = src; ov[o + 4] = flag 715 G[GMG_C_ONV] = onv + 1 716 return onv 717} 718func gmg_addt(G: *i64, a: i64, b: i64, c: i64) -> i64 { 719 let ont: i64 = G[GMG_C_ONT] 720 if ont >= GMG_OT_CAP { return 0 - 1 } 721 let ot: *i64 = G[GMG_C_OT] as *i64 722 ot[ont * 3] = a; ot[ont * 3 + 1] = b; ot[ont * 3 + 2] = c 723 G[GMG_C_ONT] = ont + 1 724 return ont 725} 726 727// undirected edge table keyed under the LOWER vertex: count occurrences across the selected triangles 728func gmg_nbr_add(G: *i64, u0: i64, v0: i64) -> i64 { 729 var u: i64 = u0 730 var v: i64 = v0 731 if v < u { u = v0; v = u0 } 732 let nbr: *i64 = G[GMG_C_NBR] as *i64 733 let nbc: *i64 = G[GMG_C_NBC] as *i64 734 let deg: *i64 = G[GMG_C_DEG] as *i64 735 var k: i64 = 0 736 while k < deg[u] { 737 if nbr[u * GMG_NBR_CAP + k] == v { nbc[u * GMG_NBR_CAP + k] = nbc[u * GMG_NBR_CAP + k] + 1; return 1 } 738 k = k + 1 739 } 740 if deg[u] >= GMG_NBR_CAP { G[GMG_C_NBROVER] = G[GMG_C_NBROVER] + 1; return 0 } 741 nbr[u * GMG_NBR_CAP + deg[u]] = v 742 nbc[u * GMG_NBR_CAP + deg[u]] = 1 743 deg[u] = deg[u] + 1 744 return 1 745} 746func gmg_nbr_count(G: *i64, u0: i64, v0: i64) -> i64 { 747 var u: i64 = u0 748 var v: i64 = v0 749 if v < u { u = v0; v = u0 } 750 let nbr: *i64 = G[GMG_C_NBR] as *i64 751 let nbc: *i64 = G[GMG_C_NBC] as *i64 752 let deg: *i64 = G[GMG_C_DEG] as *i64 753 var k: i64 = 0 754 while k < deg[u] { 755 if nbr[u * GMG_NBR_CAP + k] == v { return nbc[u * GMG_NBR_CAP + k] } 756 k = k + 1 757 } 758 return 0 759} 760 761// one ribbon strap: front anchor -> shoulder top -> back anchor, sampled, each sample snapped to the 762// nearest body vertex in its height band and lifted by the hem thickness; two verts per sample across 763// the local tangent x normal, quads between samples. Returns the sample count; end heights into ends[0..1]. 764func gmg_strap(G: *i64, mat: *i64, sx: i64, hF: i64, hB: i64, halfw: i64, ends: *i64) -> i64 { 765 let pos: *i64 = gmg_pos(G) 766 let nrm: *i64 = gmg_nrm(G) 767 let hh: *i64 = gmg_hh(G) 768 let zmn: i64 = G[GMG_C_ZMN] 769 let H: i64 = G[GMG_C_H] 770 let th: i64 = mat[1] 771 // anchors (bind space) 772 let ax0: i64 = sx * GMG_STRAP_AX_FRONT 773 let ay0: i64 = GMG_STRAP_Y_FRONT 774 let az0: i64 = zmn + hF * H / GMG_DM 775 let bx0: i64 = sx * GMG_STRAP_AX_SHOULDER 776 let by0: i64 = GMG_STRAP_Y_SHOULDER 777 let bz0: i64 = zmn + GMG_STRAP_SHOULDER_DM * H / GMG_DM 778 let cx0: i64 = sx * GMG_STRAP_AX_BACK 779 let cy0: i64 = GMG_STRAP_Y_BACK 780 let cz0: i64 = zmn + hB * H / GMG_DM 781 let ring: *i64 = sys_mmap(GMG_STRAP_CAP * 4 * 8 + 64) as *i64 782 var n: i64 = 0 783 var seg: i64 = 0 784 while seg < 2 { 785 var i: i64 = 0 786 if seg == 1 { i = 1 } 787 while i <= GMG_STRAP_K { 788 var px: i64 = 0 789 var py: i64 = 0 790 var pz: i64 = 0 791 if seg == 0 { 792 px = ax0 + (bx0 - ax0) * i / GMG_STRAP_K; py = ay0 + (by0 - ay0) * i / GMG_STRAP_K; pz = az0 + (bz0 - az0) * i / GMG_STRAP_K 793 } else { 794 px = bx0 + (cx0 - bx0) * i / GMG_STRAP_K; py = by0 + (cy0 - by0) * i / GMG_STRAP_K; pz = bz0 + (cz0 - bz0) * i / GMG_STRAP_K 795 } 796 let hq: i64 = (pz - zmn) * GMG_DM / H 797 let v: i64 = gmg_near_body(G, px, py, pz, hq - GMG_STRAP_SEARCH_DM, hq + GMG_STRAP_SEARCH_DM, GMG_STRAP_AX_MAX) 798 if v >= 0 { if n < GMG_STRAP_CAP { 799 ring[n * 4] = v 800 ring[n * 4 + 1] = pos[v * 3] + nrm[v * 3] * th / GMG_Q 801 ring[n * 4 + 2] = pos[v * 3 + 1] + nrm[v * 3 + 1] * th / GMG_Q 802 ring[n * 4 + 3] = pos[v * 3 + 2] + nrm[v * 3 + 2] * th / GMG_Q 803 n = n + 1 804 } } 805 i = i + 1 806 } 807 seg = seg + 1 808 } 809 if n < 2 { return 0 } 810 var i2: i64 = 0 811 var prev: i64 = 0 - 1 812 while i2 < n { 813 let v: i64 = ring[i2 * 4] 814 var jn: i64 = i2 + 1 815 if jn > n - 1 { jn = n - 1 } 816 var jp: i64 = i2 - 1 817 if jp < 0 { jp = 0 } 818 var tx: i64 = ring[jn * 4 + 1] - ring[jp * 4 + 1] 819 var ty: i64 = ring[jn * 4 + 2] - ring[jp * 4 + 2] 820 var tz: i64 = ring[jn * 4 + 3] - ring[jp * 4 + 3] 821 var tl: i64 = gmg_isqrt(tx * tx + ty * ty + tz * tz) 822 if tl < 1 { tl = 1 } 823 tx = tx * GMG_Q / tl; ty = ty * GMG_Q / tl; tz = tz * GMG_Q / tl 824 let nx: i64 = nrm[v * 3] 825 let ny: i64 = nrm[v * 3 + 1] 826 let nz: i64 = nrm[v * 3 + 2] 827 var sxv: i64 = (ty * nz - tz * ny) / GMG_Q 828 var syv: i64 = (tz * nx - tx * nz) / GMG_Q 829 var szv: i64 = (tx * ny - ty * nx) / GMG_Q 830 var sl: i64 = gmg_isqrt(sxv * sxv + syv * syv + szv * szv) 831 if sl < 1 { sl = 1 } 832 sxv = sxv * halfw / sl; syv = syv * halfw / sl; szv = szv * halfw / sl 833 let a: i64 = gmg_addv_at(G, ring[i2 * 4 + 1] + sxv, ring[i2 * 4 + 2] + syv, ring[i2 * 4 + 3] + szv, v, GMG_F_STRAP) 834 let c: i64 = gmg_addv_at(G, ring[i2 * 4 + 1] - sxv, ring[i2 * 4 + 2] - syv, ring[i2 * 4 + 3] - szv, v, GMG_F_STRAP) 835 if a < 0 { return 0 - 1 } 836 if c < 0 { return 0 - 1 } 837 if prev >= 0 { 838 gmg_addt(G, prev, prev + 1, a) 839 gmg_addt(G, prev + 1, c, a) 840 } 841 prev = a 842 i2 = i2 + 1 843 } 844 ends[0] = hh[ring[0]] 845 ends[1] = hh[ring[(n - 1) * 4]] 846 return n 847} 848 849// gmg_build: one garment kind into the OV/OT scratch (reset here). Returns nverts, 0 when the region 850// selects no triangle, negative on refusal. stat[] carries the counts the gate reads. 851func gmg_build(G: *i64, kind: i64, stat: *i64) -> i64 { 852 var s: i64 = 0 853 while s < GMG_STAT_N { stat[s] = 0; s = s + 1 } 854 stat[GMG_S_ID] = kind 855 let mat: *i64 = sys_mmap(4 * 8) as *i64 856 if gmg_mat(G, kind, mat) < 0 { return GMG_ERR_EMPTY } 857 let t: i64 = mat[0] 858 let th: i64 = mat[1] 859 stat[GMG_S_T] = t; stat[GMG_S_TH] = th; stat[GMG_S_EASE] = mat[2]; stat[GMG_S_CLASS] = mat[3] 860 // A ZERO-THICKNESS GARMENT IS NOT A GARMENT: refused by name, never emitted as a coincident shell 861 if t <= 0 { gmg_puts("GMG-REFUSED kind=" as *u8); gmg_pn(kind); gmg_puts(" zero-thickness: a shell coincident with the skin is paint, not an object\n" as *u8); return GMG_ERR_REFUSED_THICK } 862 let pos: *i64 = gmg_pos(G) 863 let nrm: *i64 = gmg_nrm(G) 864 let idx: *i64 = G[GMG_C_IDX] as *i64 865 let nv: i64 = G[GMG_C_NV] 866 let nt: i64 = G[GMG_C_NT] 867 let sel: *u8 = G[GMG_C_SEL] as *u8 868 let bset: *u8 = G[GMG_C_BSET] as *u8 869 let ring: *u8 = G[GMG_C_RING] as *u8 870 let vmap: *i64 = G[GMG_C_VMAP] as *i64 871 let inner: *i64 = G[GMG_C_INNER] as *i64 872 let deg: *i64 = G[GMG_C_DEG] as *i64 873 let cand: *i64 = G[GMG_C_CAND] as *i64 874 let tris: *i64 = G[GMG_C_TRIS] as *i64 875 G[GMG_C_ONV] = 0 876 G[GMG_C_ONT] = 0 877 G[GMG_C_NBROVER] = 0 878 // 1-3. region -> covered triangles + edge table -> boundary, with PINCH DILATION: where two parts of a 879 // region touch at a single vertex (the bikini cups meeting the under-bust band, measured on the 880 // served body: cup bottom 703 dm, band top 701 dm) the union's boundary has a bow-tie vertex with 881 // four boundary edges and the hem cannot close there. Real fabric BRIDGES a pinch, so every vertex 882 // of every body triangle touching a pinch joins the region and the boundary is re-derived; bounded 883 // passes, and a pinch that survives them still FAILS the closed-hems tooth (never hidden). 884 let nbr: *i64 = G[GMG_C_NBR] as *i64 885 let nbc: *i64 = G[GMG_C_NBC] as *i64 886 let bdeg0: *i64 = G[GMG_C_BDEG] as *i64 887 let dil: *u8 = G[GMG_C_DIL] as *u8 888 let mark: *u8 = G[GMG_C_SEEN] as *u8 889 var v: i64 = 0 890 while v < nv { dil[v] = 0 as u8; v = v + 1 } 891 var ncand: i64 = 0 892 var ntris: i64 = 0 893 var nb: i64 = 0 894 var pinch: i64 = 1 895 var iter: i64 = 0 896 var passes: i64 = 0 897 while pinch > 0 { 898 if iter >= GMG_PINCH_PASSES { pinch = 0 } else { 899 ncand = 0 900 v = 0 901 while v < nv { 902 sel[v] = 0 as u8; bset[v] = 0 as u8; ring[v] = 0 as u8; vmap[v] = 0 - 1; inner[v] = 0 - 1; deg[v] = 0; bdeg0[v] = 0; mark[v] = 0 as u8 903 var inr: i64 = gmg_region(G, kind, v) 904 if dil[v] == (1 as u8) { inr = 1 } 905 if inr == 1 { sel[v] = 1 as u8; cand[ncand] = v; ncand = ncand + 1 } 906 v = v + 1 907 } 908 G[GMG_C_NBROVER] = 0 909 ntris = 0 910 var e: i64 = 0 911 while e < nt { 912 let a: i64 = idx[e * 3] 913 let b: i64 = idx[e * 3 + 1] 914 let c: i64 = idx[e * 3 + 2] 915 if sel[a] == (1 as u8) { if sel[b] == (1 as u8) { if sel[c] == (1 as u8) { 916 tris[ntris] = e; ntris = ntris + 1 917 gmg_nbr_add(G, a, b); gmg_nbr_add(G, b, c); gmg_nbr_add(G, c, a) 918 } } } 919 e = e + 1 920 } 921 nb = 0 922 v = 0 923 while v < nv { 924 var k: i64 = 0 925 while k < deg[v] { 926 if nbc[v * GMG_NBR_CAP + k] == 1 { 927 let w: i64 = nbr[v * GMG_NBR_CAP + k] 928 bset[v] = 1 as u8; bset[w] = 1 as u8; nb = nb + 1 929 bdeg0[v] = bdeg0[v] + 1; bdeg0[w] = bdeg0[w] + 1 930 } 931 k = k + 1 932 } 933 v = v + 1 934 } 935 pinch = 0 936 v = 0 937 while v < nv { if bdeg0[v] > 2 { pinch = pinch + 1; mark[v] = 1 as u8 } v = v + 1 } 938 if pinch > 0 { 939 e = 0 940 while e < nt { 941 let a: i64 = idx[e * 3] 942 let b: i64 = idx[e * 3 + 1] 943 let c: i64 = idx[e * 3 + 2] 944 var hit: i64 = 0 945 if mark[a] == (1 as u8) { hit = 1 } 946 if mark[b] == (1 as u8) { hit = 1 } 947 if mark[c] == (1 as u8) { hit = 1 } 948 if hit == 1 { dil[a] = 1 as u8; dil[b] = 1 as u8; dil[c] = 1 as u8 } 949 e = e + 1 950 } 951 } 952 iter = iter + 1 953 passes = passes + 1 954 } 955 } 956 G[GMG_C_NCAND] = ncand 957 stat[GMG_S_SEL] = ncand 958 stat[GMG_S_PINCHPASS] = passes 959 G[GMG_C_NTRIS] = ntris 960 stat[GMG_S_NBROVER] = G[GMG_C_NBROVER] 961 if ntris == 0 { return 0 } 962 stat[GMG_S_BEDGES] = nb 963 v = 0 964 while v < nv { 965 var k: i64 = 0 966 while k < deg[v] { 967 let w: i64 = nbr[v * GMG_NBR_CAP + k] 968 if bset[v] == (1 as u8) { ring[w] = 1 as u8 } 969 if bset[w] == (1 as u8) { ring[v] = 1 as u8 } 970 k = k + 1 971 } 972 v = v + 1 973 } 974 // 4. the shell: every covered triangle's vertices, offset by thickness (hem thickness at the opening, 975 // half-way one ring in = the raised binding band) plus the wearing ease 976 var ti: i64 = 0 977 while ti < ntris { 978 let e2: i64 = tris[ti] 979 var q: i64 = 0 980 while q < 3 { 981 let vv: i64 = idx[e2 * 3 + q] 982 if vmap[vv] < 0 { 983 var d: i64 = t 984 if ring[vv] == (1 as u8) { d = (t + th) / 2 } 985 if bset[vv] == (1 as u8) { d = th } 986 d = d + gmg_ease_at(G, kind, mat, vv) 987 let ix: i64 = gmg_addv(G, vv, d, GMG_F_SHELL) 988 if ix < 0 { return GMG_ERR_CAP } 989 vmap[vv] = ix 990 } 991 q = q + 1 992 } 993 if gmg_addt(G, vmap[idx[e2 * 3]], vmap[idx[e2 * 3 + 1]], vmap[idx[e2 * 3 + 2]]) < 0 { return GMG_ERR_CAP } 994 ti = ti + 1 995 } 996 stat[GMG_S_SHELL] = G[GMG_C_ONV] 997 let nshell: i64 = G[GMG_C_ONV] 998 let ov: *i64 = G[GMG_C_OV] as *i64 999 // 5. PUSH-OUT: in a concave fold the normal offset lands nearer a NEIGHBOURING skin vertex than its own; 1000 // walk such vertices away from the offending vertex until no covered body vertex is inside the fabric 1001 var pushed: i64 = 0 1002 if G[GMG_C_NOPUSH] == 0 { 1003 var pass: i64 = 0 1004 var again: i64 = 1 1005 while pass < GMG_PUSH_PASSES { 1006 if again == 1 { 1007 again = 0 1008 var i: i64 = 0 1009 while i < nshell { 1010 let o: i64 = i * GMG_VSTRIDE 1011 let x: i64 = ov[o] 1012 let y: i64 = ov[o + 1] 1013 let z: i64 = ov[o + 2] 1014 let src: i64 = ov[o + 3] 1015 var bd: i64 = t * t 1016 var bq: i64 = 0 - 1 1017 var ci: i64 = 0 1018 while ci < ncand { 1019 let qv: i64 = cand[ci] 1020 let dz: i64 = pos[qv * 3 + 2] - z 1021 if gmg_abs(dz) < t { 1022 let dx: i64 = pos[qv * 3] - x 1023 if gmg_abs(dx) < t { 1024 let dy: i64 = pos[qv * 3 + 1] - y 1025 if gmg_abs(dy) < t { 1026 let dd: i64 = dx * dx + dy * dy + dz * dz 1027 if dd < bd { bd = dd; bq = qv } 1028 } 1029 } 1030 } 1031 ci = ci + 1 1032 } 1033 if bq >= 0 { 1034 let dcur: i64 = gmg_isqrt(bd) 1035 let k2: i64 = t - dcur + GMG_PUSH_MARGIN 1036 var mx: i64 = nrm[src * 3] 1037 var my: i64 = nrm[src * 3 + 1] 1038 var mz: i64 = nrm[src * 3 + 2] 1039 if bq != src { if dcur >= 1 { 1040 mx = (x - pos[bq * 3]) * GMG_Q / dcur 1041 my = (y - pos[bq * 3 + 1]) * GMG_Q / dcur 1042 mz = (z - pos[bq * 3 + 2]) * GMG_Q / dcur 1043 } } 1044 ov[o] = x + mx * k2 / GMG_Q 1045 ov[o + 1] = y + my * k2 / GMG_Q 1046 ov[o + 2] = z + mz * k2 / GMG_Q 1047 pushed = pushed + 1 1048 again = 1 1049 } 1050 i = i + 1 1051 } 1052 } 1053 pass = pass + 1 1054 } 1055 } 1056 stat[GMG_S_PUSHED] = pushed 1057 // 6. hems: every boundary edge grows a strip from the shell edge down to the fabric's inner face 1058 var nhem: i64 = 0 1059 var e_in_swim: i64 = gmg_um2u(GMG_SWIM_INNER_UM) 1060 ti = 0 1061 while ti < ntris { 1062 let e2: i64 = tris[ti] 1063 var q: i64 = 0 1064 while q < 3 { 1065 let u: i64 = idx[e2 * 3 + q] 1066 var q1: i64 = q + 1 1067 if q1 > 2 { q1 = 0 } 1068 let w: i64 = idx[e2 * 3 + q1] 1069 if gmg_nbr_count(G, u, w) == 1 { 1070 if inner[u] < 0 { 1071 var ein: i64 = e_in_swim 1072 if mat[2] > 0 { ein = gmg_ease_at(G, kind, mat, u) } 1073 inner[u] = gmg_addv(G, u, ein, GMG_F_HEM) 1074 if inner[u] < 0 { return GMG_ERR_CAP } 1075 } 1076 if inner[w] < 0 { 1077 var ein2: i64 = e_in_swim 1078 if mat[2] > 0 { ein2 = gmg_ease_at(G, kind, mat, w) } 1079 inner[w] = gmg_addv(G, w, ein2, GMG_F_HEM) 1080 if inner[w] < 0 { return GMG_ERR_CAP } 1081 } 1082 // the strip carries COPIES so its faces get their own normals page-side 1083 let A: i64 = vmap[u] 1084 let B: i64 = vmap[w] 1085 let Bi: i64 = inner[w] 1086 let Ai: i64 = inner[u] 1087 let base: i64 = G[GMG_C_ONV] 1088 var cpy: i64 = 0 1089 while cpy < 4 { 1090 var srcix: i64 = A 1091 if cpy == 1 { srcix = B } 1092 if cpy == 2 { srcix = Bi } 1093 if cpy == 3 { srcix = Ai } 1094 let so: i64 = srcix * GMG_VSTRIDE 1095 if gmg_addv_at(G, ov[so], ov[so + 1], ov[so + 2], ov[so + 3], GMG_F_HEM) < 0 { return GMG_ERR_CAP } 1096 cpy = cpy + 1 1097 } 1098 gmg_addt(G, base, base + 1, base + 2) 1099 gmg_addt(G, base, base + 2, base + 3) 1100 nhem = nhem + 1 1101 } 1102 q = q + 1 1103 } 1104 ti = ti + 1 1105 } 1106 stat[GMG_S_HEM] = nhem 1107 // 7. straps for the strapped ids 1108 var nstrap: i64 = 0 1109 if kind == 1 { nstrap = 1 } 1110 if kind == 3 { nstrap = 1 } 1111 if kind == 5 { nstrap = 1 } 1112 if kind == 9 { nstrap = 1 } 1113 if nstrap == 1 { 1114 nstrap = 0 1115 var hF: i64 = GMG_ONEPIECE_NECK_F 1116 var hB: i64 = GMG_ONEPIECE_NECK_B 1117 var hw: i64 = gmg_um2u(GMG_STRAP_HALFW_DRESS_UM) 1118 if kind == 1 { hF = G[GMG_C_NIP] + 500; hB = G[GMG_C_NIP] - GMG_BUST_HALF_DM; hw = gmg_um2u(GMG_STRAP_HALFW_BIKINI_UM) } 1119 let ends: *i64 = sys_mmap(4 * 8) as *i64 1120 let nL: i64 = gmg_strap(G, mat, 0 - 1, hF, hB, hw, ends) 1121 if nL < 0 { return GMG_ERR_CAP } 1122 if nL > 0 { nstrap = nstrap + 1; stat[GMG_S_SLF] = ends[0]; stat[GMG_S_SLB] = ends[1] } 1123 let nR: i64 = gmg_strap(G, mat, 1, hF, hB, hw, ends) 1124 if nR < 0 { return GMG_ERR_CAP } 1125 if nR > 0 { nstrap = nstrap + 1; stat[GMG_S_SRF] = ends[0]; stat[GMG_S_SRB] = ends[1] } 1126 } 1127 stat[GMG_S_STRAPS] = nstrap 1128 // 8. clearance: shell vertices vs every covered body vertex (the gate's tooth: none inside 0.9 t); 1129 // the reported minimum is a FLOOR capped at 4 t (the search stops there) 1130 let bar: i64 = t * GMG_CLEAR_PERMIL / 1000 1131 let rep: i64 = t * GMG_CLEAR_REPORT_MULT 1132 var within: i64 = 0 1133 var minc: i64 = rep * rep 1134 var i3: i64 = 0 1135 while i3 < nshell { 1136 let o: i64 = i3 * GMG_VSTRIDE 1137 let x: i64 = ov[o] 1138 let y: i64 = ov[o + 1] 1139 let z: i64 = ov[o + 2] 1140 var best: i64 = rep * rep 1141 var ci: i64 = 0 1142 while ci < ncand { 1143 let qv: i64 = cand[ci] 1144 let dz: i64 = pos[qv * 3 + 2] - z 1145 if gmg_abs(dz) < rep { 1146 let dx: i64 = pos[qv * 3] - x 1147 if gmg_abs(dx) < rep { 1148 let dy: i64 = pos[qv * 3 + 1] - y 1149 if gmg_abs(dy) < rep { 1150 let dd: i64 = dx * dx + dy * dy + dz * dz 1151 if dd < best { best = dd } 1152 } 1153 } 1154 } 1155 ci = ci + 1 1156 } 1157 if best < bar * bar { within = within + 1 } 1158 if best < minc { minc = best } 1159 i3 = i3 + 1 1160 } 1161 stat[GMG_S_WITHIN] = within 1162 stat[GMG_S_MINCLEAR] = gmg_isqrt(minc) 1163 // 9. boundary topology: closed hems = every boundary vertex has exactly two boundary edges and the 1164 // boundary graph's components are all cycles 1165 let badj: *i64 = G[GMG_C_BADJ] as *i64 1166 let bdeg: *i64 = G[GMG_C_BDEG] as *i64 1167 let stack: *i64 = G[GMG_C_STACK] as *i64 1168 let seen: *u8 = G[GMG_C_SEEN] as *u8 1169 v = 0 1170 while v < nv { bdeg[v] = 0; seen[v] = 0 as u8; v = v + 1 } 1171 var over: i64 = 0 1172 v = 0 1173 while v < nv { 1174 var k: i64 = 0 1175 while k < deg[v] { 1176 if nbc[v * GMG_NBR_CAP + k] == 1 { 1177 let w: i64 = nbr[v * GMG_NBR_CAP + k] 1178 if bdeg[v] < GMG_BADJ_CAP { badj[v * GMG_BADJ_CAP + bdeg[v]] = w } else { over = over + 1 } 1179 bdeg[v] = bdeg[v] + 1 1180 if bdeg[w] < GMG_BADJ_CAP { badj[w * GMG_BADJ_CAP + bdeg[w]] = v } else { over = over + 1 } 1181 bdeg[w] = bdeg[w] + 1 1182 } 1183 k = k + 1 1184 } 1185 v = v + 1 1186 } 1187 var loops: i64 = 0 1188 var openc: i64 = 0 1189 v = 0 1190 while v < nv { 1191 if bdeg[v] > 0 { if seen[v] == (0 as u8) { 1192 loops = loops + 1 1193 var odd: i64 = 0 1194 var sp: i64 = 0 1195 stack[sp] = v; sp = sp + 1; seen[v] = 1 as u8 1196 while sp > 0 { 1197 sp = sp - 1 1198 let u: i64 = stack[sp] 1199 if bdeg[u] != 2 { odd = odd + 1 } 1200 var k: i64 = 0 1201 var kl: i64 = bdeg[u] 1202 if kl > GMG_BADJ_CAP { kl = GMG_BADJ_CAP } 1203 while k < kl { 1204 let w: i64 = badj[u * GMG_BADJ_CAP + k] 1205 if seen[w] == (0 as u8) { seen[w] = 1 as u8; stack[sp] = w; sp = sp + 1 } 1206 k = k + 1 1207 } 1208 } 1209 if odd > 0 { openc = openc + 1 } 1210 } } 1211 v = v + 1 1212 } 1213 if over > 0 { openc = openc + 1 } 1214 stat[GMG_S_LOOPS] = loops 1215 stat[GMG_S_OPEN] = openc 1216 stat[GMG_S_NV] = G[GMG_C_ONV] 1217 stat[GMG_S_NT] = G[GMG_C_ONT] 1218 return G[GMG_C_ONV] 1219} 1220 1221// gmg_gen_all: every kind into one GARM section buffer (sec, GMG_SEC_CAP words). stats = 9 x GMG_STAT_N. 1222// Returns the section's word count, or a negative refusal (kind named on stdout). 1223func gmg_gen_all(G: *i64, sec: *i64, stats: *i64) -> i64 { 1224 let nk: i64 = GMG_KINDS 1225 var p: i64 = GMG_HDR + nk * GMG_DIRSTRIDE 1226 sec[0] = GMG_GARM_VER 1227 sec[1] = nk 1228 sec[2] = GMG_VSTRIDE 1229 sec[3] = GMG_TSTRIDE 1230 sec[4] = G[GMG_C_UPMK] 1231 sec[5] = GMG_DIRSTRIDE 1232 sec[6] = 0 1233 sec[7] = 0 1234 var k: i64 = 1 1235 while k <= nk { 1236 let st: *i64 = ((stats as i64) + (k - 1) * GMG_STAT_N * 8) as *i64 1237 let r: i64 = gmg_build(G, k, st) 1238 if r < 0 { gmg_puts("GMG-REFUSED kind=" as *u8); gmg_pn(k); gmg_puts(" build refused rc=" as *u8); gmg_pn(r); gmg_puts("\n" as *u8); return r } 1239 if r == 0 { gmg_puts("GMG-REFUSED kind=" as *u8); gmg_pn(k); gmg_puts(" selects no triangle (an id with no mesh would silently stay paint)\n" as *u8); return GMG_ERR_EMPTY } 1240 let onv: i64 = G[GMG_C_ONV] 1241 let ont: i64 = G[GMG_C_ONT] 1242 if p + onv * GMG_VSTRIDE + ont * GMG_TSTRIDE > GMG_SEC_CAP { gmg_puts("GMG-REFUSED section cap\n" as *u8); return GMG_ERR_CAP } 1243 let d: i64 = GMG_HDR + (k - 1) * GMG_DIRSTRIDE 1244 sec[d] = k 1245 sec[d + 1] = onv 1246 sec[d + 2] = ont 1247 sec[d + 3] = p 1248 let ov: *i64 = G[GMG_C_OV] as *i64 1249 var i: i64 = 0 1250 while i < onv * GMG_VSTRIDE { sec[p + i] = ov[i]; i = i + 1 } 1251 p = p + onv * GMG_VSTRIDE 1252 sec[d + 4] = p 1253 let ot: *i64 = G[GMG_C_OT] as *i64 1254 i = 0 1255 while i < ont * GMG_TSTRIDE { sec[p + i] = ot[i]; i = i + 1 } 1256 p = p + ont * GMG_TSTRIDE 1257 sec[d + 5] = st[GMG_S_T] 1258 sec[d + 6] = st[GMG_S_EASE] 1259 sec[d + 7] = st[GMG_S_CLASS] 1260 st[GMG_S_VOFF] = sec[d + 3] 1261 st[GMG_S_TOFF] = sec[d + 4] 1262 k = k + 1 1263 } 1264 sec[6] = p 1265 return p 1266} 1267 1268// one stats line per kind -- the receipt the program prints and the gate re-derives in-process 1269func gmg_print_stat(st: *i64) -> i64 { 1270 gmg_puts("GARM kind=" as *u8); gmg_pn(st[GMG_S_ID]) 1271 gmg_puts(" class=" as *u8); gmg_pn(st[GMG_S_CLASS]) 1272 gmg_puts(" verts=" as *u8); gmg_pn(st[GMG_S_NV]) 1273 gmg_puts(" tris=" as *u8); gmg_pn(st[GMG_S_NT]) 1274 gmg_puts(" shell=" as *u8); gmg_pn(st[GMG_S_SHELL]) 1275 gmg_puts(" sel=" as *u8); gmg_pn(st[GMG_S_SEL]) 1276 gmg_puts(" hem_quads=" as *u8); gmg_pn(st[GMG_S_HEM]) 1277 gmg_puts(" boundary_edges=" as *u8); gmg_pn(st[GMG_S_BEDGES]) 1278 gmg_puts(" loops=" as *u8); gmg_pn(st[GMG_S_LOOPS]) 1279 gmg_puts(" open_chains=" as *u8); gmg_pn(st[GMG_S_OPEN]) 1280 gmg_puts(" pushed=" as *u8); gmg_pn(st[GMG_S_PUSHED]) 1281 gmg_puts(" straps=" as *u8); gmg_pn(st[GMG_S_STRAPS]) 1282 gmg_puts(" t_units=" as *u8); gmg_pn(st[GMG_S_T]) 1283 gmg_puts(" hem_units=" as *u8); gmg_pn(st[GMG_S_TH]) 1284 gmg_puts(" ease_units=" as *u8); gmg_pn(st[GMG_S_EASE]) 1285 gmg_puts(" within_09t=" as *u8); gmg_pn(st[GMG_S_WITHIN]) 1286 gmg_puts(" minclear_floor=" as *u8); gmg_pn(st[GMG_S_MINCLEAR]) 1287 gmg_puts(" strap_ends_dm=" as *u8); gmg_pn(st[GMG_S_SLF]); gmg_puts("/" as *u8); gmg_pn(st[GMG_S_SLB]); gmg_puts("/" as *u8); gmg_pn(st[GMG_S_SRF]); gmg_puts("/" as *u8); gmg_pn(st[GMG_S_SRB]) 1288 gmg_puts(" nbr_overflow=" as *u8); gmg_pn(st[GMG_S_NBROVER]) 1289 gmg_puts(" pinch_passes=" as *u8); gmg_pn(st[GMG_S_PINCHPASS]) 1290 gmg_puts("\n" as *u8) 1291 return 0 1292} 1293 1294// gmg_write_nxa: copy every section of the input and append GARM (TOC rebuilt, checksums re-folded) 1295func gmg_write_nxa(b: *u8, flen: i64, sec: *i64, nwords: i64, outpath: *u8) -> i64 { 1296 let h: *i64 = b as *i64 1297 let ons: i64 = h[2] 1298 let otoc: *i64 = ((b as i64) + 32) as *i64 1299 // an input already carrying GARM is REPLACED, never doubled (idempotent re-runs) 1300 let gtag: i64 = nxa_tag4("GARM" as *u8) 1301 var keep: i64 = 0 1302 var ti: i64 = 0 1303 while ti < ons { if otoc[ti * 4] != gtag { keep = keep + 1 } ti = ti + 1 } 1304 let ns2: i64 = keep + 1 1305 let hdr: *i64 = sys_mmap(64) as *i64 1306 let toc: *i64 = sys_mmap(ns2 * 32 + 64) as *i64 1307 var o: i64 = 32 + ns2 * 32 1308 var w: i64 = 0 1309 ti = 0 1310 while ti < ons { 1311 if otoc[ti * 4] != gtag { 1312 toc[w * 4] = otoc[ti * 4] 1313 toc[w * 4 + 1] = o 1314 toc[w * 4 + 2] = otoc[ti * 4 + 2] 1315 toc[w * 4 + 3] = otoc[ti * 4 + 3] 1316 o = o + otoc[ti * 4 + 2] * 8 1317 w = w + 1 1318 } 1319 ti = ti + 1 1320 } 1321 toc[w * 4] = gtag 1322 toc[w * 4 + 1] = o 1323 toc[w * 4 + 2] = nwords 1324 toc[w * 4 + 3] = nxa_check2(1, sec, nwords) 1325 hdr[0] = nxa_magic() 1326 hdr[1] = NXA_VER 1327 hdr[2] = ns2 1328 hdr[3] = nxa_check2(1, toc, ns2 * 4) 1329 let fd: i64 = sys_openat_wr(outpath, MODE_0644) 1330 if fd < 0 { return 0 - 9 } 1331 sys_write(fd, hdr as *u8, 32) 1332 sys_write(fd, toc as *u8, ns2 * 32) 1333 ti = 0 1334 while ti < ons { 1335 if otoc[ti * 4] != gtag { sys_write(fd, ((b as i64) + otoc[ti * 4 + 1]) as *u8, otoc[ti * 4 + 2] * 8) } 1336 ti = ti + 1 1337 } 1338 sys_write(fd, sec as *u8, nwords * 8) 1339 sys_close(fd) 1340 return 0 1341} 1342 1343// Additive boundary contract v1: clip one source triangle by its vertex scalar samples. 1344// Output is at most four [bary0 numerator,bary1 numerator,bary2 numerator,denominator] 1345// records in original winding. Ratios are exact integers: no weight truncation or coordinate rounding. 1346// A consumer may interpolate already-deformed source vertices, preserving the current triangle surface; 1347// interpolating joint weights and then dual-quaternion skinning is NOT equivalent and is not implied. 1348// Material, source triangle identity and garment offset remain explicit caller-owned attributes. 1349const GMG_CLIP_RECORD_WORDS:i64=4 1350const GMG_CLIP_CAP_WORDS:i64=16 1351const GMG_CLIP_DISTANCE_MAX:i64=2147483647 1352const GMG_CLIP_E_INPUT:i64=0-30 1353const GMG_CLIP_E_CAP:i64=0-31 1354func gmg_clip_distance(a:i64,b:i64,c:i64,k:i64)->i64 { 1355 if k==0{return a};if k==1{return b};return c 1356} 1357func gmg_clip_vertex(out:*i64,n:i64,k:i64)->i64 { 1358 var i:i64=0;while i<3{out[n*4+i]=0;i=i+1};out[n*4+k]=1;out[n*4+3]=1;return n+1 1359} 1360func gmg_clip_crossing(out:*i64,n:i64,s:i64,e:i64,ds:i64,de:i64)->i64 { 1361 let a:i64=gmg_abs(ds);let b:i64=gmg_abs(de) 1362 var i:i64=0;while i<3{out[n*4+i]=0;i=i+1} 1363 out[n*4+s]=b;out[n*4+e]=a;out[n*4+3]=a+b;return n+1 1364} 1365func gmg_clip_triangle_bary_v1(distance:*i64,out:*i64,cap_words:i64)->i64 { 1366 if (distance as i64)==0||(out as i64)==0{return GMG_CLIP_E_INPUT} 1367 if cap_words<GMG_CLIP_CAP_WORDS{return GMG_CLIP_E_CAP} 1368 let a:i64=distance[0];let b:i64=distance[1];let c:i64=distance[2] 1369 if a<0-GMG_CLIP_DISTANCE_MAX||a>GMG_CLIP_DISTANCE_MAX{return GMG_CLIP_E_INPUT} 1370 if b<0-GMG_CLIP_DISTANCE_MAX||b>GMG_CLIP_DISTANCE_MAX{return GMG_CLIP_E_INPUT} 1371 if c<0-GMG_CLIP_DISTANCE_MAX||c>GMG_CLIP_DISTANCE_MAX{return GMG_CLIP_E_INPUT} 1372 var n:i64=0;var e:i64=0 1373 while e<3 { 1374 let s:i64=(e+2)%3;let ds:i64=gmg_clip_distance(a,b,c,s);let de:i64=gmg_clip_distance(a,b,c,e) 1375 if ds<0&&de>0{n=gmg_clip_crossing(out,n,s,e,ds,de)} 1376 if de>=0{n=gmg_clip_vertex(out,n,e)} 1377 if ds>0&&de<0{n=gmg_clip_crossing(out,n,s,e,ds,de)} 1378 e=e+1 1379 } 1380 if n<3{return 0} 1381 return n 1382} 1383 1384// Repeated halfspace clipping composes ORIGINAL source-triangle barycentrics. 1385// Caller supplies disjoint input/output/scratch buffers; refusals leave output unchanged. 1386// Checked i64 arithmetic refuses unrepresentable exact ratios instead of rounding provenance. 1387const GMG_CLIP_E_RANGE:i64=0-32 1388const GMG_CLIP_I64_MAX:i64=9223372036854775807 1389func gmg_clip_product(a:i64,b:i64)->i64{return ngb_clip_product(a,b)} 1390func gmg_clip_gcd(a:i64,b:i64)->i64{return ngb_clip_gcd(a,b)} 1391func gmg_clip_scalar(d:*i64,r:*i64,result:*i64)->i64 { 1392 let den:i64=r[3];if den<=0{return GMG_CLIP_E_INPUT} 1393 var sum:i64=0;var v:i64=0;var k:i64=0 1394 while k<3{ 1395 let n:i64=r[k];if n<0||n>den-sum{return GMG_CLIP_E_INPUT};sum=sum+n 1396 if d[k]<0-GMG_CLIP_DISTANCE_MAX||d[k]>GMG_CLIP_DISTANCE_MAX{return GMG_CLIP_E_INPUT} 1397 let p:i64=gmg_clip_product(n,gmg_abs(d[k]));if p<0{return GMG_CLIP_E_RANGE} 1398 if d[k]>=0 {if v>GMG_CLIP_I64_MAX-p{return GMG_CLIP_E_RANGE};v=v+p} 1399 else{if v<0-GMG_CLIP_I64_MAX+p{return GMG_CLIP_E_RANGE};v=v-p} 1400 k=k+1 1401 } 1402 if sum!=den{return GMG_CLIP_E_INPUT};result[0]=v;return 0 1403} 1404func gmg_clip_polygon_bary_v1(d:*i64,input:*i64,n:i64,out:*i64,scratch:*i64,cap_words:i64)->i64 { 1405 if n<3||n>7{return GMG_CLIP_E_INPUT} 1406 if (d as i64)==0||(input as i64)==0||(out as i64)==0||(scratch as i64)==0{return GMG_CLIP_E_INPUT} 1407 if input==out||input==scratch||out==scratch{return GMG_CLIP_E_INPUT} 1408 if cap_words<(n+1)*4+2{return GMG_CLIP_E_CAP} 1409 var count:i64=0;var e:i64=0 1410 // Scratch capacity includes two named scalar workspace words after polygon capacity. 1411 let scalar:*i64=((scratch as i64)+(cap_words-2)*8) as *i64 1412 while e<n{ 1413 let s:i64=(e+n-1)%n;let a:*i64=((input as i64)+s*32) as *i64;let b:*i64=((input as i64)+e*32) as *i64 1414 let ra:i64=gmg_clip_scalar(d,a,scalar);if ra<0{return ra} 1415 let rb:i64=gmg_clip_scalar(d,b,((scalar as i64)+8) as *i64);if rb<0{return rb} 1416 let ds:i64=scalar[0];let de:i64=scalar[1] 1417 if (ds<0&&de>0)||(ds>0&&de<0){ 1418 if count>=n+1{return GMG_CLIP_E_CAP} 1419 let ad:i64=gmg_abs(ds);let bd:i64=gmg_abs(de);var div:i64=0;var k:i64=0 1420 while k<4{ 1421 let x:i64=gmg_clip_product(a[k],bd);let y:i64=gmg_clip_product(b[k],ad) 1422 if x<0||y<0{return GMG_CLIP_E_RANGE};if x>GMG_CLIP_I64_MAX-y{return GMG_CLIP_E_RANGE} 1423 let v:i64=x+y;scratch[count*4+k]=v;div=gmg_clip_gcd(div,v);k=k+1 1424 } 1425 if div<=0{return GMG_CLIP_E_INPUT};k=0;while k<4{scratch[count*4+k]=scratch[count*4+k]/div;k=k+1};count=count+1 1426 } 1427 if de>=0{if count>=n+1{return GMG_CLIP_E_CAP};var k:i64=0;while k<4{scratch[count*4+k]=b[k];k=k+1};count=count+1} 1428 e=e+1 1429 } 1430 if count<3{return 0};var k:i64=0;while k<count*4{out[k]=scratch[k];k=k+1};return count 1431} 1432 1433// Twice polygon area in the canonical source triangle's (bary1,bary2) plane. 1434// Exact numerator/denominator; positive winding and <=1 means no inverted/expanded source coverage. 1435// Input records are already validated by the clipping boundary. Large common denominators refuse. 1436func gmg_clip_area_ratio_v1(poly:*i64,n:i64,result:*i64)->i64{return ngb_clip_area_ratio_v1(poly,n,result)} 1437 1438// GAT1 v1: additive source-surface attachments; legacy GARM is unchanged. 1439// Header 12 words: version,record_count,triangle_count,record_stride,VERT_check,TRIS_check, 1440// source_nv,source_nt,kind,total_words,triangle_stride,reserved. 1441// Record 8 words: source_face,bary0,bary1,bary2,denominator,normal_offset_units,material,flags. 1442// Triangle 3 words: attachment record indices. Coefficients remain exact i64 on disk. 1443const GMG_ATTACH_HDR:i64=12 1444const GMG_ATTACH_REC:i64=8 1445const GMG_ATTACH_COORD_MAX:i64=16777216 1446const GMG_ATTACH_E_SOURCE:i64=-40 1447const GMG_ATTACH_E_SHAPE:i64=-41 1448const GMG_ATTACH_E_GEOMETRY:i64=-42 1449// Exact integer coordinates and products of differences fit i64 under this boundary. 1450func gmg_attach_source_v1(b:*u8,n:i64)->i64{return ngb_attach_source_v1(b,n)} 1451func gmg_attach_face_v1(pos:*i64,idx:*i64,face:i64)->i64{return ngb_attach_face_v1(pos,idx,face)} 1452// Validate before consumer upload. Native NXA checks are integrity checks, not cryptographic authentication. 1453// Caller workspace: 14 i64 words, disjoint from section/source; no output mesh or device mutation here. 1454func gmg_attach_validate_v1(b:*u8,n:i64,s:*i64,nw:i64,work:*i64,work_words:i64)->i64{return ngb_attach_validate_v1(b,n,s,nw,work,work_words)} 1455 1456// Existing one-piece anatomical boundaries, now clipped exactly instead of whole-face selection. 1457// Caller-owned scratch: three 34-word polygons, two distance triples, four material words (112 total). 1458// out==0 measures required words. A nonzero output needs that capacity; only success is consumable. 1459func gmg_attach_onepiece_into_v1(G:*i64,out:*i64,cap:i64,scratch:*i64,sw:i64)->i64{ 1460 if (G as i64)==0||(scratch as i64)==0||sw<112{return GMG_ATTACH_E_SHAPE} 1461 let b:*u8=G[GMG_C_B] as *u8;let flen:i64=G[GMG_C_FLEN];let valid:i64=gmg_attach_source_v1(b,flen);if valid<0{return valid} 1462 let a:*i64=scratch;let p:*i64=((scratch as i64)+272) as *i64;let work:*i64=((scratch as i64)+544) as *i64 1463 let d:*i64=((scratch as i64)+816) as *i64;let e:*i64=((scratch as i64)+840) as *i64;let mat:*i64=((scratch as i64)+864) as *i64 1464 gmg_mat(G,3,mat);let off:i64=mat[0];let idx:*i64=G[GMG_C_IDX] as *i64;let hh:*i64=gmg_hh(G) 1465 var totalv:i64=0;var totalt:i64=0;var pass:i64=0;var need:i64=0 1466 while pass<2{var nv:i64=0;var nt:i64=0;var face:i64=0 1467 while face<G[GMG_C_NT]{let v0:i64=idx[face*3];let v1:i64=idx[face*3+1];let v2:i64=idx[face*3+2] 1468 if gmg_has(G,v0,GMG_VF_TOR)==1&&gmg_has(G,v1,GMG_VF_TOR)==1&&gmg_has(G,v2,GMG_VF_TOR)==1{ 1469 var k:i64=0;while k<3{let v:i64=idx[face*3+k];d[k]=hh[v]-gmg_hleg(G,v);e[k]=gmg_hneck(G,v)-hh[v];k=k+1} 1470 let n:i64=gmg_clip_triangle_bary_v1(d,a,16);if n<0{return n};var m:i64=0 1471 if n>0{m=gmg_clip_polygon_bary_v1(e,a,n,p,work,34);if m<0{return m}} 1472 if m>0{if gmg_attach_face_v1(G[GMG_C_POS] as *i64,idx,face)<0{return GMG_ATTACH_E_GEOMETRY} 1473 if pass==1{k=0;while k<m{let r:i64=GMG_ATTACH_HDR+(nv+k)*GMG_ATTACH_REC;out[r]=face;var j:i64=0;while j<4{out[r+1+j]=p[k*4+j];j=j+1};out[r+5]=off;out[r+6]=3;out[r+7]=0;k=k+1} 1474 k=1;while k<m-1{let t:i64=GMG_ATTACH_HDR+totalv*GMG_ATTACH_REC+nt*3;out[t]=nv;out[t+1]=nv+k;out[t+2]=nv+k+1;nt=nt+1;k=k+1} 1475 }else{nt=nt+m-2};nv=nv+m 1476 } 1477 };face=face+1 1478 } 1479 if pass==0{totalv=nv;totalt=nt;if totalv<3||totalt<1{return GMG_ATTACH_E_GEOMETRY} 1480 if totalv>(GMG_CLIP_I64_MAX-GMG_ATTACH_HDR)/GMG_ATTACH_REC{return GMG_CLIP_E_RANGE};need=GMG_ATTACH_HDR+totalv*GMG_ATTACH_REC 1481 if totalt>(GMG_CLIP_I64_MAX-need)/3{return GMG_CLIP_E_RANGE};need=need+totalt*3 1482 if (out as i64)==0{return need};if cap<need{return GMG_CLIP_E_CAP} 1483 let h:*i64=b as *i64;let ve:i64=nxa_section_entry(b,flen,nxa_tag4("VERT"));let te:i64=nxa_section_entry(b,flen,nxa_tag4("TRIS")) 1484 out[0]=1;out[1]=totalv;out[2]=totalt;out[3]=GMG_ATTACH_REC;out[4]=h[ve+3];out[5]=h[te+3] 1485 out[6]=G[GMG_C_NV];out[7]=G[GMG_C_NT];out[8]=3;out[9]=need;out[10]=3;out[11]=0 1486 }else{if nv!=totalv||nt!=totalt{return GMG_ATTACH_E_SHAPE}};pass=pass+1 1487 };return need 1488} 1489// Compose an additive section in the existing NXA container; preserve all other payload words. 1490// Disjoint buffers required. No filesystem side effects; caller publishes only validated output. 1491func gmg_attach_compose_into_v1(b:*u8,n:i64,s:*i64,nw:i64,out:*u8,cap:i64,work:*i64,ww:i64)->i64{ 1492 let valid:i64=gmg_attach_validate_v1(b,n,s,nw,work,ww);if valid<0{return valid} 1493 if (out as i64)==0||out==b||(out as i64)==(s as i64){return GMG_ATTACH_E_SHAPE} 1494 let h:*i64=b as *i64;let tag:i64=nxa_tag4("GAT1");let ns:i64=h[2];var keep:i64=0;var old:i64=0;var bytes:i64=0;var i:i64=0 1495 while i<ns{let t:i64=4+i*4;let found:i64=nxa_section_entry(b,n,h[t]);if found!=t{return GMG_ATTACH_E_SOURCE} 1496 if h[t]==tag{old=old+1}else{keep=keep+1;if h[t+2]>(GMG_CLIP_I64_MAX-bytes)/8{return GMG_CLIP_E_RANGE};bytes=bytes+h[t+2]*8};i=i+1 1497 };if old>1{return GMG_ATTACH_E_SOURCE} 1498 if nw>GMG_CLIP_I64_MAX/8{return GMG_CLIP_E_RANGE};let head:i64=32+(keep+1)*32 1499 if bytes>GMG_CLIP_I64_MAX-head{return GMG_CLIP_E_RANGE};let base:i64=head+bytes 1500 if nw>(GMG_CLIP_I64_MAX-base)/8{return GMG_CLIP_E_RANGE};let need:i64=base+nw*8;if cap<need{return GMG_CLIP_E_CAP} 1501 let dst:*i64=out as *i64;dst[0]=nxa_magic();dst[1]=NXA_VER;dst[2]=keep+1 1502 var at:i64=head/8;var w:i64=0;i=0;while i<ns{let t:i64=4+i*4;if h[t]!=tag{let dt:i64=4+w*4;dst[dt]=h[t];dst[dt+1]=at*8;dst[dt+2]=h[t+2];dst[dt+3]=h[t+3] 1503 var j:i64=0;while j<h[t+2]{dst[at+j]=h[h[t+1]/8+j];j=j+1};at=at+h[t+2];w=w+1};i=i+1 1504 } 1505 let dt:i64=4+w*4;dst[dt]=tag;dst[dt+1]=at*8;dst[dt+2]=nw;dst[dt+3]=nxa_check2(1,s,nw) 1506 i=0;while i<nw{dst[at+i]=s[i];i=i+1};dst[3]=nxa_check2(1,((out as i64)+32) as *i64,(keep+1)*4);return need 1507}