code wiki / _hdl_build / nx_jitter_buffer_gate.nx

nx_jitter_buffer_gate.nx source

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1import "nx_gate_base.nx" 2// nx_jitter_buffer_gate.nx -- proves the sovereign jitter buffer does what WebRTC's does, MEASURED on a 3// deterministic reordered/lossy/jittered arrival trace (no real time -- a virtual playout clock): 4// ORDERED OUT: frames pushed out-of-order (incl injected reorders) leave in strict seq order. 5// LOSS CONCEALED: genuinely-lost frames are SKIPPED, playout never stalls on the gap. 6// COMPLETE: every real (non-lost) frame is played exactly once (clean run). 7// ADAPTIVE: a high-jitter trace grows the playout delay vs a low-jitter trace (deeper buffer). 8// NEG-CONTROL: playing raw arrival order (no buffer) would be OUT of order -> proves the buffer earns it. 9// expect_exit: 0 license_tier: ORIGINAL 10import "nx_syscalls.nx" 11import "nx_jitter_buffer.nx" 12 13const K: i64 = 180 14const FRAME_US: i64 = 33333 // 30 fps 15const NET_US: i64 = 50000 16const BASE_US: i64 = 66666 // 2-frame base playout delay 17const NSLOT: i64 = 64 18 19func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" 20" as *u8); return ok } 21func gn(v: i64) -> i64 { 22 let b: *u8=sys_mmap(28); var m: i64=v; if m<0{sys_write(1,"-" as *u8,1);m=0-m} 23 let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} 24 var i: i64=0; while i<k{b[i]=t[k-1-i];i=i+1} sys_write(1,b,k); return 0 } 25 26func is_lost(i: i64) -> i64 { if i==50 { return 1 } if i==100 { return 1 } if i==130 { return 1 } return 0 } 27 28// run one trace at jitter magnitude J; fill res[0]=released res[1]=skipped res[2]=mono_ok 29// res[3]=target_delay res[4]=all_real_played res[5]=lost_never_played res[6]=raw_order_inversions 30func run_trace(J: i64, seed: i64, res: *i64) -> i64 { 31 let ts: *i64 = sys_mmap(8 * K) as *i64 32 let arr: *i64 = sys_mmap(8 * K) as *i64 33 let ord: *i64 = sys_mmap(8 * K) as *i64 34 let played: *i64 = sys_mmap(8 * K) as *i64 35 let slots: *i64 = sys_mmap(8 * NSLOT * 4) as *i64 36 let st: *i64 = sys_mmap(8 * 16) as *i64 37 let out: *i64 = sys_mmap(8 * 4) as *i64 38 var i: i64 = 0 39 while i < K { played[i] = 0; i = i + 1 } 40 var s: i64 = seed 41 i = 0 42 while i < K { 43 ts[i] = i * FRAME_US 44 s = (s * 1103515245 + 12345) & 0x7fffffff 45 let jit: i64 = (s % (2 * J + 1)) - J 46 arr[i] = ts[i] + NET_US + jit 47 i = i + 1 48 } 49 // INJECT guaranteed reorders WITHIN the buffer depth (adjacent swap: a later seq arrives just before 50 // an earlier one -> the buffer must reorder them, and both are recoverable). A reorder DEEPER than the 51 // playout delay is correctly DROPPED (tested implicitly by the high-jitter trace), not a bug. 52 let sw0: i64 = arr[20]; arr[20] = arr[21]; arr[21] = sw0 53 let sw1: i64 = arr[70]; arr[70] = arr[71]; arr[71] = sw1 54 55 // build ord = non-lost frame indices sorted by arrival (insertion sort) 56 var m: i64 = 0 57 i = 0 58 while i < K { if is_lost(i) == 0 { ord[m] = i; m = m + 1 } i = i + 1 } 59 var a: i64 = 1 60 while a < m { 61 let key: i64 = ord[a] 62 let ka: i64 = arr[key] 63 var b: i64 = a - 1 64 var go: i64 = 1 65 while go == 1 { if b >= 0 { if arr[ord[b]] > ka { ord[b+1] = ord[b]; b = b - 1 } else { go = 0 } } else { go = 0 } } 66 ord[b+1] = key 67 a = a + 1 68 } 69 // count raw-order inversions (how out-of-order the arrival trace is -- the neg-control baseline) 70 var inversions: i64 = 0 71 i = 1 72 while i < m { if ord[i] < ord[i-1] { inversions = inversions + 1 } i = i + 1 } 73 74 // ---- simulate: paced playout clock, push arrivals as they pass ---- 75 jb_init(st, BASE_US) 76 var released: i64 = 0 77 var skipped: i64 = 0 78 var last: i64 = 0 - 1 79 var mono: i64 = 1 80 var pp: i64 = 0 81 var now: i64 = arr[ord[0]] 82 var tick: i64 = 0 83 let budget: i64 = K + 60 84 while tick < budget { 85 var go2: i64 = 1 86 while go2 == 1 { if pp < m { if arr[ord[pp]] <= now { jb_push(st, slots, NSLOT, ord[pp], ts[ord[pp]], arr[ord[pp]]); pp = pp + 1 } else { go2 = 0 } } else { go2 = 0 } } 87 jb_pop(st, slots, NSLOT, now, out) 88 if out[1] == 1 { 89 let sq: i64 = out[0] 90 if sq <= last { mono = 0 } 91 last = sq 92 if sq >= 0 { if sq < K { played[sq] = 1 } } 93 released = released + 1 94 } 95 if out[1] == (0 - 1) { skipped = skipped + 1 } 96 now = now + FRAME_US 97 tick = tick + 1 98 } 99 // audit played[] 100 var all_real: i64 = 1 101 var lost_played: i64 = 0 102 i = 0 103 while i < K { 104 if is_lost(i) == 1 { if played[i] == 1 { lost_played = 1 } } 105 else { if played[i] == 0 { all_real = 0 } } 106 i = i + 1 107 } 108 res[0] = released 109 res[1] = skipped 110 res[2] = mono 111 res[3] = jb_target_delay(st) 112 res[4] = all_real 113 res[5] = lost_played 114 res[6] = inversions 115 return 0 116} 117 118func main() -> i64 { 119 gw("=== nx_jitter_buffer_gate: sovereign reorder + jitter-absorb + loss-conceal (WebRTC-class, from scratch) ===\n" as *u8) 120 let lo: *i64 = sys_mmap(8 * 8) as *i64 121 let hi: *i64 = sys_mmap(8 * 8) as *i64 122 run_trace(8000, 12345, lo) // mild jitter + injected reorders + 3 losses 123 run_trace(45000, 99991, hi) // heavy jitter 124 125 gw(" LOW-jitter : released=" as *u8); gn(lo[0]); gw(" skipped=" as *u8); gn(lo[1]); gw(" ordered=" as *u8); gn(lo[2]) 126 gw(" all_real_played=" as *u8); gn(lo[4]); gw(" lost_played=" as *u8); gn(lo[5]); gw(" arrival_inversions=" as *u8); gn(lo[6]); gw(" target_delay=" as *u8); gn(lo[3]); gw("us\n" as *u8) 127 gw(" HIGH-jitter: released=" as *u8); gn(hi[0]); gw(" skipped=" as *u8); gn(hi[1]); gw(" ordered=" as *u8); gn(hi[2]); gw(" target_delay=" as *u8); gn(hi[3]); gw("us\n" as *u8) 128 129 var bad: i64 = 0 130 // clean run: ordered out, all real frames played, no lost frame played, exactly the 3 losses skipped 131 if lo[2] != 1 { bad = bad + 1; gw(" FAIL: output not in seq order\n" as *u8) } 132 if lo[4] != 1 { bad = bad + 1; gw(" FAIL: a real frame was never played\n" as *u8) } 133 if lo[5] != 0 { bad = bad + 1; gw(" FAIL: a lost frame was 'played' (phantom)\n" as *u8) } 134 if lo[0] != K - 3 { bad = bad + 1; gw(" FAIL: released != K-3 (not every real frame out once)\n" as *u8) } 135 if lo[1] != 3 { bad = bad + 1; gw(" FAIL: skip count != the 3 real losses\n" as *u8) } 136 // NEG-CONTROL: the arrival trace WAS out of order (else the buffer did nothing) -- injected reorders guarantee it 137 if lo[6] <= 0 { bad = bad + 1; gw(" FAIL: neg-control -- arrival trace was already ordered, buffer unproven\n" as *u8) } 138 // ADAPTIVE: heavy jitter deepens the buffer 139 if hi[3] <= lo[3] { bad = bad + 1; gw(" FAIL: playout delay did not adapt up under heavier jitter\n" as *u8) } 140 if hi[2] != 1 { bad = bad + 1; gw(" FAIL: high-jitter output not in seq order\n" as *u8) } 141 142 if bad == 0 { gw("JITTER-BUFFER-GATE verdict=GREEN -- reorders fixed, losses concealed, delay adaptive (arrival had " as *u8); gn(lo[6]); gw(" inversions, output had 0)\n" as *u8); return 0 } 143 gw("JITTER-BUFFER-GATE verdict=RED fails=" as *u8); gn(bad); gw("\n" as *u8) 144 return 1 145}