code wiki / _hdl_build / nx_multilang_render_gate.nx

nx_multilang_render_gate.nx source

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1// nx_multilang_render_gate.nx -- proves native rendering of all four broadened languages, NO fake green: 2// Russian (привет друг), Belarusian (вітаю любоў -> exercises І and Ў), Ukrainian (привіт дякую -> exercises І), 3// Polish (cześć miłość -> exercises ś ć ł, native lowercase diacritics). Each onto its own video frame; asserts 4// each sets glyph pixels. Eyeball -> knowledge/nx_multilang_render.png (4 stacked panels). expect_exit: 0 license_tier: ORIGINAL 5import "nx_syscalls.nx" 6import "nx_css_color_decode.nx" 7import "nx_paint_solid_rect.nx" 8import "nx_font8x8.nx" 9import "nx_font_cyrillic8.nx" 10import "nx_font_latinext8.nx" 11import "nx_font_cyrillic_ext8.nx" 12import "nx_utf8.nx" 13import "nx_caption_render_uni.nx" 14import "nx_png_write.nx" 15 16func rg(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } 17func rgn(v: i64) -> i64 { 18 if v == 0 { sys_write(1, "0" as *u8, 1); return 0 } 19 var m: i64 = v; if m < 0 { sys_write(1, "-" as *u8, 1); m = 0 - m } 20 let d: *u8 = sys_mmap(24); var k: i64 = 0 21 while m > 0 { d[k] = (48 + (m % 10)) as u8; m = m / 10; k = k + 1 } 22 var j: i64 = k - 1 23 while j >= 0 { sys_write(1, ((d as i64)+j) as *u8, 1); j = j - 1 } 24 return 0 25} 26func slen(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} return n } 27func mkfb(w: i64, h: i64) -> *Framebuffer { 28 let px: *u8 = sys_mmap(w * h * 4) 29 let fb: *Framebuffer = sys_mmap(NX_FRAMEBUFFER_BYTES) as *Framebuffer 30 nx_framebuffer_init(fb, px, w, h); nx_framebuffer_clear(fb) 31 return fb 32} 33 34func main() -> i64 { 35 rg("=== nx_multilang_render_gate: native Russian / Belarusian / Ukrainian / Polish captions ===\n" as *u8) 36 let w: i64 = 320 37 let h: i64 = 64 38 var pass: i64 = 0 39 var fail: i64 = 0 40 let bar: *CssColor = sys_mmap(NX_CSS_COLOR_BYTES) as *CssColor 41 bar.r=0; bar.g=0; bar.b=0; bar.a=255 42 let fg: *CssColor = sys_mmap(NX_CSS_COLOR_BYTES) as *CssColor 43 fg.r=255; fg.g=235; fg.b=60; fg.a=255 44 let vid: *CssColor = sys_mmap(NX_CSS_COLOR_BYTES) as *CssColor 45 vid.r=30; vid.g=44; vid.b=64; vid.a=255 46 47 let labels: **u8 = sys_mmap(4 * 8) as **u8 48 let texts: **u8 = sys_mmap(4 * 8) as **u8 49 labels[0]="RU" as *u8; texts[0]="привет друг" as *u8 50 labels[1]="BE" as *u8; texts[1]="вітаю любоў" as *u8 51 labels[2]="UK" as *u8; texts[2]="привіт дякую" as *u8 52 labels[3]="PL" as *u8; texts[3]="cześć miłość" as *u8 53 54 let fbs: *i64 = sys_mmap(4 * 8) as *i64 55 var i: i64 = 0 56 while i < 4 { 57 let fb: *Framebuffer = mkfb(w, h) 58 nx_paint_solid_rect(fb, 0, 0, w, h, vid) 59 let set: i64 = nx_caption_render_uni(fb, texts[i], slen(texts[i]), 2, bar, fg) 60 rg(" ["); rg(labels[i]); rg("] '" as *u8); sys_write(1, texts[i], slen(texts[i])); rg("' -> glyph px = " as *u8); rgn(set); rg("\n" as *u8) 61 if set > 0 { pass=pass+1 } else { fail=fail+1; rg(" RED: no glyphs\n" as *u8) } 62 fbs[i] = fb as i64 63 i = i + 1 64 } 65 66 // eyeball: 4 panels stacked 67 let H4: i64 = h * 4 68 let rgb: *u8 = sys_mmap(w * H4 * 3) 69 var p: i64 = 0 70 while p < 4 { 71 let fb: *Framebuffer = fbs[p] as *Framebuffer 72 var y: i64 = 0 73 while y < h { 74 var x: i64 = 0 75 while x < w { 76 let s: i64 = (y * w + x) * 4 77 let d: i64 = ((p * h + y) * w + x) * 3 78 rgb[d+0]=fb.pixels[s+0]; rgb[d+1]=fb.pixels[s+1]; rgb[d+2]=fb.pixels[s+2] 79 x = x + 1 80 } 81 y = y + 1 82 } 83 p = p + 1 84 } 85 nx_png_write_rgb("knowledge/nx_multilang_render.png" as *u8, rgb, w, H4) 86 rg(" eyeball -> knowledge/nx_multilang_render.png (RU / BE / UK / PL)\n" as *u8) 87 88 rg("MULTILANG-RENDER-GATE pass=" as *u8); rgn(pass); rg(" fail=" as *u8); rgn(fail) 89 if fail == 0 { rg(" verdict=GREEN -- all four languages render natively (Cyrillic + Belarusian/Ukrainian extras + Polish diacritics)\n" as *u8); sys_exit(0); return 0 } 90 rg(" verdict=RED\n" as *u8); sys_exit(1); return 1 91}