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1// nx_procgen_signature.nx -- signature terrain features as COMPOSED 2// PRIMITIVES placed by CONSTRAINT, not noise (PROCGEN arc P1, the 3// composed-primitives cardinal). 4// 5// Noise (perlin fbm) gives texture but provably cannot move the grader's 6// EXTREMES axis past D: top/bottom-10% mass needs DELIBERATE landmarks. 7// This module adds them as visible Tier-2 geometry primitives: 8// 9// nx_sig_peak -- radial quadratic bump (positive landmark mass) 10// nx_sig_ridge -- elevated line segment (links peaks; positive mass) 11// nx_sig_valley -- carved line segment (negative mass; = ridge, amp<0) 12// nx_sig_cliff -- signed step across a segment (sharp relief) 13// 14// and ONE composition entry the preset recipe calls: 15// 16// nx_sig_compose(heightmap, w, h, seed, preset) 17// 18// CONSTRAINT placement (causal, not sampled): 19// peak sites = nx_poisson_disk_sample with a min-separation radius 20// (the poisson constraint IS the placement rule) 21// ridge = connects the two strongest peaks (structure follows 22// landmarks, the way real ranges link summits) 23// valley = carved from the pre-feature LOWEST cell toward the 24// nearest map edge (water leaves by the low ground) 25// cliff = perpendicular to the ridge at its midpoint 26// (fault line across the range), mountain/coast only 27// 28// All math integer Q10; deterministic per (seed, preset): same inputs -> 29// byte-identical heightmap (replayability is the seedable-worlds law). 30// license_tier: ORIGINAL 31 32import "nx_syscalls.nx" 33import "nx_tier.nx" 34import "nx_perlin.nx" 35import "nx_poisson_disk.nx" 36 37// ===== Preset feature recipes (the knob table -- no magic numbers) ===== 38// Rows: n_peaks, peak_radius, peak_amp_q10, peak_min_sep, ridge_halfw, 39// ridge_amp, valley_halfw, valley_amp, cliff_drop (0 = no cliff). 40// Presets follow nx_procgen_preset.nx ids: 0 FOREST 1 DESERT 2 MEADOW 41// 3 COAST 4 MOUNTAIN. 42 43func _sig_n_peaks(p: nx_int) -> nx_int { 44 if p == 1 { return 2 } // desert: lone mesas 45 if p == 2 { return 2 } // meadow: gentle knolls 46 if p == 4 { return 4 } // mountain: a proper cluster 47 return 3 // forest, coast, fallback 48} 49func _sig_peak_radius(p: nx_int, w: nx_int, h: nx_int) -> nx_int { 50 var m: nx_int = w 51 if h < m { m = h } 52 if p == 4 { return (m * 5) / 16 } // mountain: broad massifs 53 if p == 2 { return m / 4 } 54 return (m * 9) / 32 55} 56func _sig_peak_amp(p: nx_int) -> nx_int { 57 if p == 4 { return 900 } // Q10: dominate the +-1024 fbm band 58 if p == 2 { return 450 } 59 if p == 1 { return 600 } 60 return 700 61} 62func _sig_valley_amp(p: nx_int) -> nx_int { 63 if p == 4 { return 0 - 700 } 64 if p == 2 { return 0 - 350 } 65 return 0 - 500 66} 67func _sig_cliff_drop(p: nx_int) -> nx_int { 68 if p == 4 { return 500 } // mountain fault line 69 if p == 3 { return 400 } // coast bluff 70 return 0 71} 72 73// ===== Tier-2 geometry primitives ==================================== 74 75// Core fraction of a feature's radius that holds FULL amplitude (Q10). 76// A pointy bump is self-defeating for the EXTREMES axis: raising the max 77// raises the decile threshold with it, and only the tip qualifies. A 78// MESA (flat core at level, blend at the rim) puts the whole core disc 79// into the decile -- measured 2026-06-10: pointy peaks left ext at 80// 420-3340 Q14 (loss); the grader needs >=6553. 81const NX_SIG_CORE_Q10: nx_int = 614 // ~0.6 of radius 82 83// Mesa (amp>0) / basin (amp<0): cells inside the core radius are SET to 84// level = base_at_center + amp (a flat summit / floor); between core and 85// rim each cell lerps from its own height toward level. ONE primitive 86// serves both signs -- a basin is a negative mesa, forever in lockstep. 87// 88// TERRACING (2nd-gen escalation rung, 2026-06-10): terrace_steps > 0 89// quantizes the blend weight into N rings -- the rim becomes stepped 90// STRATA instead of a smooth steep face. Step height ~ amp/N lands the 91// rim inside the grader's READABILITY band where a smooth face blew past 92// it (the measured landmark-vs-legibility tension). Real geology third 93// time running: caprock mesas weather in benches. steps=0 = smooth (v1 94// byte-stable). 95func nx_sig_peak_t(hm: *nx_int, w: nx_int, h: nx_int, 96 cx: nx_int, cy: nx_int, radius: nx_int, amp: nx_int, 97 terrace_steps: nx_int) -> nx_int { 98 if radius <= 0 { return 0 } 99 let r2: nx_int = radius * radius 100 var core: nx_int = (radius * NX_SIG_CORE_Q10) / 1024 101 if core < 1 { core = 1 } 102 let c2: nx_int = core * core 103 var base: nx_int = 0 104 if cx >= 0 { if cx < w { if cy >= 0 { if cy < h { base = hm[cy * w + cx] } } } } 105 let level: nx_int = base + amp 106 var y: nx_int = cy - radius 107 if y < 0 { y = 0 } 108 var ymax: nx_int = cy + radius 109 if ymax >= h { ymax = h - 1 } 110 while y <= ymax { 111 var x: nx_int = cx - radius 112 if x < 0 { x = 0 } 113 var xmax: nx_int = cx + radius 114 if xmax >= w { xmax = w - 1 } 115 while x <= xmax { 116 let dx: nx_int = x - cx 117 let dy: nx_int = y - cy 118 let d2: nx_int = dx * dx + dy * dy 119 if d2 < r2 { 120 let hi: nx_int = y * w + x 121 if d2 <= c2 { 122 hm[hi] = level 123 } else { 124 var w_q10: nx_int = ((r2 - d2) * 1024) / (r2 - c2) 125 if terrace_steps > 0 { 126 w_q10 = ((w_q10 * terrace_steps) / 1024) * 1024 / terrace_steps 127 } 128 hm[hi] = hm[hi] + ((level - hm[hi]) * w_q10) / 1024 129 } 130 } 131 x = x + 1 132 } 133 y = y + 1 134 } 135 return 0 136} 137 138// Smooth-face contract (v1 byte-stable). 139func nx_sig_peak(hm: *nx_int, w: nx_int, h: nx_int, 140 cx: nx_int, cy: nx_int, radius: nx_int, amp: nx_int) -> nx_int { 141 return nx_sig_peak_t(hm, w, h, cx, cy, radius, amp, 0) 142} 143 144// Basin: the readable alias for a negative mesa (constraint recipes read 145// better when the intent is named). 146func nx_sig_basin(hm: *nx_int, w: nx_int, h: nx_int, 147 cx: nx_int, cy: nx_int, radius: nx_int, depth_neg: nx_int) -> nx_int { 148 return nx_sig_peak(hm, w, h, cx, cy, radius, depth_neg) 149} 150 151// Squared distance from cell (px,py) to segment (ax,ay)-(bx,by), with the 152// projection parameter clamped to the segment (Q10 internally). 153func _sig_seg_d2(px: nx_int, py: nx_int, ax: nx_int, ay: nx_int, 154 bx: nx_int, by: nx_int) -> nx_int { 155 let abx: nx_int = bx - ax 156 let aby: nx_int = by - ay 157 let len2: nx_int = abx * abx + aby * aby 158 var t_q10: nx_int = 0 159 if len2 > 0 { 160 t_q10 = ((px - ax) * abx + (py - ay) * aby) * 1024 / len2 161 if t_q10 < 0 { t_q10 = 0 } 162 if t_q10 > 1024 { t_q10 = 1024 } 163 } 164 let qx: nx_int = ax + (abx * t_q10) / 1024 165 let qy: nx_int = ay + (aby * t_q10) / 1024 166 let dx: nx_int = px - qx 167 let dy: nx_int = py - qy 168 return dx * dx + dy * dy 169} 170 171// Elevated (amp>0) or carved (amp<0) line segment: FULL amp inside the 172// core band (saturated crest/floor -- same mesa logic as nx_sig_peak), 173// falloff between core and halfwidth. ONE primitive serves ridge and 174// valley -- the sign of amp is the only difference, so both stay in 175// lockstep forever. 176func nx_sig_ridge_t(hm: *nx_int, w: nx_int, h: nx_int, 177 ax: nx_int, ay: nx_int, bx: nx_int, by: nx_int, 178 halfw: nx_int, amp: nx_int, terrace_steps: nx_int) -> nx_int { 179 if halfw <= 0 { return 0 } 180 let hw2: nx_int = halfw * halfw 181 var core: nx_int = (halfw * NX_SIG_CORE_Q10) / 1024 182 if core < 1 { core = 1 } 183 var c2: nx_int = core * core 184 if c2 >= hw2 { c2 = hw2 - 1 } 185 var y: nx_int = 0 186 while y < h { 187 var x: nx_int = 0 188 while x < w { 189 let d2: nx_int = _sig_seg_d2(x, y, ax, ay, bx, by) 190 if d2 < hw2 { 191 let hi: nx_int = y * w + x 192 if d2 <= c2 { 193 hm[hi] = hm[hi] + amp 194 } else { 195 var f_q10: nx_int = ((hw2 - d2) * 1024) / (hw2 - c2) 196 if terrace_steps > 0 { 197 f_q10 = ((f_q10 * terrace_steps) / 1024) * 1024 / terrace_steps 198 } 199 hm[hi] = hm[hi] + (amp * f_q10) / 1024 200 } 201 } 202 x = x + 1 203 } 204 y = y + 1 205 } 206 return 0 207} 208 209func nx_sig_ridge(hm: *nx_int, w: nx_int, h: nx_int, 210 ax: nx_int, ay: nx_int, bx: nx_int, by: nx_int, 211 halfw: nx_int, amp: nx_int) -> nx_int { 212 return nx_sig_ridge_t(hm, w, h, ax, ay, bx, by, halfw, amp, 0) 213} 214 215func nx_sig_valley(hm: *nx_int, w: nx_int, h: nx_int, 216 ax: nx_int, ay: nx_int, bx: nx_int, by: nx_int, 217 halfw: nx_int, amp_neg: nx_int) -> nx_int { 218 return nx_sig_ridge(hm, w, h, ax, ay, bx, by, halfw, amp_neg) 219} 220 221// Signed step across segment (ax,ay)-(bx,by): cells within `reach` of the 222// segment move +drop/2 on the left side, -drop/2 on the right, scaled by 223// distance falloff so the step fades at the ends. A sharp transition 224// band of ~1 cell stays, which is what reads as a cliff face. 225func nx_sig_cliff(hm: *nx_int, w: nx_int, h: nx_int, 226 ax: nx_int, ay: nx_int, bx: nx_int, by: nx_int, 227 reach: nx_int, drop: nx_int) -> nx_int { 228 if reach <= 0 { return 0 } 229 let r2: nx_int = reach * reach 230 let abx: nx_int = bx - ax 231 let aby: nx_int = by - ay 232 var y: nx_int = 0 233 while y < h { 234 var x: nx_int = 0 235 while x < w { 236 let d2: nx_int = _sig_seg_d2(x, y, ax, ay, bx, by) 237 if d2 < r2 { 238 let side: nx_int = (x - ax) * aby - (y - ay) * abx 239 let fall: nx_int = (drop * (r2 - d2)) / (r2 * 2) 240 if side > 0 { hm[y * w + x] = hm[y * w + x] + fall } 241 if side < 0 { hm[y * w + x] = hm[y * w + x] - fall } 242 } 243 x = x + 1 244 } 245 y = y + 1 246 } 247 return 0 248} 249 250// Fine-octave detail relief (the grader's ADD_DETAIL axis, literally): 251// one high-frequency perlin layer added everywhere, amplitude as DATA so 252// the worldgen tuner can sweep it under the 8-axis verdict (FRACTAL_DIM 253// Spehar band + READABILITY guard against over-noising -- the instrument 254// referees the knob, no hand-picked magic value). amp_q10 <= 0 = no-op. 255const NX_SIG_DETAIL_STEP_Q10: nx_int = 410 // ~4x the base cell step 256const NX_SIG_DETAIL_SEED_OFF: nx_int = 60913 257 258func nx_sig_detail(hm: *nx_int, w: nx_int, h: nx_int, 259 seed: nx_int, amp_q10: nx_int) -> nx_int { 260 if amp_q10 <= 0 { return 0 } 261 let st: *PerlinState = nx_perlin_alloc(seed + NX_SIG_DETAIL_SEED_OFF) 262 var y: nx_int = 0 263 while y < h { 264 var x: nx_int = 0 265 while x < w { 266 let v: nx_int = nx_perlin_2d(st, x * NX_SIG_DETAIL_STEP_Q10, 267 y * NX_SIG_DETAIL_STEP_Q10) 268 hm[y * w + x] = hm[y * w + x] + (v * amp_q10) / 1024 269 x = x + 1 270 } 271 y = y + 1 272 } 273 return 0 274} 275 276// ===== Constraint placement helpers ================================== 277 278// Index of the lowest cell in hm (pre-feature low ground). 279func _sig_argmin(hm: *nx_int, n: nx_int) -> nx_int { 280 var best: nx_int = 0 281 var i: nx_int = 1 282 while i < n { 283 if hm[i] < hm[best] { best = i } 284 i = i + 1 285 } 286 return best 287} 288 289// ===== The composition entry ========================================= 290// 291// Reads like the recipe it is: constrain peak sites -> raise peaks -> 292// link the two strongest with a ridge -> carve a valley from the lowest 293// pre-feature cell to its nearest edge -> optional cliff across the 294// ridge midpoint. Every step is one primitive call. 295 296// Public table accessors (recipe emitter + tuner knobs read these as the 297// defaults rung of the config hierarchy). 298func nx_sig_default_n_peaks(p: nx_int) -> nx_int { return _sig_n_peaks(p) } 299func nx_sig_default_peak_radius(p: nx_int, w: nx_int, h: nx_int) -> nx_int { return _sig_peak_radius(p, w, h) } 300func nx_sig_default_peak_amp(p: nx_int) -> nx_int { return _sig_peak_amp(p) } 301func nx_sig_default_valley_amp(p: nx_int) -> nx_int { return _sig_valley_amp(p) } 302func nx_sig_default_cliff_drop(p: nx_int) -> nx_int { return _sig_cliff_drop(p) } 303 304// Knob-explicit composition (ADDITIVE; nx_sig_compose keeps the preset 305// contract). peaks_extra adds landmark COUNT, amp_boost_q10 scales 306// landmark MASS -- the structural EXTREMES handles the verdict loop 307// named when knob-space ran out (2026-06-10 ext/read oscillation). 308func nx_sig_compose_cfg(hm: *nx_int, w: nx_int, h: nx_int, 309 seed: nx_int, preset: nx_int, 310 peaks_extra: nx_int, amp_boost_q10: nx_int, 311 terrace_steps: nx_int) -> nx_int { 312 var n_peaks: nx_int = _sig_n_peaks(preset) + peaks_extra 313 if n_peaks < 1 { n_peaks = 1 } 314 let p_rad: nx_int = _sig_peak_radius(preset, w, h) 315 var boost: nx_int = amp_boost_q10 316 if boost <= 0 { boost = 1024 } 317 let p_amp: nx_int = (_sig_peak_amp(preset) * boost) / 1024 318 319 // valley anchor BEFORE features: where the fbm base is lowest 320 let lo: nx_int = _sig_argmin(hm, w * h) 321 let lo_x: nx_int = lo % w 322 let lo_y: nx_int = lo / w 323 324 // --- constraint 1: peak sites via poisson min-separation --------- 325 // min-sep = peak radius (summits never overlap their cores) 326 let xs: *i64 = sys_mmap(64 * 8) as *i64 327 let ys: *i64 = sys_mmap(64 * 8) as *i64 328 var got: nx_int = nx_poisson_disk_sample(seed + 5117, w, h, p_rad, xs, ys, 64) 329 if got > n_peaks { got = n_peaks } 330 331 // --- peaks: strongest first, each later one a step weaker --------- 332 var k: nx_int = 0 333 while k < got { 334 let amp_k: nx_int = p_amp - (k * p_amp) / (got * 2) 335 nx_sig_peak_t(hm, w, h, xs[k], ys[k], p_rad, amp_k, terrace_steps) 336 k = k + 1 337 } 338 339 // --- ridge links the two strongest peaks -------------------------- 340 if got >= 2 { 341 nx_sig_ridge_t(hm, w, h, xs[0], ys[0], xs[1], ys[1], 342 p_rad / 2, (p_amp * 2) / 5, terrace_steps) 343 } 344 345 // --- basin: flat low ground AT the pre-feature lowest cell -------- 346 // (the bottom-decile twin of the mesas; placement is the constraint) 347 nx_sig_basin(hm, w, h, lo_x, lo_y, p_rad, _sig_valley_amp(preset)) 348 349 // --- valley: drainage carve from the basin to its nearest edge ---- 350 var ex: nx_int = 0 351 var ey: nx_int = lo_y 352 let d_left: nx_int = lo_x 353 let d_right: nx_int = w - 1 - lo_x 354 let d_top: nx_int = lo_y 355 let d_bot: nx_int = h - 1 - lo_y 356 var dmin: nx_int = d_left 357 if d_right < dmin { dmin = d_right; ex = w - 1; ey = lo_y } 358 if d_top < dmin { dmin = d_top; ex = lo_x; ey = 0 } 359 if d_bot < dmin { dmin = d_bot; ex = lo_x; ey = h - 1 } 360 nx_sig_valley(hm, w, h, lo_x, lo_y, ex, ey, p_rad / 3, 361 (_sig_valley_amp(preset) * 3) / 4) 362 363 // --- cliff: fault across the ridge midpoint (preset-gated) -------- 364 let drop: nx_int = _sig_cliff_drop(preset) 365 if drop > 0 { 366 if got >= 2 { 367 let mx: nx_int = (xs[0] + xs[1]) / 2 368 let my: nx_int = (ys[0] + ys[1]) / 2 369 // perpendicular direction to the ridge, length ~ w/3 370 let rdx: nx_int = xs[1] - xs[0] 371 let rdy: nx_int = ys[1] - ys[0] 372 let cl: nx_int = w / 6 373 var nx_: nx_int = 0 - rdy 374 var ny_: nx_int = rdx 375 // normalize-ish: scale by cl / max(|nx|,|ny|) in integer 376 var mag: nx_int = nx_ 377 if mag < 0 { mag = 0 - mag } 378 var may: nx_int = ny_ 379 if may < 0 { may = 0 - may } 380 if may > mag { mag = may } 381 if mag > 0 { 382 nx_ = (nx_ * cl) / mag 383 ny_ = (ny_ * cl) / mag 384 nx_sig_cliff(hm, w, h, mx - nx_, my - ny_, mx + nx_, my + ny_, 385 p_rad / 2, drop) 386 } 387 } 388 } 389 return 0 390} 391 392// Preset-contract wrapper (v1 worlds byte-stable: extra=0, boost=1.0, 393// smooth faces). 394func nx_sig_compose(hm: *nx_int, w: nx_int, h: nx_int, 395 seed: nx_int, preset: nx_int) -> nx_int { 396 return nx_sig_compose_cfg(hm, w, h, seed, preset, 0, 1024, 0) 397}