code wiki / (root) / nx_real3d_research_fetch.nx

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1// nx_real3d_research_fetch.nx -- GROUND THE ONE-3D-CORE BAR (operator 2026-07-03: "real 3d s class exceed 2// physics and visuals and other things so our cad and 3d printer and our games and everything are s class 3// exceed -- use the nishi researcher and census"). ONE sovereign 3D core should serve games + CAD + 3D print + 4// sim. Banks the June-2026 SOTA requirement surface over sovereign TLS-1.3 (nx_research_engine): (1) PHYSICS 5// engines = the real-time rigid-body bar (PhysX/Havok/Bullet class; XPBD = the modern method), (2) COLLISION 6// = the algorithms every engine shares (GJK/BVH/broadphase), (3) GEOMETRY KERNELS = the CAD bar (Open Cascade/ 7// Parasolid BREP/NURBS vs our sampled-SDF), (4) 3D PRINT = slicer pipeline (PrusaSlicer/Cura STL->slice-> 8// G-code), (5) VISUALS = the AAA bar (Nanite/Lumen-class virtualized geometry + GI, PBR, shadow maps, gaussian 9// splatting). wiki is TLS-1.3 friendly (proven); idempotent have-skip => resumable. expect_exit:0 ORIGINAL 10import "nx_research_engine.nx" 11const K_MAGIC_8388608: i64 = 8388608 12 13func F(u: *u8, o: *u8, store: *TrustStore, out: *u8, cap: i64) -> i64 { return rf_fetch_bank(u, o, store, out, cap) } 14 15func main() -> i64 { 16 let store: *TrustStore = rf_init() 17 if (store as i64) == 0 { rf_puts("r3d: trust store load failed\n" as *u8); return 1 } 18 rf_puts("CA roots="); rf_putn(trust_store_count(store)); rf_puts(" -- REAL BAR: one 3D core for games+CAD+print+sim -> Library\n" as *u8) 19 let cap: i64 = K_MAGIC_8388608 20 let out: *u8 = sys_mmap(cap) 21 var ok: i64 = 0 22 23 rf_section("PHYSICS ENGINES -- the real-time rigid-body bar + the modern method" as *u8) 24 ok = ok + F("https://en.wikipedia.org/wiki/Physics_engine" as *u8, "r3d_physengine" as *u8, store, out, cap) 25 ok = ok + F("https://en.wikipedia.org/wiki/PhysX" as *u8, "r3d_physx" as *u8, store, out, cap) 26 ok = ok + F("https://en.wikipedia.org/wiki/Havok_(software)" as *u8, "r3d_havok" as *u8, store, out, cap) 27 ok = ok + F("https://en.wikipedia.org/wiki/Bullet_(software)" as *u8, "r3d_bullet" as *u8, store, out, cap) 28 ok = ok + F("https://en.wikipedia.org/wiki/Rigid_body_dynamics" as *u8, "r3d_rigidbody" as *u8, store, out, cap) 29 ok = ok + F("https://en.wikipedia.org/wiki/Verlet_integration" as *u8, "r3d_verlet" as *u8, store, out, cap) 30 ok = ok + F("https://en.wikipedia.org/wiki/Soft-body_dynamics" as *u8, "r3d_softbody" as *u8, store, out, cap) 31 32 rf_section("COLLISION DETECTION -- the shared algorithms (broadphase/narrowphase)" as *u8) 33 ok = ok + F("https://en.wikipedia.org/wiki/Collision_detection" as *u8, "r3d_collision" as *u8, store, out, cap) 34 ok = ok + F("https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm" as *u8, "r3d_gjk" as *u8, store, out, cap) 35 ok = ok + F("https://en.wikipedia.org/wiki/Bounding_volume_hierarchy" as *u8, "r3d_bvh" as *u8, store, out, cap) 36 37 rf_section("GEOMETRY KERNELS -- the CAD bar (exact BREP/NURBS vs our sampled SDF)" as *u8) 38 ok = ok + F("https://en.wikipedia.org/wiki/Geometric_modeling_kernel" as *u8, "r3d_geomkernel" as *u8, store, out, cap) 39 ok = ok + F("https://en.wikipedia.org/wiki/Open_Cascade_Technology" as *u8, "r3d_opencascade" as *u8, store, out, cap) 40 ok = ok + F("https://en.wikipedia.org/wiki/Boundary_representation" as *u8, "r3d_brep" as *u8, store, out, cap) 41 ok = ok + F("https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline" as *u8, "r3d_nurbs" as *u8, store, out, cap) 42 ok = ok + F("https://en.wikipedia.org/wiki/Constructive_solid_geometry" as *u8, "r3d_csg" as *u8, store, out, cap) 43 ok = ok + F("https://en.wikipedia.org/wiki/ISO_10303" as *u8, "r3d_step" as *u8, store, out, cap) 44 45 rf_section("3D PRINT -- the slicer pipeline bar (STL -> slices -> G-code)" as *u8) 46 ok = ok + F("https://en.wikipedia.org/wiki/Slicer_(3D_printing)" as *u8, "r3d_slicer" as *u8, store, out, cap) 47 ok = ok + F("https://en.wikipedia.org/wiki/PrusaSlicer" as *u8, "r3d_prusaslicer" as *u8, store, out, cap) 48 ok = ok + F("https://en.wikipedia.org/wiki/Cura_(software)" as *u8, "r3d_cura" as *u8, store, out, cap) 49 ok = ok + F("https://en.wikipedia.org/wiki/G-code" as *u8, "r3d_gcode" as *u8, store, out, cap) 50 ok = ok + F("https://en.wikipedia.org/wiki/STL_(file_format)" as *u8, "r3d_stl" as *u8, store, out, cap) 51 52 rf_section("AAA VISUALS -- the graphics bar (virtualized geometry, GI, PBR, shadows, splatting)" as *u8) 53 ok = ok + F("https://en.wikipedia.org/wiki/Unreal_Engine_5" as *u8, "r3d_ue5" as *u8, store, out, cap) 54 ok = ok + F("https://en.wikipedia.org/wiki/Global_illumination" as *u8, "r3d_gi" as *u8, store, out, cap) 55 ok = ok + F("https://en.wikipedia.org/wiki/Physically_based_rendering" as *u8, "r3d_pbr" as *u8, store, out, cap) 56 ok = ok + F("https://en.wikipedia.org/wiki/Shadow_mapping" as *u8, "r3d_shadowmap" as *u8, store, out, cap) 57 ok = ok + F("https://en.wikipedia.org/wiki/Gaussian_splatting" as *u8, "r3d_gsplat" as *u8, store, out, cap) 58 ok = ok + F("https://en.wikipedia.org/wiki/Deferred_shading" as *u8, "r3d_deferred" as *u8, store, out, cap) 59 60 rf_puts("R3D BANKED: "); rf_putn(ok); rf_puts(" / 27 -- the one-3D-core bar is now RESEARCHED, not asserted\n" as *u8) 61 return 0 62}