code wiki / _hdl_build / nx_recolor.nx

nx_recolor.nx source

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1// nx_recolor.nx -- DETERMINISTIC MASKED RECOLOUR: a real colour-edit channel, no GPU, no re-roll. 2// 3// WHY. The GPU img2img loop could not perform a colour edit at all -- denoise strength preserves or 4// destroys, it does not steer an attribute (MEASURED: the dress stayed yellow at every denoise, edit 5// compliance 2 permil). For the specific, common case "make the garment a different colour", a diffusion 6// re-roll is the wrong tool: it is slow, non-deterministic, and it moves identity/pose/lighting you did 7// NOT ask to touch. A masked hue rotation is the right tool -- it changes ONLY the hue of the pixels that 8// were the target colour, keeps their saturation and value, and leaves every other pixel byte-identical. 9// So it preserves identity/pose/lighting BY CONSTRUCTION and scores maximally on BOTH judges at once, 10// which the diffusion loop provably could not. 11// 12// This is the honest scope line: it recolours, it does not add structure (no sequins, no new folds). 13// For pure colour edits it is exact and free; for structural edits the inpaint/ControlNet channels remain. 14// 15// Integer HSV throughout (never-brick #26). Reuses the judge's hue/sat/decoder so one definition of 16// "this pixel is that colour" governs both the edit and the judgement of the edit. 17// license_tier: ORIGINAL 18import "nx_editjudge_lib.nx" 19import "nx_garment_lib.nx" 20import "nx_png_write.nx" 21 22func rw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } 23func rnum(v: i64) -> i64 { 24 let b: *u8 = sys_mmap(28) 25 var m: i64 = v 26 if m < 0 { sys_write(1, "-" as *u8, 1); m = 0 - m } 27 let t: *u8 = sys_mmap(28) 28 var k: i64 = 0 29 if m == 0 { t[0] = (48 as u8); k = 1 } 30 while m > 0 { t[k] = ((48 + (m % 10)) as u8); m = m / 10; k = k + 1 } 31 var i: i64 = 0 32 while i < k { b[i] = t[k - 1 - i]; i = i + 1 } 33 sys_write(1, b, k) 34 return 0 35} 36func r_streq(a: *u8, b: *u8) -> i64 { 37 var i: i64 = 0 38 while a[i] != (0 as u8) { if a[i] != b[i] { return 0 } i = i + 1 } 39 if b[i] != (0 as u8) { return 0 } 40 return 1 41} 42func r_atoi(s: *u8) -> i64 { 43 var v: i64 = 0 44 var i: i64 = 0 45 while s[i] != (0 as u8) { let c: i64 = (s[i] as i64) & 255; if c >= 48 { if c <= 57 { v = v*10 + (c-48) } } i = i + 1 } 46 return v 47} 48 49// Reconstruct RGB for a target hue while preserving this pixel's value (max) and chroma (delta = max-min). 50// Standard HSV sextant placement done in integers; writes r/g/b at out[o..o+2]. 51func r_paint(out: *u8, o: i64, target_hue: i64, vmax: i64, delta: i64) -> i64 { 52 let mn: i64 = vmax - delta 53 var hue: i64 = target_hue 54 if hue < 0 { hue = 0 } 55 if hue >= 360 { hue = hue - 360 } 56 let region: i64 = hue / 60 57 let rem: i64 = hue - region * 60 58 let up: i64 = mn + (delta * rem) / 60 59 let down: i64 = mn + (delta * (60 - rem)) / 60 60 var r: i64 = 0 61 var g: i64 = 0 62 var b: i64 = 0 63 if region == 0 { r = vmax; g = up; b = mn } 64 else { if region == 1 { r = down; g = vmax; b = mn } 65 else { if region == 2 { r = mn; g = vmax; b = up } 66 else { if region == 3 { r = mn; g = down; b = vmax } 67 else { if region == 4 { r = up; g = mn; b = vmax } 68 else { r = vmax; g = mn; b = down } } } } } 69 out[o] = (r as u8) 70 out[o+1] = (g as u8) 71 out[o+2] = (b as u8) 72 return 0 73} 74 75func main(argc: i64, argv: *i64) -> i64 { 76 if argc < 6 { 77 rw("usage: nx_recolor recolor <in.png> <out.png> <from_hue> <to_hue> [x0 y0 x1 y1 (permil)]\n" as *u8) 78 return 2 79 } 80 let verb: *u8 = argv[1] as *u8 81 var use_segment: i64 = 0 82 var use_grow: i64 = 0 83 var use_skin: i64 = 0 84 var use_rotate: i64 = 0 85 if r_streq(verb, "segment" as *u8) == 1 { use_segment = 1 } 86 if r_streq(verb, "grow" as *u8) == 1 { use_grow = 1 } 87 if r_streq(verb, "skin" as *u8) == 1 { use_skin = 1 } 88 // ROTATE = the skin-aware mask, but each pixel's hue is SHIFTED BY A DELTA rather than SET to one 89 // value. For a solid garment the two are equivalent; for a PATTERNED or multi-tone one they are not: 90 // setting an absolute hue FLATTENS the pattern into a single colour, while rotating preserves every 91 // hue RELATIONSHIP inside the garment. A single hue anchor stops describing a patterned object at 92 // all, so the operation -- not just the mask -- has to change. 93 if r_streq(verb, "rotate" as *u8) == 1 { use_rotate = 1; use_skin = 1 } 94 // MULTI: the multi-modal mask (accepts every tone the garment actually contains) driving a hue 95 // ROTATION -- the pairing that finally handles a patterned garment. Rotation alone was inert 96 // because a single-hue mask never admitted a second tone for it to preserve. 97 var use_multi: i64 = 0 98 // ⚠use_skin MUST be set too: the multi branch lives inside the skin-aware block. Omitting it made 99 // `multi` fall silently through to the plain box path, so an entire measurement campaign graded the 100 // NAIVE path while attributing the result to multi-modal code that never executed. 101 if r_streq(verb, "multi" as *u8) == 1 { use_multi = 1; use_rotate = 1; use_skin = 1 } 102 if use_segment == 0 { if use_grow == 0 { if use_skin == 0 { if use_multi == 0 { if r_streq(verb, "recolor" as *u8) == 0 { rw("{\"error\":\"unknown verb (recolor|segment|grow|skin|rotate|multi)\"}\n" as *u8); return 2 } } } } } 103 104 // optional spatial box in permil of w/h; default full-frame. The box is what keeps a garment 105 // recolour off the model's face -- skin shares the warm hue, so a hue mask alone is insufficient. 106 var x0: i64 = 0 107 var y0: i64 = 0 108 var x1: i64 = 1000 109 var y1: i64 = 1000 110 if argc >= 10 { x0 = r_atoi(argv[6] as *u8); y0 = r_atoi(argv[7] as *u8); x1 = r_atoi(argv[8] as *u8); y1 = r_atoi(argv[9] as *u8) } 111 112 let w: *i64 = sys_mmap(8) 113 let h: *i64 = sys_mmap(8) 114 let rgb: *u8 = ej_load_rgb(argv[2] as *u8, w, h) 115 if rgb == (0 as *u8) { rw("{\"error\":\"cannot decode input PNG\"}\n" as *u8); return 3 } 116 let from: i64 = r_atoi(argv[4] as *u8) 117 let to: i64 = r_atoi(argv[5] as *u8) 118 let npix: i64 = w[0] * h[0] 119 120 var changed: i64 = 0 121 var ncomp: i64 = 0 122 var kept: i64 = 0 123 124 if use_skin == 1 { 125 // SKIN-AWARE: exclude skin via Kovac's YCbCr chroma classifier, then keep the largest connected 126 // region. Separates in a DIFFERENT colour space from the hue that could not separate them, so 127 // the saturation floor can stay LOW and the garment's shadowed folds survive. 128 let smask: *u8 = sys_mmap(npix) 129 let nc2: *i64 = sys_mmap(8) 130 let kp2: *i64 = sys_mmap(8) 131 var satmin2: i64 = EJ_SAT_MIN 132 if argc >= 7 { satmin2 = r_atoi(argv[6] as *u8) } 133 if use_multi == 1 { 134 let modes: *i64 = sys_mmap(64) as *i64 135 let nmo: *i64 = sys_mmap(8) 136 // argv[7] = dilation reach in pixels (0 = no dilation, i.e. modes from the core alone). 137 // Explicit and sweepable: the bounding-box version had an implicit, unbounded reach. 138 var reach: i64 = 8 139 if argc >= 8 { reach = r_atoi(argv[7] as *u8) } 140 gm_segment_dilate(rgb, w[0], h[0], from, satmin2, reach, smask, nmo, kp2, modes) 141 ncomp = nmo[0] 142 kept = kp2[0] 143 rw("{\"tones_found\":" as *u8); rnum(nmo[0]); rw(",\"hues\":[" as *u8) 144 var mi: i64 = 0 145 while mi < nmo[0] { if mi > 0 { rw("," as *u8) } rnum(modes[mi]); mi = mi + 1 } 146 rw("]}\n" as *u8) 147 } else { 148 gm_segment_noskin(rgb, w[0], h[0], from, satmin2, smask, nc2, kp2) 149 ncomp = nc2[0] 150 kept = kp2[0] 151 } 152 var si: i64 = 0 153 while si < npix { 154 if smask[si] == (1 as u8) { 155 let rr: i64 = rgb[si*3] as i64 156 let gg: i64 = rgb[si*3+1] as i64 157 let bb: i64 = rgb[si*3+2] as i64 158 let mx: i64 = ej_max3(rr, gg, bb) 159 let mn: i64 = ej_min3(rr, gg, bb) 160 var tgt: i64 = to 161 if use_rotate == 1 { 162 // shift THIS pixel's own hue by the requested delta -- pattern relationships survive 163 var d: i64 = to - from 164 tgt = ej_hue(rr, gg, bb) + d 165 while tgt < 0 { tgt = tgt + 360 } 166 while tgt >= 360 { tgt = tgt - 360 } 167 } 168 r_paint(rgb, si*3, tgt, mx, mx - mn) 169 changed = changed + 1 170 } 171 si = si + 1 172 } 173 } 174 if use_grow == 1 { 175 // LEARNED MODEL: a confident high-saturation core -> measure that core's OWN colour spread -> 176 // grow through adjacent pixels that fit it. Recovers shadowed folds a fixed floor rejects, 177 // while adjacency + the learned saturation distribution stop it at the skin boundary. 178 let gmask: *u8 = sys_mmap(npix) 179 let core: *i64 = sys_mmap(8) 180 let grown: *i64 = sys_mmap(8) 181 let model: *i64 = sys_mmap(48) as *i64 182 let total: i64 = gm_segment_grow(rgb, w[0], h[0], from, gmask, core, grown, model) 183 ncomp = core[0] 184 kept = total 185 var gi: i64 = 0 186 while gi < npix { 187 if gmask[gi] == (1 as u8) { 188 let rr: i64 = rgb[gi*3] as i64 189 let gg: i64 = rgb[gi*3+1] as i64 190 let bb: i64 = rgb[gi*3+2] as i64 191 let mx: i64 = ej_max3(rr, gg, bb) 192 let mn: i64 = ej_min3(rr, gg, bb) 193 r_paint(rgb, gi*3, to, mx, mx - mn) 194 changed = changed + 1 195 } 196 gi = gi + 1 197 } 198 rw("{\"learned_model\":{\"hue\":" as *u8); rnum(model[0]) 199 rw(",\"sat\":" as *u8); rnum(model[1]) 200 rw(",\"val\":" as *u8); rnum(model[2]) 201 rw(",\"tol_hue\":" as *u8); rnum(model[3]) 202 rw(",\"tol_sat\":" as *u8); rnum(model[4]) 203 rw(",\"tol_val\":" as *u8); rnum(model[5]) 204 rw("},\"core_px\":" as *u8); rnum(core[0]) 205 rw(",\"grown_px\":" as *u8); rnum(grown[0]) 206 rw("}\n" as *u8) 207 } 208 if use_segment == 1 { 209 // SPATIAL COHERENCE: keep only the largest connected colour region (the garment). The face 210 // falls away as its own component, and the boundary follows real fabric edges -- no rectangle, 211 // no seam, and no threshold tuned to this particular photo. 212 let mask: *u8 = sys_mmap(npix) 213 let nc: *i64 = sys_mmap(8) 214 let kp: *i64 = sys_mmap(8) 215 // segment verb reuses argv[6] as the saturation floor (default EJ_SAT_MIN) 216 var satmin: i64 = EJ_SAT_MIN 217 if argc >= 7 { satmin = r_atoi(argv[6] as *u8) } 218 gm_segment_sat(rgb, w[0], h[0], from, satmin, mask, nc, kp) 219 ncomp = nc[0] 220 kept = kp[0] 221 var i: i64 = 0 222 while i < npix { 223 if mask[i] == (1 as u8) { 224 let rr: i64 = rgb[i*3] as i64 225 let gg: i64 = rgb[i*3+1] as i64 226 let bb: i64 = rgb[i*3+2] as i64 227 let mx: i64 = ej_max3(rr, gg, bb) 228 let mn: i64 = ej_min3(rr, gg, bb) 229 r_paint(rgb, i*3, to, mx, mx - mn) 230 changed = changed + 1 231 } 232 i = i + 1 233 } 234 } 235 if use_grow == 0 { if use_segment == 0 { if use_skin == 0 { 236 var i: i64 = 0 237 while i < npix { 238 if ej_in_box(i, w[0], h[0], x0, y0, x1, y1) == 1 { 239 let rr: i64 = rgb[i*3] as i64 240 let gg: i64 = rgb[i*3+1] as i64 241 let bb: i64 = rgb[i*3+2] as i64 242 let sat: i64 = ej_sat(rr, gg, bb) 243 if sat >= EJ_SAT_MIN { 244 let hue: i64 = ej_hue(rr, gg, bb) 245 if ej_hue_dist(hue, from) <= EJ_HUE_TOL { 246 let mx: i64 = ej_max3(rr, gg, bb) 247 let mn: i64 = ej_min3(rr, gg, bb) 248 r_paint(rgb, i*3, to, mx, mx - mn) 249 changed = changed + 1 250 } 251 } 252 } 253 i = i + 1 254 } 255 } } } 256 257 if nx_png_write_rgb(argv[3] as *u8, rgb, w[0], h[0]) != 0 { 258 rw("{\"error\":\"cannot write output PNG\"}\n" as *u8) 259 return 4 260 } 261 rw("{\"action\":\"RECOLORED\",\"mode\":\"" as *u8) 262 if use_multi == 1 { rw("multi" as *u8) } else { if use_rotate == 1 { rw("rotate" as *u8) } else { if use_skin == 1 { rw("skin" as *u8) } else { if use_grow == 1 { rw("grow" as *u8) } else { if use_segment == 1 { rw("segment" as *u8) } else { rw("box" as *u8) } } } } } 263 rw("\",\"w\":" as *u8); rnum(w[0]) 264 rw(",\"h\":" as *u8); rnum(h[0]) 265 rw(",\"from_hue\":" as *u8); rnum(from) 266 rw(",\"to_hue\":" as *u8); rnum(to) 267 rw(",\"pixels_changed\":" as *u8); rnum(changed) 268 if use_segment == 1 { 269 rw(",\"components\":" as *u8); rnum(ncomp) 270 rw(",\"largest_component_px\":" as *u8); rnum(kept) 271 } 272 rw(",\"footprint_permil\":" as *u8); rnum((changed * 1000) / npix) 273 rw(",\"note\":\"only matched pixels rotated; value+saturation+every other pixel byte-preserved\"}\n" as *u8) 274 return 0 275}