code wiki / _hdl_build / nx_research_relations_test.nx
nx_research_relations_test.nx source
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1// nx_research_relations_test.nx -- KAT gate for DOCUMENT-level claim extraction.
2// A known multi-sentence paragraph -> a known claim count + known claim contents.
3// expect_exit: 0.
4
5import "nx_syscalls.nx"
6import "nx_research_extract.nx"
7import "nx_research_relation.nx"
8import "nx_research_relations.nx"
9
10func w(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
11func wn(v: i64) -> i64 {
12 let b: *u8 = sys_mmap(28); var m: i64 = v
13 if m < 0 { m = 0 - m; sys_write(1, "-" as *u8, 1) }
14 let t: *u8 = sys_mmap(28); var k: i64 = 0
15 if m == 0 { t[0] = 48 as u8; k = 1 }
16 while m > 0 { t[k] = (48 + (m % 10)) as u8; m = m / 10; k = k + 1 }
17 var i: i64 = 0; while i < k { b[i] = t[k - 1 - i]; i = i + 1 }
18 sys_write(1, b, k); return 0
19}
20func chk(cond: i64, pass: *i64, fail: *i64, label: *u8) -> i64 {
21 if cond == 1 { pass[0] = pass[0] + 1; w(" ok " as *u8); w(label); w("\n" as *u8) }
22 else { fail[0] = fail[0] + 1; w(" XX " as *u8); w(label); w("\n" as *u8) }
23 return 0
24}
25
26func main() -> i64 {
27 let pass: *i64 = (sys_mmap(8)) as *i64
28 let fail: *i64 = (sys_mmap(8)) as *i64
29 pass[0] = 0
30 fail[0] = 0
31
32 let para: *u8 = "A game engine is a software framework. Real-time strategy requires deterministic lockstep. WebGPU enables compute shaders. Hello world here. The renderer uses Vulkan. An entity component system consists of entities, components, and systems." as *u8
33 let n: i64 = re_strlen(para)
34 let out: *u8 = sys_mmap(16384)
35
36 w("=== nx_research_relations KAT (document-level claim set) ===\n" as *u8)
37 let cnt: i64 = nx_rel_extract_doc(para, n, out, 16384)
38 w(out)
39 w("claims=" as *u8); wn(cnt); w("\n" as *u8)
40
41 let on: i64 = re_strlen(out)
42 // 6 sentences; 5 relational ("Hello world here" has no cue) -> 5 claims
43 chk(cnt == 5, pass, fail, "claim count == 5" as *u8)
44 chk(re_has(out, on, "IS_A -> software framework" as *u8), pass, fail, "IS_A claim present" as *u8)
45 chk(re_has(out, on, "REQUIRES -> deterministic lockstep" as *u8), pass, fail, "REQUIRES claim present" as *u8)
46 chk(re_has(out, on, "ENABLES -> compute shaders" as *u8), pass, fail, "ENABLES claim present" as *u8)
47 chk(re_has(out, on, "USES -> Vulkan" as *u8), pass, fail, "USES claim present" as *u8)
48 chk(re_has(out, on, "CONSISTS_OF -> subsystems" as *u8) == 0, pass, fail, "no false 'subsystems' (neg control)" as *u8)
49 chk(re_has(out, on, "CONSISTS_OF -> entities" as *u8), pass, fail, "CONSISTS_OF claim present" as *u8)
50
51 w("=== VERDICT pass=" as *u8); wn(pass[0]); w(" fail=" as *u8); wn(fail[0]); w(" ===\n" as *u8)
52 if fail[0] == 0 { return 0 }
53 return 1
54}