code wiki / _hdl_build / nx_wasm_adventure_html.nx
nx_wasm_adventure_html.nx source
↩ module page · 27 lines · 3114 B
1// nx_wasm_adventure_html.nx -- SOVEREIGN packager: the Adventure wasm -> a self-contained playable .html.
2// JS does ONLY: blit our wasm framebuffer, track held keys -> a 4-dir bitmask, a requestAnimationFrame loop
3// calling ex.tick(input)+ex.render(). All logic+render in sovereign wasm.
4// usage: nx_wasm_adventure_html <in.wasm> <out.html>. license_tier: ORIGINAL
5import "nx_syscalls.nx"
6import "nx_base64.nx"
7
8func hw(fd: i64, s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(fd, s, n); return 0 }
9
10func main(argc: i64, argv: *i64) -> i64 {
11 if argc < 3 { hw(2, "usage: nx_wasm_adventure_html <in.wasm> <out.html>\n" as *u8); return 2 }
12 let wlen_p: *i64 = sys_mmap(8) as *i64
13 let wbytes: *u8 = sys_read_file(argv[1] as *u8, wlen_p)
14 if (wbytes as i64) == 0 { hw(2, "read wasm failed\n" as *u8); return 3 }
15 let wlen: i64 = wlen_p[0]
16 let b64: *u8 = sys_mmap(wlen * 2 + 64) as *u8
17 let b64len: i64 = b64_encode(wbytes, wlen, b64)
18 let fd: i64 = sys_openat_wr(argv[2] as *u8, 0x1a4)
19 if fd < 0 { hw(2, "open html failed\n" as *u8); return 4 }
20 hw(fd, "<!doctype html><html><head><meta charset='utf-8'><title>Nishi Adventure (sovereign wasm)</title><style>body{background:#0b0f1a;margin:0;display:flex;flex-direction:column;justify-content:center;align-items:center;height:100vh;font-family:sans-serif;color:#cdd}canvas{image-rendering:pixelated;width:360px;height:360px;border:1px solid #2a3140;background:#12121a}p{margin:8px}</style></head><body><h2>Nishi Adventure</h2><canvas id='c'></canvas><p id='hud'>arrows / WASD to move · grab the gold key, then open the door</p><p style='color:#667;font-size:12px'>100% Nishi: logic + render all in sovereign WASM; the browser only blits our framebuffer & forwards keys</p><script>\n" as *u8)
21 hw(fd, "const B='" as *u8)
22 sys_write(fd, b64, b64len)
23 hw(fd, "';\nconst bytes=Uint8Array.from(atob(B),c=>c.charCodeAt(0));\nWebAssembly.instantiate(bytes).then(r=>{const ex=r.instance.exports;const W=Number(ex.ww()),H=Number(ex.hh()),off=Number(ex.fb_off());const cv=document.getElementById('c');cv.width=W;cv.height=H;const ctx=cv.getContext('2d');const img=ctx.createImageData(W,H);function blit(){const mem=new Uint8Array(ex.memory.buffer);for(let i=0;i<W*H;i++){const b=off+i*8;img.data[i*4]=mem[b];img.data[i*4+1]=mem[b+1];img.data[i*4+2]=mem[b+2];img.data[i*4+3]=255;}ctx.putImageData(img,0,0);}let inp=0;function bit(k){if(k=='ArrowUp'||k=='w')return 1;if(k=='ArrowDown'||k=='s')return 2;if(k=='ArrowLeft'||k=='a')return 4;if(k=='ArrowRight'||k=='d')return 8;return 0;}document.addEventListener('keydown',function(e){const b=bit(e.key);if(b){e.preventDefault();inp|=b;}});document.addEventListener('keyup',function(e){const b=bit(e.key);if(b){e.preventDefault();inp&=~b;}});ex.init();function loop(){ex.tick(BigInt(inp));ex.render();blit();requestAnimationFrame(loop);}requestAnimationFrame(loop);}).catch(e=>{document.body.innerHTML+='<pre>'+e.message+'</pre>';});\n</script></body></html>\n" as *u8)
24 sys_close(fd)
25 hw(1, "wrote adventure html\n" as *u8)
26 return 0
27}