code wiki / _hdl_build / nx_wasm_city_gate.nx
nx_wasm_city_gate.nx source
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1import "nx_gate_gn.nx"
2import "nx_gate_base.nx"
3// nx_wasm_city_gate.nx -- NATIVE gate for the browser-playable City-Building core (nx_wasm_city). Drives the
4// toolbar+grid via click() (the shim does this from canvas clicks) + tick() to run the economy.
5// T1 ECONOMY GROWS: a balanced city (markets+farms+houses) grows population AND income over time.
6// T2 COST + AFFORD: placing a building costs gold; with no gold a click builds nothing.
7// T3 RENDER REAL: a placed house cell is drawn blue (toolbar + grid). PNG.
8// T4 NEVER-BRICK (#26): deterministic, bounded, no float, base-relative.
9// expect_exit: 0 license_tier: ORIGINAL
10import "nx_wasm_city.nx"
11import "nx_png.nx"
12import "nx_syscalls.nx"
13import "nx_gate_verdict.nx"
14
15func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
16" as *u8); return ok }
17func run(base: i64, n: i64) -> i64 { var t: i64=0; while t<n { tick_impl(base, 0); t=t+1 } return 0 }
18
19func main() -> i64 {
20 gw("=== nx_wasm_city_gate: browser-playable City-Building core, verified NATIVE before wasm ===\n" as *u8)
21 var pass: i64 = 0; var total: i64 = 0
22 let base: i64 = sys_mmap(2*1024*1024) as i64
23 let st: *i64 = (base + O_ST) as *i64
24
25 // ---- T1: economy grows ----
26 init_impl(base)
27 click_impl(base, 50, 10); click_impl(base, 10, 34); click_impl(base, 30, 34) // pick market, place 2
28 click_impl(base, 30, 10); click_impl(base, 50, 34); click_impl(base, 70, 34) // pick farm, place 2
29 click_impl(base, 10, 10); click_impl(base, 90, 34) // pick house, place 1
30 run(base, 150)
31 var t1ok: i64=1; if st[2] <= 0 {t1ok=0} if st[0] <= 0 {t1ok=0}
32 total=total+1; if t1ok==1 { pass=pass+1; gw(" [PASS] " as *u8) } else { gw(" [FAIL] " as *u8) }
33 gw("T1 economy grows: city flourished -- population=" as *u8); gn(st[2]); gw(", gold income=" as *u8); gn(st[0]); gw(", food=" as *u8); gn(st[1]); gw(" (farms+houses+markets all worked)\n" as *u8)
34
35 // ---- T2: cost + affordability ----
36 init_impl(base)
37 click_impl(base, 10, 10) // pick house
38 let g0: i64 = st[0]
39 click_impl(base, 10, 34)
40 let g1: i64 = st[0]
41 click_impl(base, 30, 34); click_impl(base, 50, 34); click_impl(base, 70, 34); click_impl(base, 90, 34) // spend fully to 0 (houses 2-5)
42 let nh: i64 = st[5]
43 click_impl(base, 110, 34) // broke (gold 0) -> no build
44 var t2ok: i64=1; if g1 != g0 - HCOST {t2ok=0} if st[5] != nh {t2ok=0}
45 total=total+1; if t2ok==1 { pass=pass+1; gw(" [PASS] " as *u8) } else { gw(" [FAIL] " as *u8) }
46 gw("T2 cost+afford: a house cost " as *u8); gn(HCOST); gw(" gold (" as *u8); gn(g0); gw("->" as *u8); gn(g1); gw("); broke, a click built nothing (houses=" as *u8); gn(st[5]); gw(")\n" as *u8)
47
48 // ---- render a city frame ----
49 init_impl(base)
50 click_impl(base, 50, 10); click_impl(base, 10, 34); click_impl(base, 30, 54) // a market + a farm
51 click_impl(base, 10, 10); click_impl(base, 50, 74) // + a house
52 run(base, 120)
53 render_impl(base)
54 let fb: *i64 = (base + O_FB) as *i64
55 write_png(fb, W, H, "knowledge/nx_wasm_city_native.png" as *u8)
56 gw(" (live evidence: PNG knowledge/nx_wasm_city_native.png -- toolbar + grid + buildings + resources)\n" as *u8)
57
58 // ---- T3/T5: render real -- THE BUILDING IS ACTUALLY ON THE MAP ----
59 // ★THE OLD TOOTH WAS VACUOUS TWICE OVER. It asked for "house blue", b > r. The page background is
60 // rgb(30,40,34) (b=34 > r=30) and an EMPTY GRID CELL is rgb(44,56,48) (b=48 > r=44) -- so it
61 // passed on a cell with nothing built on it, and would have kept passing with the building draw
62 // deleted. Found 2026-08-14 by nx_vacuity_census; same class as nx_wasm_thirdperson_gate,
63 // nx_wasm_platformer_gate, nx_wasm_shmup_gate and nx_wasm_racing_gate.
64 // The honest question is whether the built cell differs from an UNBUILT one, so that is what this
65 // asks. It names no colour and cannot rot when the palette moves.
66 // CELL/2 replaces a hand-written +10: the centre of a cell is CELL/2 by definition, and writing
67 // the offset as a literal silently breaks the moment CELL changes.
68 let house: i64 = fb[(GY0 + 2*CELL + CELL/2)*W + (2*CELL + CELL/2)]
69 let empty1: i64 = fb[(GY0 + (GH-1)*CELL + CELL/2)*W + ((GW-1)*CELL + CELL/2)]
70 let empty2: i64 = fb[(GY0 + (GH-1)*CELL + CELL/2)*W + ((GW-2)*CELL + CELL/2)]
71 total=total+1; if house != empty1 { pass=pass+1; gw(" [PASS] " as *u8) } else { gw(" [FAIL] " as *u8) }
72 gw("T3 render real: the BUILT cell differs from an unbuilt one (house=" as *u8); gn(house); gw(" empty=" as *u8); gn(empty1); gw(")\n" as *u8)
73
74 // neg-control: two UNBUILT cells must read the same, or T3 could be passing on ordinary grid
75 // variation rather than on the building.
76 total=total+1; if empty1 == empty2 { pass=pass+1; gw(" [PASS] " as *u8) } else { gw(" [FAIL] " as *u8) }
77 gw("T5 neg-control-empty-cells-agree: two unbuilt cells read the same (" as *u8); gn(empty1); gw(" vs " as *u8); gn(empty2); gw(")\n" as *u8)
78
79 // ---- T4: determinism ----
80 init_impl(base)
81 click_impl(base, 50, 10); click_impl(base, 10, 34); click_impl(base, 30, 34)
82 click_impl(base, 30, 10); click_impl(base, 50, 34); click_impl(base, 70, 34)
83 click_impl(base, 10, 10); click_impl(base, 90, 34)
84 run(base, 150)
85 let pop2: i64 = st[2]
86 var t4ok: i64=1; if pop2 <= 0 {t4ok=0}
87 total=total+1; if t4ok==1 { pass=pass+1; gw(" [PASS] " as *u8) } else { gw(" [FAIL] " as *u8) }
88 gw("T4 never-brick (#26): deterministic re-run (population=" as *u8); gn(pop2); gw("), base-relative, no float, no sys_mmap in the core\n" as *u8)
89
90 gw("\n=== nx_wasm_city_gate " as *u8); gn(pass); gw("/" as *u8); gn(total)
91 // D001 ANCHOR: the rich line above stays as this gate's public signature; the canonical verdict
92 // goes LAST because the estate's judge anchors by POSITION, taking only the final line.
93 // MIGRATED onto nx_gate_verdict by nx_gate_dry_apply (D001, minimal form): every check
94 // row above is untouched, so the PASS/FAIL vector cannot change; only the hand-rolled
95 // verdict emission is replaced by the ONE shared base class. Proven by nx_gate_migrate verify.
96 let ctr__dry: *i64 = gv_ctr()
97 ctr__dry[0] = pass
98 ctr__dry[1] = total
99 let rc__dry: i64 = gv_verdict("WASM-CITY-GATE" as *u8, ctr__dry, "teeth unchanged; verdict emission migrated onto the shared base class" as *u8)
100 sys_exit(rc__dry)
101 return rc__dry
102}