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1// Private sand substitution; all other world emitters remain canonical. 2import "nx_world_shader_src.nx" 3 4func ws_fn_sand_t137(m: *i64) -> i64 { 5 let f: i64 = sir_func(m, "sand" as *u8, T_V2F) 6 sir_param(m, f, "hp" as *u8, T_V3F) 7 sir_param(m, f, "c" as *u8, T_V3I) 8 sir_param(m, f, "rd" as *u8, T_V3F) 9 sir_param(m, f, "t" as *u8, T_F32) 10 // the field normal from the same quarter-block central differences gnd uses; off the field = the flat answer 11 ws_st(m, f, sir_let(m, "hl" as *u8, T_F32, ws_sd_surf(m, "-" as *u8, "0.25" as *u8, "0.0" as *u8))) 12 ws_st(m, f, sir_let(m, "hr" as *u8, T_F32, ws_sd_surf(m, "+" as *u8, "0.25" as *u8, "0.0" as *u8))) 13 ws_st(m, f, sir_let(m, "hd" as *u8, T_F32, ws_sd_surf(m, "-" as *u8, "0.0" as *u8, "0.25" as *u8))) 14 ws_st(m, f, sir_let(m, "hu" as *u8, T_F32, ws_sd_surf(m, "+" as *u8, "0.0" as *u8, "0.25" as *u8))) 15 let miss: i64 = ws_or(m, ws_or(m, ws_or(m, ws_sd_lt0(m, "hl" as *u8), ws_sd_lt0(m, "hr" as *u8)), ws_sd_lt0(m, "hd" as *u8)), ws_sd_lt0(m, "hu" as *u8)) 16 ws_st(m, f, ws_if(m, miss, ws_ret(m, ws_v2f(m, "1.0" as *u8, "0.0" as *u8)), 0)) 17 ws_st(m, f, sir_let(m, "sx" as *u8, T_F32, ws_sd_dslope(m, "hl" as *u8, "hr" as *u8, SD_TWO))) 18 ws_st(m, f, sir_let(m, "sz" as *u8, T_F32, ws_sd_dslope(m, "hd" as *u8, "hu" as *u8, SD_TWO))) 19 ws_st(m, f, sir_let(m, "nrm" as *u8, T_V3F, ws_c1(m, "normalize" as *u8, ws_v3(m, ws_sd_f(m, "sx" as *u8), ws_f(m, "1.0" as *u8), ws_sd_f(m, "sz" as *u8)), T_V3F))) 20 // the pixel footprint at this hit, stretched by the grazing angle 21 ws_st(m, f, sir_let(m, "ndv" as *u8, T_F32, ws_c2(m, "max" as *u8, ws_c1(m, "abs" as *u8, ws_c2(m, "dot" as *u8, ws_sd_v3(m, "nrm" as *u8), ws_sd_v3(m, "rd" as *u8), T_F32), T_F32), ws_f(m, SD_NDV_FLOOR), T_F32))) 22 ws_st(m, f, sir_let(m, "fp" as *u8, T_F32, ws_bin(m, "/" as *u8, ws_bin(m, "*" as *u8, ws_sd_f(m, "t" as *u8), ws_bin(m, "/" as *u8, ws_f(m, SD_TWO), ws_sx(m, "res" as *u8, T_V2F, "x" as *u8, T_F32), T_F32), T_F32), ws_sd_f(m, "ndv" as *u8), T_F32))) 23 // grain facets: three hash taps a facet apart give the facet's two slopes; the amplitude fades at the Nyquist bound 24 ws_st(m, f, sir_let(m, "gc" as *u8, T_V2F, ws_c1(m, "floor" as *u8, ws_bin(m, "*" as *u8, ws_sd_pxz(m), ws_f(m, SD_GRAIN_PER_BLOCK), T_V2F), T_V2F))) 25 ws_st(m, f, sir_let(m, "g0" as *u8, T_F32, ws_sd_g(m, "0.0" as *u8, "0.0" as *u8))) 26 ws_st(m, f, sir_let(m, "g1" as *u8, T_F32, ws_sd_g(m, "1.0" as *u8, "0.0" as *u8))) 27 ws_st(m, f, sir_let(m, "g2" as *u8, T_F32, ws_sd_g(m, "0.0" as *u8, "1.0" as *u8))) 28 ws_st(m, f, sir_let(m, "gam" as *u8, T_F32, ws_sd_fade(m, SD_GRAIN_PER_BLOCK))) 29 ws_st(m, f, sir_let(m, "gx" as *u8, T_F32, ws_sd_dslope(m, "g0" as *u8, "g1" as *u8, SD_GRAIN_SLOPE))) 30 ws_st(m, f, sir_let(m, "gz" as *u8, T_F32, ws_sd_dslope(m, "g0" as *u8, "g2" as *u8, SD_GRAIN_SLOPE))) 31 // wind ripples: a crest slope along the wind heading, phase-jittered per patch, fading at its own Nyquist bound 32 let ph0: i64 = ws_bin(m, "*" as *u8, ws_bin(m, "*" as *u8, ws_c2(m, "dot" as *u8, ws_sd_pxz(m), ws_v2f(m, SD_RIPPLE_DX, SD_RIPPLE_DZ), T_F32), ws_f(m, SD_RIPPLE_PER_BLOCK), T_F32), ws_f(m, SD_TAU), T_F32) 33 // Continuous patch phase reuses the shared value-noise emitter; no terrain/contact displacement. 34 ws_st(m, f, sir_let(m, "pq" as *u8, T_V2F, ws_bin(m, "*" as *u8, ws_sd_pxz(m), ws_f(m, SD_PATCH), T_V2F))) 35 ws_st(m, f, sir_let(m, "pi" as *u8, T_V2F, ws_c1(m, "floor" as *u8, ws_id(m, "pq" as *u8, T_V2F), T_V2F))) 36 ws_st(m, f, sir_let(m, "pf0" as *u8, T_V2F, ws_c1(m, "fract" as *u8, ws_id(m, "pq" as *u8, T_V2F), T_V2F))) 37 let pf0: i64 = ws_id(m, "pf0" as *u8, T_V2F) 38 ws_st(m, f, sir_let(m, "pf" as *u8, T_V2F, ws_bin(m, "*" as *u8, ws_bin(m, "*" as *u8, pf0, pf0, T_V2F), ws_bin(m, "-" as *u8, ws_v1(m, T_V2F, ws_f(m, "3.0" as *u8)), ws_bin(m, "*" as *u8, pf0, ws_f(m, "2.0" as *u8), T_V2F), T_V2F), T_V2F))) 39 let ph1: i64 = ws_bin(m, "*" as *u8, ws_noise2(m, "pi" as *u8, "pf" as *u8), ws_f(m, SD_TAU), T_F32) 40 ws_st(m, f, sir_let(m, "ph" as *u8, T_F32, ws_bin(m, "+" as *u8, ph0, ph1, T_F32))) 41 ws_st(m, f, sir_let(m, "ram" as *u8, T_F32, ws_sd_fade(m, SD_RIPPLE_PER_BLOCK))) 42 ws_st(m, f, sir_let(m, "rs" as *u8, T_F32, ws_bin(m, "*" as *u8, ws_bin(m, "*" as *u8, ws_c1(m, "sin" as *u8, ws_bin(m, "+" as *u8, ws_sd_f(m, "ph" as *u8), ws_f(m, SD_QUARTER_TURN), T_F32), T_F32), ws_f(m, SD_RIPPLE_SLOPE), T_F32), ws_sd_f(m, "ram" as *u8), T_F32))) 43 // the wet band: the nearest water on the ring, at this cell's height and one below 44 ws_st(m, f, sir_var(m, "wd" as *u8, T_F32, ws_f(m, SD_WET_DRY))) 45 let kk: i64 = sir_let(m, "k" as *u8, T_I32, ws_bin(m, "+" as *u8, ws_bin(m, "/" as *u8, ws_id(m, "j" as *u8, T_I32), ws_i(m, SD_RING_DIRS), T_I32), ws_i(m, "1" as *u8), T_I32)) 46 let dd: i64 = sir_let(m, "d" as *u8, T_I32, ws_bin(m, "-" as *u8, ws_id(m, "j" as *u8, T_I32), ws_bin(m, "*" as *u8, ws_bin(m, "/" as *u8, ws_id(m, "j" as *u8, T_I32), ws_i(m, SD_RING_DIRS), T_I32), ws_i(m, SD_RING_DIRS), T_I32), T_I32)) 47 let aa: i64 = sir_let(m, "a" as *u8, T_F32, ws_bin(m, "*" as *u8, sir_cast(m, ws_id(m, "d" as *u8, T_I32), T_F32), ws_f(m, SD_EIGHTH_TURN), T_F32)) 48 let dx: i64 = sir_let(m, "dx" as *u8, T_I32, ws_sd_dir(m, SD_QUARTER_TURN)) 49 let dz: i64 = sir_let(m, "dz" as *u8, T_I32, ws_sd_dir(m, "0.0" as *u8)) 50 let near: i64 = ws_if(m, ws_or(m, ws_sd_wat(m, "0" as *u8), ws_sd_wat(m, "-1" as *u8)), ws_set(m, ws_id(m, "wd" as *u8, T_F32), ws_c2(m, "min" as *u8, ws_id(m, "wd" as *u8, T_F32), sir_cast(m, ws_id(m, "k" as *u8, T_I32), T_F32), T_F32)), 0) 51 sir_for_until(m, f, sir_var(m, "j" as *u8, T_I32, ws_i(m, "0" as *u8)), ws_cmp(m, ">=" as *u8, ws_id(m, "j" as *u8, T_I32), ws_i(m, SD_RING_STEPS)), ws_op(m, "j" as *u8, T_I32, "+" as *u8, ws_i(m, "1" as *u8)), ws_q5(m, kk, dd, aa, ws_q2(m, dx, dz), near)) 52 let sub: i64 = ws_cmp(m, "==" as *u8, ws_c1(m, "vx" as *u8, ws_bin(m, "+" as *u8, ws_id(m, "c" as *u8, T_V3I), ws_vt3(m, T_V3I, ws_i(m, "0" as *u8), ws_i(m, "1" as *u8), ws_i(m, "0" as *u8)), T_V3I), T_U32), ws_u(m, "4" as *u8)) 53 ws_st(m, f, ws_if(m, sub, ws_set(m, ws_id(m, "wd" as *u8, T_F32), ws_f(m, "0.0" as *u8)), 0)) 54 ws_st(m, f, sir_let(m, "wet" as *u8, T_F32, ws_c3(m, "clamp" as *u8, ws_bin(m, "/" as *u8, ws_bin(m, "-" as *u8, ws_f(m, SD_WET_DRY), ws_sd_f(m, "wd" as *u8), T_F32), ws_f(m, SD_WET_R), T_F32), ws_f(m, "0.0" as *u8), ws_f(m, "1.0" as *u8), T_F32))) 55 ws_st(m, f, sir_let(m, "dry" as *u8, T_F32, ws_bin(m, "-" as *u8, ws_f(m, "1.0" as *u8), ws_sd_f(m, "wet" as *u8), T_F32))) 56 // the tilted normal: field slope + faded facets + the ripples the swash has not erased 57 ws_st(m, f, sir_let(m, "pn" as *u8, T_V3F, ws_c1(m, "normalize" as *u8, ws_v3(m, ws_sd_tilt(m, "sx" as *u8, "gx" as *u8, SD_RIPPLE_DX), ws_f(m, "1.0" as *u8), ws_sd_tilt(m, "sz" as *u8, "gz" as *u8, SD_RIPPLE_DZ)), T_V3F))) 58 // light: the gnd() Lambert on the tilted normal (level 1.0, lee floor 0.42), then wet darkening 59 ws_st(m, f, sir_let(m, "cp" as *u8, T_F32, ws_c2(m, "max" as *u8, ws_c2(m, "dot" as *u8, ws_sd_v3(m, "pn" as *u8), ws_sd_v3(m, "sund" as *u8), T_F32), ws_f(m, "0.0" as *u8), T_F32))) 60 ws_st(m, f, sir_let(m, "cf" as *u8, T_F32, ws_c2(m, "max" as *u8, ws_sx(m, "sund" as *u8, T_V3F, "y" as *u8, T_F32), ws_f(m, "0.001" as *u8), T_F32))) 61 let span: i64 = ws_bin(m, "-" as *u8, ws_f(m, "1.0" as *u8), ws_f(m, "0.42" as *u8), T_F32) 62 ws_st(m, f, sir_let(m, "lp" as *u8, T_F32, ws_c2(m, "min" as *u8, ws_bin(m, "+" as *u8, ws_f(m, "0.42" as *u8), ws_bin(m, "*" as *u8, span, ws_bin(m, "/" as *u8, ws_sd_f(m, "cp" as *u8), ws_sd_f(m, "cf" as *u8), T_F32), T_F32), T_F32), ws_f(m, "1.0" as *u8), T_F32))) 63 ws_st(m, f, sir_let(m, "lw" as *u8, T_F32, ws_bin(m, "*" as *u8, ws_sd_f(m, "lp" as *u8), ws_c3(m, "mix" as *u8, ws_f(m, "1.0" as *u8), ws_f(m, SD_WET_DARK), ws_sd_f(m, "wet" as *u8), T_F32), T_F32))) 64 // specular: the film's Blinn lobe and Fresnel sky sheen inside the band, quartz glints on dry facets 65 ws_st(m, f, sir_let(m, "hv" as *u8, T_V3F, ws_c1(m, "normalize" as *u8, ws_bin(m, "-" as *u8, ws_sd_v3(m, "sund" as *u8), ws_sd_v3(m, "rd" as *u8), T_V3F), T_V3F))) 66 ws_st(m, f, sir_let(m, "fr" as *u8, T_F32, ws_c2(m, "pow" as *u8, ws_bin(m, "-" as *u8, ws_f(m, "1.0" as *u8), ws_sd_f(m, "ndv" as *u8), T_F32), ws_f(m, "5.0" as *u8), T_F32))) 67 ws_st(m, f, sir_let(m, "film" as *u8, T_F32, ws_bin(m, "*" as *u8, ws_bin(m, "*" as *u8, ws_sd_f(m, "wet" as *u8), ws_c2(m, "pow" as *u8, ws_c2(m, "max" as *u8, ws_c2(m, "dot" as *u8, ws_sd_v3(m, "pn" as *u8), ws_sd_v3(m, "hv" as *u8), T_F32), ws_f(m, "0.0" as *u8), T_F32), ws_f(m, SD_FILM_POW), T_F32), T_F32), ws_f(m, SD_FILM_GAIN), T_F32))) 68 ws_st(m, f, sir_let(m, "sheen" as *u8, T_F32, ws_bin(m, "*" as *u8, ws_bin(m, "*" as *u8, ws_sd_f(m, "wet" as *u8), ws_sd_f(m, "fr" as *u8), T_F32), ws_f(m, SD_SHEEN_GAIN), T_F32))) 69 ws_st(m, f, sir_let(m, "gn" as *u8, T_V3F, ws_c1(m, "normalize" as *u8, ws_v3(m, ws_sd_f(m, "gx" as *u8), ws_f(m, "1.0" as *u8), ws_sd_f(m, "gz" as *u8)), T_V3F))) 70 ws_st(m, f, sir_var(m, "glint" as *u8, T_F32, ws_f(m, "0.0" as *u8))) 71 let gl: i64 = ws_set(m, ws_id(m, "glint" as *u8, T_F32), ws_bin(m, "*" as *u8, ws_bin(m, "*" as *u8, ws_sd_f(m, "gam" as *u8), ws_c2(m, "pow" as *u8, ws_c2(m, "max" as *u8, ws_c2(m, "dot" as *u8, ws_sd_v3(m, "gn" as *u8), ws_sd_v3(m, "hv" as *u8), T_F32), ws_f(m, "0.0" as *u8), T_F32), ws_f(m, SD_GLINT_POW), T_F32), T_F32), ws_f(m, SD_GLINT_GAIN), T_F32)) 72 ws_st(m, f, ws_if(m, ws_cmp(m, ">" as *u8, ws_sd_f(m, "g0" as *u8), ws_f(m, SD_GLINT_FRAC)), gl, 0)) 73 // x = light, y = specular: the sun terms scaled by the sun flag, the sheen is the sky's and stays 74 let sunspec: i64 = ws_bin(m, "*" as *u8, ws_sd_f(m, "sun" as *u8), ws_bin(m, "+" as *u8, ws_sd_f(m, "film" as *u8), ws_sd_f(m, "glint" as *u8), T_F32), T_F32) 75 ws_st(m, f, ws_ret(m, ws_v2(m, ws_sd_f(m, "lw" as *u8), ws_bin(m, "+" as *u8, ws_sd_f(m, "sheen" as *u8), sunspec, T_F32)))) 76 return f 77} 78 79func shsrc_world_sand_t137(m: *i64) -> i64 { 80 ws_world_uniforms_raw(m) 81 ws_world_privates(m) 82 sir_texture(m, "tV" as *u8, T_TEX3U) 83 sir_texture(m, "tH" as *u8, T_TEX2F) // GE53: the surface field, one f32 height per column (r32float 128x128), uploaded from the sim's hq block 84 let hty: i64 = sir_struct_ty(ws_struct_hit(m)) 85 ws_fn_rgb9(m) 86 ws_fn_upk(m) 87 ws_fn_vx(m) 88 ws_fn_h21(m) 89 ws_fn_h31(m) 90 ws_fn_vn3(m) // PG22: the cloud volume's noise, density and march -- after h31, before sky which calls cld3 91 ws_fn_cvol(m) 92 ws_fn_csun(m) 93 ws_fn_cld3(m) 94 ws_fn_pal9(m) 95 ws_fn_sky(m) 96 ws_fn_hq(m) 97 ws_fn_surf(m) 98 ws_fn_terrain(m) 99 ws_fn_smarch(m) 100 ws_fn_gnd(m) 101 ws_fn_sand_t137(m) // GR27: after surf, h21, vx and gnd (GLSL declares before use), before shade which calls it 102 ws_fn_march(m, hty) 103 ws_fn_scene_hit(m, hty) 104 ws_fn_shade(m, hty) 105 return ws_fn_fs(m, hty) 106}