code wiki / audio

topic: audio

50 modules sharing the audio name family (derived from the tree's prefix discipline).

The 'audio' topic family in the Nishi sovereign ecosystem focuses on processing, synthesizing, and converting audio content within a modular, self-contained architecture. Modules like nx_audio_bark generate animal vocalizations through source-filter synthesis, nx_audio_binaural_beats produces binaural beats for auditory stimulation, and nx_audio_book transforms audiobooks into Nishi format. These modules collectively support a range of audio functions from synthesis to encoding, ensuring compatibility and sovereignty across the ecosystem.

auto-narrated by the local model from this topic's module headers; links verified against the wiki index.

narrated overview -- maintained by the narration lane, module links verified against this wiki.

moduledescriptionlinesfuncs
nx_audio_bark.nxdog BARK + GROWL via SOURCE-FILTER synthesis, COMPOSED from the canonical engine (operator14311
nx_audio_beats_variants.nxgenerate a SET of binaural-beat tracks (operator: "generate new options if they669
nx_audio_binaural_beats.nxbinaural BEATS generator (operator 2026-06-23: s-class audio ecosystem + s-class889
nx_audio_book.nxSOVEREIGN audiobook/audio (MP3 + ID3v2) -> Nishi format. Operator goal: liberate purchased10513
nx_audio_bowl.nxCAP MODAL-OBJECT-SYNTH + BINAURAL-HRTF (operator 2026-06-23: "generate copper cups like1538
nx_audio_capture.nxabstract audio-capture backend + null impl.13213
nx_audio_census.nxSOVEREIGN coverage census for the S-CLASS AUDIO ECOSYSTEM "omnivoice" (operator 2026-06-23:11712
nx_audio_codec_pack.nxprove the WHOLE /listen audio set runs through OUR OWN lossless codec (operator827
nx_audio_critters.nxDOG-TEST sweep sounds (squeak / chirp / whistle), COMPOSED from the canonical audio10611
nx_audio_demo_test.nxINTEGRATION gate: the 4 audio rungs compose into the594
nx_audio_dred.nxDEEP REDUNDANCY for voice, the keystone for surviving bursty mobile packet loss WITHOUT a404
nx_audio_dred_gate.nxproves + MEASURES the deep-redundancy keystone (nx_audio_dred): a K-frame redundancy tail553
nx_audio_enhance.nxsovereign AUDIO ENHANCEMENT for the call mic path: AGC (auto gain control -> boosts a806
nx_audio_enhance_gate.nxproves + MEASURES sovereign audio enhancement (nx_audio_enhance), the bad-mic fix.734
nx_audio_fx.nxSOVEREIGN AUDIO ENGINE rung R5: effects (filter + delay).342
nx_audio_fx_test.nxKAT gate for sovereign FX (audio R5): low-pass + delay.594
nx_audio_gate.nxend-to-end gate for AUDIO liberation into the omni .nmz (@kind=audio):867
nx_audio_gate_proof_test.nxprove the /audio protection DETERMINISTICALLY.684
nx_audio_lossless_gate.nxMEASURES the two audio-SOTA claims the operator named ("audio where its1097
nx_audio_mix.nxSOVEREIGN AUDIO ENGINE, rung R0: the PCM mixer atom.584
nx_audio_mix_test.nxKAT gate for the sovereign PCM mixer atom (audio R0).714
nx_audio_osc.nxSOVEREIGN AUDIO ENGINE rung R3: oscillators (synth source).1019
nx_audio_osc_test.nxKAT gate for sovereign oscillators (audio R3).564
nx_audio_pan.nxSOVEREIGN AUDIO ENGINE rung R2: stereo + constant-power pan.433
nx_audio_pan_test.nxKAT gate for sovereign stereo/constant-power pan (R2).724
nx_audio_pcm.nx8-bit PCM audio buffer + DSP helpers.1556
nx_audio_pcm_test.nxsmoke for nx_audio_pcm.711
nx_audio_playback.nxabstract audio-playback backend + null impl.18017
nx_audio_render.nxSOVEREIGN ZERO-JS audiobook player PAGE (rung 1 of SC33-37). Operator's correction: the10211
nx_audio_render_gate.nxgate for the zero-JS audiobook player (SC33-37 rung 1):696
nx_audio_resample.nxSOVEREIGN AUDIO ENGINE rung R1: sample-rate conversion.412
nx_audio_resample_test.nxKAT gate for the sovereign resampler (audio R1).644
nx_audio_scene_quality.nxaudio-scene quality grader.2888
nx_audio_serve.nxthe SOVEREIGN audiobook player BRAIN (SC34/35/37), server-side Nishi code (operator: the18613
nx_audio_serve_gate.nxgate for the audiobook player BRAIN (SC34/35/37, server-side Nishi code). Sets up a968
nx_audio_session.nxconcrete audio-session subtype.27816
nx_audio_sfx.nxSOVEREIGN AUDIO ENGINE: a game SFX library.1137
nx_audio_sfx_test.nxKAT gate for the sovereign SFX library.787
nx_audio_sfx_web.nxsovereign WEB-AUDIO SFX module: emits a self-contained795
nx_audio_sfx_web_test.nxKAT gate: the web SFX module exposes all 4 play665
nx_audio_song_test.nxMUSICAL artifact: render a C-major arpeggio (3 sine705
nx_audio_spatial.nxSOVEREIGN AUDIO ENGINE rung R6: 3D positional audio.341
nx_audio_spatial_test.nxKAT gate for sovereign isqrt + 3D positional audio.654
nx_audio_synth.nxSOVEREIGN AUDIO ENGINE rung R3b: sine + ADSR envelope.592
nx_audio_synth_test.nxKAT gate for sine + ADSR (audio R3b).544
nx_audio_wav.nxSOVEREIGN AUDIO ENGINE rung R4: render to a real .wav file.766
nx_audio_wav_test.nxKAT gate for the sovereign WAV writer (audio R4).705
nx_audio_web.nxAUDIO ENGINE -> WEB bridge: emit an HTML page that PLAYS a573
nx_audio_web_test.nxKAT gate: the audio->web bridge emits a valid HTML page625
nx_audio_wire_exceed.nxR3: MEASURED audio-codec head-to-head, closing the census's1206