code wiki / _hdl_build / _tac_laststand.nx

_tac_laststand.nx

buildroot/runtime/_hdl_build/_tac_laststand.nx

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AUTHORED BY nx_tactics_emit from a data tactics game-spec -- per-game module over nx_tactics_engine_lib

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_tactics_engine_lib.nx _tac_laststand.nx

imports: nx_syscalls.nxnx_tactics_engine_lib.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap teng_run sys_mmap ↻ term_raw_on sys_ioctl teng_init teng_build teng_cell_set teng_rng teng_cell_get teng_nunits teng_place_unit teng_rng ↻ teng_cell_get ↻ teng_unit_at teng_nunits ↻ teng_first_player teng_nunits ↻ teng_render sys_mmap ↻ bput_clear bputc bput bput ↻ bputn bputc ↻ sys_mmap ↻ teng_team_alive teng_nunits ↻ bputc ↻ teng_draw_cell teng_unit_at ↻ bput_bg bputc ↻ bput ↻ bputn ↻ bput_fg bputc ↻ bput ↻

structs

none

consts

none

functions

4func main() -> i64