code wiki / _hdl_build / nx_aa_gate.nx
nx_aa_gate.nx
buildroot/runtime/_hdl_build/nx_aa_gate.nx
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nx_aa_gate.nx -- ★F3 ANTI-ALIASING (SSAA 2x): render at 2x + box-downsample -> smooth edges. T1 AA replaces HARD
bg->object edge transitions with soft gradients (far fewer hard transitions). T2 determinism. T3 gallery (aliased | AA).
license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_png.nxnx_trimesh.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 23 | const BG: i64 = 24 + 26*256 + 34*65536 |
| 24 | const W: i64 = 280 |
| 25 | const H: i64 = 300 |
functions
| 8 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 9 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 10 | func clearfb(fb: *i64, n: i64, c: i64) -> i64 { var i: i64=0; while i<n { fb[i]=c; i=i+1 } return 0 } called by 1: main |
| 11 | func sum3(p: i64) -> i64 { return (p&255) + ((p>>8)&255) + ((p>>16)&255) } called by 1: hardtrans |
| 13 | func hardtrans(fb: *i64, W: i64, H: i64, bg: i64) -> i64 |
| 27 | func main() -> i64 |