code wiki / _hdl_build / nx_anim_gate.nx
nx_anim_gate.nx
buildroot/runtime/_hdl_build/nx_anim_gate.nx
about
nx_anim_gate.nx -- proves the per-frame render LOOP (basis of real-time): render the world at 4 yaw angles
(a 90deg sweep) by varying the spec's camera, composite into one 2x2 contact sheet. Same render_world, just a
loop over frames -> motion. Reuses nx_voxel_world (no new render code). exit 0 = rendered. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_voxel_world.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 7 | const SW: i64 = 640 |
| 8 | const SH: i64 = 480 |
functions
| 10 | func mk(seed: i64, n: i64, water: i64, maxh: i64, latsp: i64, |
| 17 | func put_u32le(b: *u8, o: i64, v: i64) -> i64 called by 1: write_sheet |
| 24 | func write_sheet(fb: *i64, path: *u8) -> i64 |
| 60 | func main() -> i64 |