code wiki / _hdl_build / nx_arcade_hud_gate.nx
nx_arcade_hud_gate.nx
buildroot/runtime/_hdl_build/nx_arcade_hud_gate.nx
dependencies 4 imports · 0 importers
imports: nx_gate_base.nxnx_syscalls.nxnx_wasm_arcade.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 13 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 15 | func pn(v0: i64) -> i64 { var v: i64=v0; if v<0 { let m: *u8=sys_mmap(8); m[0]=45 as u8; sys_write(1,m,1); v=0-v } let b: *u8=sys_mmap(24); var k: i64=0; if v==0 {b[0]=48;k=1} while v>0 {b[k]=(48+(v%10)) as u8; v=v/10; k=k+1} let o: *u8=sys_mmap(24); var j: i64=0; while j<k {o[j]=b[k-1-j];j=j+1} sys_write(1,o,k); return 0 } |
| 16 | func chk(cond: i64, label: *u8, pass: *i64) -> i64 |
| 22 | func is_nw(px: i64) -> i64 |
| 29 | func count_nw(fb: *i64, fbw: i64, x0: i64, y0: i64, x1: i64, y1: i64) -> i64 |
| 40 | func main() -> i64 |