code wiki / _hdl_build / nx_authorgame_gate.nx
nx_authorgame_gate.nx
buildroot/runtime/_hdl_build/nx_authorgame_gate.nx
about
nx_authorgame_gate.nx -- ★AUTHORING, CONTENT TYPE 3: describe a GAME -> a real PLAYABLE BROWSER GAME (the closest
Orca analog: "describe a mod, get it built"). Integration, not new code: the NL front-end (nx_authorgen) maps the
description to difficulty params, and the EXISTING emitter (nx_game_web_emit.emit_arcade) writes the playable
canvas+JS game. T1 "an easy collect game" -> emitted HTML has the easy params + is playable-shaped. T2 "a hard
arcade game" -> harder params (causal). T3 the artifact is a REAL game (canvas + keydown + win logic), not a stub.
T4 refusal. T5 determinism. T6 showcase game for live deploy. license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_authorgen.nxnx_game_web_emit.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 11 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 12 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 13 | func gslen(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} return n } called by 1: has |
| 14 | func has(buf: *u8, n: i64, needle: *u8) -> i64 |
| 27 | func author_game(text: *u8, path: *u8) -> i64 |
| 37 | func main() -> i64 |