code wiki / _hdl_build / nx_authorgame_gate.nx

nx_authorgame_gate.nx

buildroot/runtime/_hdl_build/nx_authorgame_gate.nx

6653 B110 linesdepth 5pulls 9 transitivereach 0 importersview sourcekind gate/proof
docsdependenciesstructsconstsfunctions

about

nx_authorgame_gate.nx -- ★AUTHORING, CONTENT TYPE 3: describe a GAME -> a real PLAYABLE BROWSER GAME (the closest Orca analog: "describe a mod, get it built"). Integration, not new code: the NL front-end (nx_authorgen) maps the description to difficulty params, and the EXISTING emitter (nx_game_web_emit.emit_arcade) writes the playable canvas+JS game. T1 "an easy collect game" -> emitted HTML has the easy params + is playable-shaped. T2 "a hard arcade game" -> harder params (causal). T3 the artifact is a REAL game (canvas + keydown + win logic), not a stub. T4 refusal. T5 determinism. T6 showcase game for live deploy. license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_authorgen.nx nx_game_web_emit.nx nx_authorgame_gate.nx

imports: nx_syscalls.nxnx_authorgen.nxnx_game_web_emit.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap author_game ag_parse gen_defaults ag_slen ag_has ag_slen ↻ ag_lc gen_set_earlen gen_set_armpairs gen_set_horns gen_set_tail wp_init wp_set_temp_bias wp_set_mount_scale wp_set_cont_bias ag_kind emit_arcade sys_openat_wr p_w sys_write ↻ p_wn sys_mmap ↻ sys_write ↻ sys_close ag_game_gw ag_game_gh ag_game_ng ag_game_nh ag_game_seed sys_mmap ↻ sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close ↻

structs

none

consts

none

functions

11func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
12func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
13func gslen(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} return n }
called by 1: has
14func has(buf: *u8, n: i64, needle: *u8) -> i64
called by 1: main calls 1: gslen
27func author_game(text: *u8, path: *u8) -> i64
37func main() -> i64