code wiki / _hdl_build / nx_bodyatlas_explorer.nx

nx_bodyatlas_explorer.nx

buildroot/runtime/_hdl_build/nx_bodyatlas_explorer.nx

12860 B148 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind tooltopic bodyatlas
docsdependenciesstructsconstsfunctions

about

nx_bodyatlas_explorer.nx -- ★the LIVE interactive holistic-being viewer (zygotebody.com peel + sloyd.ai parametric), sovereign. Bakes a 20-cell sprite sheet (peel sequence + parametric bodies + per-system spotlight + a 3/4 hero) and emits an interactive page: a PEEL slider (skin->muscle->skeleton+viscera->organs->skeleton->circ->resp->nervous), a PARAMETRIC row (default/heavy/female/tall), a SPOTLIGHT-a-system control with a named-parts legend, and the real banked-grounded census bytes embedded. One PNG + one HTML -> published under /humans. license_tier: ORIGINAL

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_bodyatlas.nx nx_bodyatlas_explorer.nx

imports: nx_syscalls.nxnx_png.nxnx_bodyatlas.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap atlas_build ba_add sys_mmap ↻ ba_axis_x ba_ax_defaults ba_is_arm ba_is_leg ba_axis_y ba_ax_defaults ↻ ba_is_arm ↻ ba_knee_y ba_ax_defaults ↻ ba_max it_sin4096 it_cos4096 it_sin4096 ↻ ba_rig_setup sys_mmap ↻ ba_ax_defaults ↻ ba_nin atlas_sync_pose it_sin4096 ↻ it_cos4096 ↻ sys_mmap ↻ ba_fwd_fk atlas_pose atlas_sync_pose ↻ atlas_render it_sin4096 ↻ it_cos4096 ↻ ba_isqrt ba_sdf ba_part_sdf ba_isqrt ↻ ba_min ba_smin

structs

none

consts

9const K_MAGIC_524288: i64 = 524288
15const CW: i64 = 208
16const CH: i64 = 368
17const COLS: i64 = 4
18const ROWS: i64 = 6
19const POSE: i64 = 2000
20const HERO: i64 = 5200
21const SIDE: i64 = 5000 // near-side yaw so posed limb swing reads

functions

11func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
12func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
13func ocat(o: *u8, at: i64, s: *u8) -> i64 { var i: i64=0; var a: i64=at; while s[i]!=(0 as u8){o[a]=s[i]; a=a+1; i=i+1} return a }
called by 1: main
23func main() -> i64