code wiki / _hdl_build / nx_bodyatlas_explorer.nx
nx_bodyatlas_explorer.nx
buildroot/runtime/_hdl_build/nx_bodyatlas_explorer.nx
about
nx_bodyatlas_explorer.nx -- ★the LIVE interactive holistic-being viewer (zygotebody.com peel + sloyd.ai parametric),
sovereign. Bakes a 20-cell sprite sheet (peel sequence + parametric bodies + per-system spotlight + a 3/4 hero) and
emits an interactive page: a PEEL slider (skin->muscle->skeleton+viscera->organs->skeleton->circ->resp->nervous), a
PARAMETRIC row (default/heavy/female/tall), a SPOTLIGHT-a-system control with a named-parts legend, and the real
banked-grounded census bytes embedded. One PNG + one HTML -> published under /humans. license_tier: ORIGINAL
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_png.nxnx_bodyatlas.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 9 | const K_MAGIC_524288: i64 = 524288 |
| 15 | const CW: i64 = 208 |
| 16 | const CH: i64 = 368 |
| 17 | const COLS: i64 = 4 |
| 18 | const ROWS: i64 = 6 |
| 19 | const POSE: i64 = 2000 |
| 20 | const HERO: i64 = 5200 |
| 21 | const SIDE: i64 = 5000 // near-side yaw so posed limb swing reads |
functions
| 11 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 12 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 13 | func ocat(o: *u8, at: i64, s: *u8) -> i64 { var i: i64=0; var a: i64=at; while s[i]!=(0 as u8){o[a]=s[i]; a=a+1; i=i+1} return a } called by 1: main |
| 23 | func main() -> i64 |