code wiki / _hdl_build / nx_bodyatlas_mesh_gate.nx

nx_bodyatlas_mesh_gate.nx

buildroot/runtime/_hdl_build/nx_bodyatlas_mesh_gate.nx

7417 B140 linesdepth 5pulls 11 transitivereach 0 importersview sourcekind gate/prooftopic bodyatlas
docsdependenciesstructsconstsfunctions

about

nx_bodyatlas_mesh_gate.nx -- ★MESHED ANATOMY with per-part MATERIAL colours (next ladder rung: the meshed being was one skin colour; the being is HOLISTIC, so colour the mesh by anatomy). Polygonize a system-mask SDF (surface nets) then colour each vertex by its NEAREST part -> a real triangle-mesh cutaway: ivory skeleton + coloured organs, smooth. T1 skin mesh renders. T2 ★skeleton+viscera mesh has MULTIPLE materials (ivory bone AND red/pink organs both present). T3 determinism. T4 gallery -> knowledge/nx_bodyatlas_mesh.png (skin mesh | anatomy mesh flat | anatomy mesh coloured). license_tier: ORIGINAL expect_exit: 0

dependencies 6 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_gate_verdict.nx nx_trimesh.nx nx_isosurf.nx nx_bodyatlas.nx nx_bodyatlas_mesh_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_gate_verdict.nxnx_trimesh.nxnx_isosurf.nxnx_bodyatlas.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap nxa_die sys_write ↻ sys_exit nxa_lock_take nxa_lock_addr sys_write ↻ nxa_lock_give nxa_lock_addr ↻ nxa_report_overrun sys_write ↻ nxa_dump_printable sys_write ↻ nxa_dump_sizes sys_write ↻ atlas_build ba_add sys_mmap ↻ ba_axis_x ba_ax_defaults ba_is_arm ba_is_leg ba_axis_y ba_ax_defaults ↻ ba_is_arm ↻ ba_knee_y ba_ax_defaults ↻ ba_max it_sin4096 it_cos4096 it_sin4096 ↻ ba_rig_setup sys_mmap ↻ ba_ax_defaults ↻ ba_nin atlas_sync_pose it_sin4096 ↻

structs

none

consts

23const BG: i64 = 24 + 26*256 + 34*65536
24const W: i64 = 300
25const H: i64 = 460
26const GX: i64 = 32
27const GY: i64 = 110
28const GZ: i64 = 20
29const GC: i64 = 18
30const OX: i64 = 0-288
31const OY: i64 = 0-990
32const OZ: i64 = 0-180

functions

14func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
15func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
16func clearfb(fb: *i64, n: i64, c: i64) -> i64 { var i: i64=0; while i<n { fb[i]=c; i=i+1 } return 0 }
called by 1: main
17func filled(fb: *i64, n: i64, bg: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { if fb[i]!=bg { c=c+1 } i=i+1 } return c }
called by 1: main
19func reddish(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let p: i64=fb[i]; let r: i64=p&255; let g: i64=(p>>8)&255; let b: i64=(p>>16)&255; if r>g+25 { if r>b+25 { c=c+1 } } i=i+1 } return c }
called by 1: main
21func pale(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let p: i64=fb[i]; let r: i64=p&255; let g: i64=(p>>8)&255; let b: i64=(p>>16)&255; if r>140 { if g>130 { if b>110 { c=c+1 } } } i=i+1 } return c }
36func fill_grid(mask: i64) -> i64
called by 1: main calls 1: ba_sdf
54func color_by_part(mask: i64) -> i64
67func main() -> i64