code wiki / _hdl_build / nx_bodyatlas_mesh_gate.nx

nx_bodyatlas_mesh_gate.nx

buildroot/runtime/_hdl_build/nx_bodyatlas_mesh_gate.nx

7599 B137 linesdepth 4pulls 8 transitivereach 0 importersview sourcekind gate/prooftopic bodyatlas
docsdependenciesstructsconstsfunctions

about

nx_bodyatlas_mesh_gate.nx -- ★MESHED ANATOMY with per-part MATERIAL colours (next ladder rung: the meshed being was one skin colour; the being is HOLISTIC, so colour the mesh by anatomy). Polygonize a system-mask SDF (surface nets) then colour each vertex by its NEAREST part -> a real triangle-mesh cutaway: ivory skeleton + coloured organs, smooth. T1 skin mesh renders. T2 ★skeleton+viscera mesh has MULTIPLE materials (ivory bone AND red/pink organs both present). T3 determinism. T4 gallery -> knowledge/nx_bodyatlas_mesh.png (skin mesh | anatomy mesh flat | anatomy mesh coloured). license_tier: ORIGINAL expect_exit: 0

dependencies 5 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_trimesh.nx nx_isosurf.nx nx_bodyatlas.nx nx_bodyatlas_mesh_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_trimesh.nxnx_isosurf.nxnx_bodyatlas.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap atlas_build ba_add sys_mmap ↻ ba_axis_x ba_ax_defaults ba_is_arm ba_is_leg ba_axis_y ba_ax_defaults ↻ ba_is_arm ↻ ba_knee_y ba_ax_defaults ↻ ba_max it_sin4096 it_cos4096 it_sin4096 ↻ ba_rig_setup sys_mmap ↻ ba_ax_defaults ↻ ba_nin atlas_sync_pose it_sin4096 ↻ it_cos4096 ↻ sys_mmap ↻ ba_fwd_fk atlas_pose atlas_sync_pose ↻ atlas_sync_pose ↻ fill_grid ba_sdf ba_part_sdf ba_isqrt ba_min ba_smin tm_reset sys_mmap ↻

structs

none

consts

22const BG: i64 = 24 + 26*256 + 34*65536
23const W: i64 = 300
24const H: i64 = 460
25const GX: i64 = 32
26const GY: i64 = 110
27const GZ: i64 = 20
28const GC: i64 = 18
29const OX: i64 = 0-288
30const OY: i64 = 0-990
31const OZ: i64 = 0-180

functions

13func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
14func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
15func clearfb(fb: *i64, n: i64, c: i64) -> i64 { var i: i64=0; while i<n { fb[i]=c; i=i+1 } return 0 }
called by 1: main
16func filled(fb: *i64, n: i64, bg: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { if fb[i]!=bg { c=c+1 } i=i+1 } return c }
called by 1: main
18func reddish(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let p: i64=fb[i]; let r: i64=p&255; let g: i64=(p>>8)&255; let b: i64=(p>>16)&255; if r>g+25 { if r>b+25 { c=c+1 } } i=i+1 } return c }
called by 1: main
20func pale(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let p: i64=fb[i]; let r: i64=p&255; let g: i64=(p>>8)&255; let b: i64=(p>>16)&255; if r>140 { if g>130 { if b>110 { c=c+1 } } } i=i+1 } return c }
35func fill_grid(mask: i64) -> i64
called by 1: main calls 1: ba_sdf
53func color_by_part(mask: i64) -> i64
66func main() -> i64