code wiki / _hdl_build / nx_camera_anim_gate.nx
nx_camera_anim_gate.nx
buildroot/runtime/_hdl_build/nx_camera_anim_gate.nx
about
nx_camera_anim_gate.nx -- ★R4 of the Infinigen ladder: CAMERA RIG + ANIMATION + EXACT OPTICAL-FLOW GT (fills
the animation GAP and CLOSES the R2 flow residual). A positionable/aimable camera (cam=[dx,dy,dz,yaw]) renders
distinct frames = a trajectory; because our renderer KNOWS every pixel's 3D world point (ray*depth), reprojecting
it through the next camera yields DENSE, EXACT optical flow -- the label real footage can't give and Infinigen's
data is prized for. Two world renders (survives the box).
T1 CAMERA RIG: two cam poses render substantially different frames (a real move, not a terrain reseed)
T2 ★EXACT FLOW + PARALLAX: reproject A's world points through cam B -> dense flow; high coverage; COHERENT
(neighbour flow similar); ★NEAR terrain flows MORE than FAR (parallax = the flow encodes 3D, the killer check)
T3 WARP PROOF: A sampled at the flowed location matches real B far better than the no-flow baseline (the flow
lands on the same surface) + panel knowledge/nx_flow_panel.png (frameA | flow-vis | warped | realB)
license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_png.nxnx_worldgen.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 16 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 17 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 18 | func iabs(v: i64) -> i64 { if v<0 { return 0-v } return v } called by 1: main |
| 19 | func cL1(a: i64, b: i64) -> i64 { var s: i64=(a&255)-(b&255); if s<0{s=0-s} var g: i64=((a>>8)&255)-((b>>8)&255); if g<0{g=0-g} var c: i64=((a>>16)&255)-((b>>16)&255); if c<0{c=0-c} return s+g+c } called by 1: main |
| 21 | func main() -> i64 |