code wiki / _hdl_build / nx_census_uiaudit.nx
nx_census_uiaudit.nx
buildroot/runtime/_hdl_build/nx_census_uiaudit.nx
about
nx_census_uiaudit.nx -- THE INSTRUMENT AUDIT (operator 2026-07-09: "censuses avoid UI features -> false SOTA
signals, worst in games"). Scans runtime/_hdl_build for *census*.nx sources; each is classified:
UI-AXES-PRESENT : carries the U-axes block (U1 visual / U2 interaction / U3 info-design / U4 polish)
FLAGGED : subject is a PRODUCT SURFACE (game/viewer/hub/site/office/browser/ui/lab/player/video)
but NO U-axes -> its SOTA/parity numbers are suspect (presence-not-product bias)
BACKEND-OK : no user-facing surface (codec/solver/parser class) -> U-axes not required
The flag board IS the review deliverable; each FLAGGED census = an upgrade work item (games first).
expect_exit: 0 license_tier: ORIGINAL
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 10 | const K_MAGIC_4096: i64 = 4096 |
| 11 | const K_MAGIC_262144: i64 = 262144 |
| 12 | const K_MAGIC_1048576: i64 = 1048576 |
functions
| 14 | func ua_w(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 15 | func ua_n(v: i64) -> i64 |
| 29 | func ua_find(buf: *u8, n: i64, pat: *u8) -> i64 |
| 45 | func ua_nfind(name: *u8, pat: *u8) -> i64 |
| 50 | func ua_tooth(name: *u8, pass: i64, fails: *i64) -> i64 |
| 58 | func ua_is_surface(buf: *u8, n: i64) -> i64 |
| 75 | func ua_has_uaxes(buf: *u8, n: i64) -> i64 |
| 82 | func main() -> i64 |