code wiki / _hdl_build / nx_char_asset_gate.nx
nx_char_asset_gate.nx
buildroot/runtime/_hdl_build/nx_char_asset_gate.nx
about
nx_char_asset_gate.nx -- the operator's full ask ENFORCED: license a nude model (graded standard->explicit),
deliver into nude-art-modeling coaching / games, and add layers (armor/clothing) that set the delivered tier.
Proves the tier+use matrix via the gate, and the REAL wired glTF export (mesh) for an allowed case + a refused
case. expect_exit:0 license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_char_asset.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 8 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 9 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 10 | func yn(v: i64) -> i64 { if v==1 { hw("ALLOW" as *u8) } else { hw("REFUSE" as *u8) } return 0 } |
| 11 | func is_glb(path: *u8) -> i64 |
| 19 | func row(rec: *i64, label: *u8, outfit: i64, explicit: i64, uses: i64, now: i64, want: i64, fp: *i64) -> i64 |
| 26 | func main() -> i64 |