code wiki / _hdl_build / nx_char_custom_gate.nx
nx_char_custom_gate.nx
buildroot/runtime/_hdl_build/nx_char_custom_gate.nx
about
nx_char_custom_gate.nx -- the extended customization layers (operator: body paint / piercings / jewelry, "really
layer and change things"). A base + [body-paint + navel piercing + belt] composes; the body paint recolors a
body region (green arms) and the piercing+belt add worn geometry. Proves the new LT_BODYPAINT / LT_PIERCING types
apply and render. Emits knowledge/synth_custom.png. expect_exit:0 license_tier: ORIGINAL
dependencies 6 imports · 0 importers
imports: nx_syscalls.nxnx_sdfrender.nxnx_assetvariant.nxnx_body_figure.nxnx_char_layers.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 15 | const CW: i64 = 144 |
| 16 | const CH: i64 = 132 |
| 17 | const CFOCAL: i64 = 150 |
functions
| 12 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 13 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 19 | func c_render(base: i64, fb: *i64) -> i64 |
| 39 | func count_green(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let col: i64=fb[i]; let r: i64=col&255; let g: i64=(col>>8)&255; let b: i64=(col>>16)&255; if g>r+20 { if g>b+15 { if g>80 { c=c+1 } } } i=i+1 } return c } called by 1: main |
| 41 | func main() -> i64 |