code wiki / _hdl_build / nx_char_layers_gate.nx

nx_char_layers_gate.nx

buildroot/runtime/_hdl_build/nx_char_layers_gate.nx

4511 B76 linesdepth 5pulls 10 transitivereach 0 importersview sourcekind gate/prooftopic char
docsdependenciesstructsconstsfunctions

about

nx_char_layers_gate.nx -- the LAYER STACK proven: a nude base + [tunic + belt + hat] composes into one clothed character, all layers rendering, on the photoreal shader. Proves (T1) the stack adds each layer's parts, (T2) multiple layer materials render (crimson cloth from tunic+hat, steel from the belt), (T3) the stack reads as a covering outfit (delivered tier = clothed). Emits knowledge/synth_layered.png. expect_exit:0 ORIGINAL

dependencies 6 imports · 0 importers

nx_syscalls.nx nx_sdfrender.nx nx_assetvariant.nx nx_body_figure.nx nx_char_layers.nx nx_png.nx nx_char_layers_gate.nx

imports: nx_syscalls.nxnx_sdfrender.nxnx_assetvariant.nxnx_body_figure.nxnx_char_layers.nxnx_png.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sdf_bytes av_build sys_mmap ↻ av_base_human av_p av_base_wolf av_p ↻ av_base_goblin av_p ↻ av_slot_head av_p ↻ av_slot_ears av_p ↻ av_slot_tail av_p ↻ sdf_clear_ops figure_apply fig_scale char_layers_apply outfit_apply of_part sdf_set_mat sdf_set_op acc_apply of_part ↻ pierce_apply of_part ↻ bodypaint_apply sdf_set_mat ↻ bodyhair_apply bh_region sdf_set_mat ↻ hairstyle_apply of_part ↻ pn sys_mmap ↻

structs

none

consts

15const LGW: i64 = 144
16const LGH: i64 = 132
17const LGFOCAL: i64 = 150

functions

12func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
13func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
19func lg_render(base: i64, fb: *i64) -> i64
39func count_crimson(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let col: i64=fb[i]; let r: i64=col&255; let g: i64=(col>>8)&255; let b: i64=(col>>16)&255; if r>g+55 { if r>b+45 { c=c+1 } } i=i+1 } return c }
called by 1: main
40func count_steel(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let col: i64=fb[i]; let r: i64=col&255; let g: i64=(col>>8)&255; let b: i64=(col>>16)&255; if r>95 { if g>95 { if b>95 { var d: i64=r-b; if d<0{d=0-d} if d<22 { c=c+1 } } } } i=i+1 } return c }
called by 1: main
42func main() -> i64