code wiki / _hdl_build / nx_char_layers_gate.nx
nx_char_layers_gate.nx
buildroot/runtime/_hdl_build/nx_char_layers_gate.nx
about
nx_char_layers_gate.nx -- the LAYER STACK proven: a nude base + [tunic + belt + hat] composes into one clothed
character, all layers rendering, on the photoreal shader. Proves (T1) the stack adds each layer's parts, (T2)
multiple layer materials render (crimson cloth from tunic+hat, steel from the belt), (T3) the stack reads as a
covering outfit (delivered tier = clothed). Emits knowledge/synth_layered.png. expect_exit:0 ORIGINAL
dependencies 6 imports · 0 importers
imports: nx_syscalls.nxnx_sdfrender.nxnx_assetvariant.nxnx_body_figure.nxnx_char_layers.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 15 | const LGW: i64 = 144 |
| 16 | const LGH: i64 = 132 |
| 17 | const LGFOCAL: i64 = 150 |
functions
| 12 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 13 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 19 | func lg_render(base: i64, fb: *i64) -> i64 |
| 39 | func count_crimson(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let col: i64=fb[i]; let r: i64=col&255; let g: i64=(col>>8)&255; let b: i64=(col>>16)&255; if r>g+55 { if r>b+45 { c=c+1 } } i=i+1 } return c } called by 1: main |
| 40 | func count_steel(fb: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { let col: i64=fb[i]; let r: i64=col&255; let g: i64=(col>>8)&255; let b: i64=(col>>16)&255; if r>95 { if g>95 { if b>95 { var d: i64=r-b; if d<0{d=0-d} if d<22 { c=c+1 } } } } i=i+1 } return c } called by 1: main |
| 42 | func main() -> i64 |