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nx_charlab_wasm_vet.nx
buildroot/runtime/_hdl_build/nx_charlab_wasm_vet.nx
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nx_charlab_wasm_vet.nx -- VET THE SHIPPED CHARLAB BYTES on nx_wasm_vm vs the native twin. Charlab is
ALL-INTEGER (skeleton/IK/regions/render), so the ENTIRE composed surface vets byte-for-byte: 240 scripted
ticks (mouse sweep + breathing toggle + a mid-script RESET) -> both region worlds AND the full rendered
frame IDENTICAL. license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_wasm_charlab.nxnx_wasm_vm.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 8 | const K_MAGIC_803200: i64 = 803200 |
| 9 | const K_MAGIC_810112: i64 = 810112 |
| 10 | const K_MAGIC_6848: i64 = 6848 |
| 11 | const K_MAGIC_614400: i64 = 614400 |
functions
| 13 | func hw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 14 | func pn(v: i64) -> i64 |
| 27 | func main() -> i64 |