code wiki / _hdl_build / nx_comms_depth_census.nx
nx_comms_depth_census.nx
buildroot/runtime/_hdl_build/nx_comms_depth_census.nx
about
nx_comms_depth_census.nx -- the SOTA MAP (operator 2026-07-05: "chat is absolute shit vs Discord/Telegram,
contacts... I wanted state-of-the-art researcher work and we MISSED all of this"). The old comms census
scored PRESENCE ("chat: HAVE" because a chat exists); a leader's chat is ~15 mechanics deep. This census
scores DEPTH per mechanic against the named leader, MECHANICALLY (greps the actual shipped client +
capability organs), in THREE honest tiers -> the tier IS the build cost, so the output is a ranked map:
LIVE (2 pts): users have it now (marker in the deployed app.v2.js)
BUILT (1 pt) : we have the ORGAN/capability, not wired into the product (marker in a runtime organ) = a CHEAP WIRE-UP
GAP (0 pts): we don't have it -> build from the rung up
permille = (2*LIVE + BUILT) / (2*N). NEG-CONTROL: an impossible mechanic MUST score GAP (the checker has teeth).
This is also the TEMPLATE for task #40 (depth-not-presence) -- apply to every surface. license_tier: ORIGINAL
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 13 | func cw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 14 | func cn(v: i64) -> i64 |
| 18 | func has(hay: *u8, n: i64, needle: *u8) -> i64 called by 1: drow |
| 24 | func rdf(path: *u8, lenp: *i64) -> *u8 { return sys_read_file(path, lenp) } |
| 27 | func drow(cl: *u8, cln: i64, ob: *u8, on: i64, name: *u8, leader: *u8, cmark: *u8, omark: *u8, t: *i64) -> i64 |
| 36 | func area(title: *u8, t: *i64) -> i64 |
| 43 | func main() -> i64 |