nx_continuity_gate.nx
buildroot/runtime/nx_continuity_gate.nx
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nx_continuity_gate.nx -- REFEREE for CROSS-SCENE continuity: cf_detect_owned run
over a WHOLE multi-scene story for a PERSISTENT attribute (eye color). A
persistent attribute must not change across the story for the SAME character;
a transient one (facing) legitimately can, which is why this is a separate
whole-story pass from the per-scene conflict pass.
[T1] same character, eyes blue (scene1) then green (scene2) -> 1 continuity conflict
[T2] different characters (Mira blue, Dev green) -> 0
[T3] consistent (Mira blue, Mira blue) -> 0
Sovereign x86_64. Exit 0/1. -> knowledge/status/continuity_gate.log
dependencies 2 imports · 0 importers
imports: nx_syscalls_x86_64.nxnx_conflict.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 13 | func gp(logfd: i64, s: *u8) -> i64 |
| 20 | func gn(logfd: i64, v: i64) -> i64 called by 1: pr_kv |
| 34 | func slen(s: *u8) -> i64 called by 1: main |
| 39 | func pr_kv(logfd: i64, label: *u8, got: i64, exp: i64) -> i64 |
| 45 | func main() -> i64 |