nx_creature_motion.nx
buildroot/runtime/nx_creature_motion.nx
about
nx_creature_motion.nx -- UNIFY swap + motion: pose the smin SDF body from the FK rig (nx_bodypose) AND add
nx_assetvariant SWAP SLOTS (horns/ears/tail/build) as parts BONE-ANCHORED to the head/pelvis, so the swapped
features ANIMATE WITH the creature (a horned head turns and the horns swing; a tail rides the hips). This is
the operator's convergence: one asset reused (a synthetic body), diversified by swapping, and given motion ->
video. Fills the nx_sdfrender base each frame; renders on the production skin shader. license_tier: ORIGINAL
dependencies 5 imports · 1 importers
imports: nx_syscalls.nxnx_sdfrender.nxnx_skeleton.nxnx_figure_render.nxnx_bodypose.nx
imported by: nx_creature_motion_gate.nx
structs
| none |
consts
| none |
functions
| 14 | func creaturepose_fill(base: i64, sk: i64, hv: i64, ev: i64, tv: i64, buildpct: i64) -> i64 |