code wiki / creature
topic: creature
9 modules sharing the creature name family (derived from the tree's prefix discipline).
| module | description | lines | funcs |
|---|---|---|---|
| nx_creature_battle.nx | a REAL, RUNNING, data-driven creature-battle CORE (one honest slice of a Pixelmon-class | 117 | 11 |
| nx_creature_battle_gate.nx | RUNS real battles on nx_creature_battle and asserts the mechanics are REAL, then | 76 | 7 |
| nx_creature_demo.nx | EMITS a real companion-game screen: a party of UNIQUE creatures (each rolled | 101 | 5 |
| nx_creature_game.nx | the creature-collector exposed as a REAL, PLAYABLE black-box interface (so an automated | 80 | 8 |
| nx_creature_motion.nx | UNIFY swap + motion: pose the smin SDF body from the FK rig (nx_bodypose) AND add | 47 | 1 |
| nx_creature_motion_gate.nx | SWAP + MOTION UNIFIED, proven: a swapped creature (horned, eared, tailed body) | 150 | 7 |
| nx_creature_render.nx | the GRAPHICS EMISSION for the companion game: turn a creature's traits | 141 | 7 |
| nx_creature_world.nx | the next REAL slices of a creature-collector, INTEGRATED so the core loop actually RUNS: | 125 | 9 |
| nx_creature_world_gate.nx | RUNS the integrated creature-collector loop and asserts each piece is REAL, then | 81 | 5 |