code wiki / creature

topic: creature

9 modules sharing the creature name family (derived from the tree's prefix discipline).

moduledescriptionlinesfuncs
nx_creature_battle.nxa REAL, RUNNING, data-driven creature-battle CORE (one honest slice of a Pixelmon-class11711
nx_creature_battle_gate.nxRUNS real battles on nx_creature_battle and asserts the mechanics are REAL, then767
nx_creature_demo.nxEMITS a real companion-game screen: a party of UNIQUE creatures (each rolled1015
nx_creature_game.nxthe creature-collector exposed as a REAL, PLAYABLE black-box interface (so an automated808
nx_creature_motion.nxUNIFY swap + motion: pose the smin SDF body from the FK rig (nx_bodypose) AND add471
nx_creature_motion_gate.nxSWAP + MOTION UNIFIED, proven: a swapped creature (horned, eared, tailed body)1507
nx_creature_render.nxthe GRAPHICS EMISSION for the companion game: turn a creature's traits1417
nx_creature_world.nxthe next REAL slices of a creature-collector, INTEGRATED so the core loop actually RUNS:1259
nx_creature_world_gate.nxRUNS the integrated creature-collector loop and asserts each piece is REAL, then815