code wiki / _hdl_build / nx_creature_battle_gate.nx

nx_creature_battle_gate.nx

buildroot/runtime/_hdl_build/nx_creature_battle_gate.nx

5757 B76 linesdepth 3pulls 4 transitivereach 0 importersview sourcekind gate/prooftopic creature
docsdependenciesstructsconstsfunctions

about

nx_creature_battle_gate.nx -- RUNS real battles on nx_creature_battle and asserts the mechanics are REAL, then prints the actual transcript. Proves: a battle runs to a faint+winner; the type chart is ACTUALLY consulted (super-effective deals >2x a not-very-effective hit); the damage formula scales with move power; it is DATA-DRIVEN/MODDABLE (change ONE type field in the data -> the WINNER FLIPS, same creatures otherwise); and it is DETERMINISTIC (same seed -> identical transcript). HONEST: this proves a battle CORE only -- NOT an s-class game (no overworld/capture/party/trainer-AI/netcode/sprites/UI/content). license_tier: ORIGINAL expect_exit: 0

dependencies 3 imports · 0 importers

nx_creature_battle.nx nx_ad_serve.nx nx_syscalls.nx nx_creature_battle_gate.nx

imports: nx_creature_battle.nxnx_ad_serve.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main g_p sys_write sys_mmap mk_ember cb_set cb_addmove mk_aqua cb_set ↻ cb_addmove ↻ cb_battle sys_mmap ↻ cb_p cb_tname cb_turn cb_best cb_eff cb_p ↻ cb_tname ↻ cb_n sys_mmap ↻ cb_rng cb_damage cb_eff ↻ cb_rng ↻ cb_eff ↻ cb_n ↻ mk_dummy cb_set ↻ cb_damage ↻ g_i sys_mmap ↻ sys_write ↻ eqb sys_mkdir sys_openat_wr sys_write ↻ sys_close as_has_thirdparty_js as_contains

structs

none

consts

none

functions

11func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
called by 1: main calls 1: sys_write
12func g_i(v: i64) -> i64 { let t: *u8 = sys_mmap(24); var m: i64 = v; var k: i64 = 0; if m == 0 { t[0]=48 as u8; k=1 } while m>0 { t[k]=(48+(m%10)) as u8; m=m/10; k=k+1 } let o: *u8=sys_mmap(24); var w: i64=0; var q: i64=k-1; while q>=0 { o[w]=t[q]; w=w+1; q=q-1 } sys_write(1,o,w); return 0 }
called by 1: main calls 2: sys_mmapsys_write
13func eqb(a: *u8, b: *u8) -> i64 { var i: i64 = 0; while a[i] != (0 as u8) { if a[i] != b[i] { return 0 } i = i + 1 } if b[i] != (0 as u8) { return 0 } return 1 }
called by 1: main
15func mk_ember(c: *i64) -> i64 { cb_set(c, 1, 25, 90, 65, 50, 70, "Embercat" as *u8); cb_addmove(c, 1, 40, 100); cb_addmove(c, 0, 40, 100); cb_addmove(c, 0, 60, 95); return 0 }
called by 1: main calls 2: cb_setcb_addmove
16func mk_aqua(c: *i64, typ: i64) -> i64 { cb_set(c, typ, 25, 100, 58, 55, 50, "Aquapup" as *u8); cb_addmove(c, 2, 40, 100); cb_addmove(c, 0, 40, 100); return 0 }
called by 1: main calls 2: cb_setcb_addmove
17func mk_dummy(c: *i64, typ: i64) -> i64 { cb_set(c, typ, 25, 200, 50, 55, 40, "Dummy" as *u8); return 0 }
called by 1: main calls 1: cb_set
19func main(argc: i64, argv: *i64) -> i64