code wiki / _hdl_build / nx_creature_world_gate.nx
nx_creature_world_gate.nx
buildroot/runtime/_hdl_build/nx_creature_world_gate.nx
about
nx_creature_world_gate.nx -- RUNS the integrated creature-collector loop and asserts each piece is REAL, then
prints the actual run transcript. Proves: the catch formula is HP-DEPENDENT (weakened catches >> full-HP
catches -- weakening matters, not auto-success); the overworld loop RUNS (encounters happen on grass);
capture INTEGRATES (a caught wild enters the party); a NEG-CONTROL (a grass-less route -> 0 encounters, no
fabricated catches); SAVE/LOAD round-trips the party (real persistence); DETERMINISTIC + sovereign.
HONEST: headless logic spine -- no visuals/UI/real-time/netcode. license_tier: ORIGINAL expect_exit: 0
dependencies 4 imports · 0 importers
imports: nx_creature_world.nxnx_creature_battle.nxnx_ad_serve.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 12 | func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 13 | func g_i(v: i64) -> i64 { let t: *u8 = sys_mmap(24); var m: i64 = v; var k: i64 = 0; if m == 0 { t[0]=48 as u8; k=1 } while m>0 { t[k]=(48+(m%10)) as u8; m=m/10; k=k+1 } let o: *u8=sys_mmap(24); var w: i64=0; var q: i64=k-1; while q>=0 { o[w]=t[q]; w=w+1; q=q-1 } sys_write(1,o,w); return 0 } |
| 14 | func eqb(a: *u8, b: *u8) -> i64 { var i: i64 = 0; while a[i] != (0 as u8) { if a[i] != b[i] { return 0 } i = i + 1 } if b[i] != (0 as u8) { return 0 } return 1 } called by 1: main |
| 15 | func mk_ember(c: *i64) -> i64 { cb_set(c, 1, 25, 90, 65, 50, 70, "Embercat" as *u8); cb_addmove(c, 1, 40, 100); cb_addmove(c, 0, 60, 100); return 0 } |
| 17 | func main(argc: i64, argv: *i64) -> i64 |