code wiki / _hdl_build / nx_critics_review.nx
nx_critics_review.nx
buildroot/runtime/_hdl_build/nx_critics_review.nx
about
nx_critics_review.nx -- THE CRITICS' DESK (harsh; reads the 3-tier scoreboard). Standard:
* ATTENDANCE (engaged) = 0 stars. Table stakes, never reviewed.
* DELIVERY (performing/APPLIED) earns up to ~2.5 stars only -- it is the floor, not the goal.
* EXCELLENCE (excelling/EXCEED = a measured win over a named alternative, gate-proven) is the
ONLY path to 4-5 stars. The 5th star demands EVERY section excelling.
Reads the latest TEAM-HARMONY record (engaged=E/N performing=P/N excelling=X/N) from the sovereign
roles- store. So the stars move only on EARNED, measured work -- never on showing up.
Sovereign. license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_role_store.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 12 | func cr_w(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 13 | func cr_n(v: i64) -> i64 { if v == 0 { sys_write(1, "0" as *u8, 1); return 0 } var m: i64 = v; let t: *u8 = sys_mmap(24); var k: i64 = 0; while m > 0 { t[k] = (48 + (m % 10)) as u8; m = m / 10; k = k + 1 } let o: *u8 = sys_mmap(24); var w: i64 = 0; var q: i64 = k - 1; while q >= 0 { o[w] = t[q]; w = w + 1; q = q - 1 } sys_write(1, o, w); return 0 } |
| 14 | func cr_after(buf: *u8, n: i64, pat: *u8) -> i64 called by 1: main |
| 20 | func cr_int(buf: *u8, n: i64, i: i64) -> i64 { var v: i64 = 0; var k: i64 = i; while k < n { let c: i64 = buf[k] as i64; if c >= 48 { if c <= 57 { v = v * 10 + (c - 48); k = k + 1 } else { k = n } } else { k = n } } return v } called by 1: main |
| 22 | func cr_stars(half: i64) -> i64 |
| 34 | func cr_one(name: *u8, lens: *u8, bonus: i64, low: *u8, high: *u8, sclass: *u8, perf: i64, excel: i64, total: i64) -> i64 |
| 50 | func main(argc: i64, argv: *i64) -> i64 |