nx_csg_rotxz_gate.nx
buildroot/runtime/nx_csg_rotxz_gate.nx
about
nx_csg_rotxz_gate.nx -- complete the SDF rotation capability: nx_csg_scene_eval_i implements
X, Y AND Z rotation, but only Y was gated (nx_csg_rot_gate). This proves the two UNTESTED code
paths (X and Z) actually rotate correctly -- a long box rotated 45deg about each axis must widen
the expected perpendicular extent (its diagonal) and stay closed.
T1 X-rotation real: a Y-long box rotated about X widens its Z-extent.
T2 X-rotated solid closed (no boundary).
T3 Z-rotation real: an X-long box rotated about Z widens its Y-extent.
T4 Z-rotated solid closed.
T5 NEVER-BRICK (#26).
expect_exit: 0 license_tier: ORIGINAL
dependencies 7 imports · 0 importers
imports: nx_syscalls.nxnx_mesh.nxnx_mesh_print_check.nxnx_sdf.nxnx_csg_scene.nxnx_stl_write.nxnx_stl.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 22 | const M: i64 = 16384 |
functions
| 19 | func gw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 20 | func gn(v: i64) -> i64 { let b: *u8=sys_mmap(28); var m: i64=v; if m<0{sys_write(1,"-\x00" as *u8,1);m=0-m} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{b[i]=t[k-1-i];i=i+1} sys_write(1,b,k); return 0 } |
| 25 | func box_mesh(axis: i64, ang: i64, a: i64, b: i64, c: i64, res: i64) -> *NxMesh called by 1: main calls 5: nx_csg_scene_newnx_csg_scene_addnx_sdf_makenx_csg_scene_add_rotnx_csg_extract_scene |
| 35 | func edge_has_partner(m: *NxMesh, a: i64, b: i64, self_tri: i64) -> i64 called by 1: closed |
| 51 | func closed(m: *NxMesh) -> i64 |
| 70 | func main() -> i64 |