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nx_csg_scene_gate.nx

buildroot/runtime/nx_csg_scene_gate.nx

7214 B122 linesdepth 9pulls 24 transitivereach 0 importersview sourcekind gate/prooftopic csg
docsdependenciesstructsconstsfunctions

about

nx_csg_scene_gate.nx -- GATE for the N-primitive CSG scene extractor (nx_csg_scene). Proves a MULTI-feature solid -- a block MINUS two through-holes UNION a riser (4 prims, mixing DIFF and UNION) -- composes into ONE watertight, printable mesh, beyond what the 2-primitive nx_csg_extract can express. T1 the scene meshes: non-empty + nx_mesh_validate OK (indices in range). T2 WATERTIGHT + features: a mid-slice has n_open=0 AND >=3 closed loops (outer + 2 holes). T3 features present by inside-count: holes REMOVED material, riser ADDED material. T4 STL round-trip: write -> nx_stl_load_binary verdict OK, header tri count matches. T5 NEVER-BRICK (#26): pure-integer field + mesh + write; zero hardware-state writes. T6 LIAR-KILL: displacing a hole far outside the block restores material (field really depends on the primitive params -- the multi-feature result is not rigged). expect_exit: 0 license_tier: ORIGINAL

dependencies 11 imports · 0 importers

nx_syscalls.nx nx_mesh.nx nx_mesh_edit.nx nx_sdf.nx nx_csg.nx nx_csg_scene.nx nx_bvh.nx nx_slice_plane.nx nx_slice_contour.nx nx_stl_write.nx nx_csg_scene_gate.nx

diagram shows first 10 each side; +1 more imports, +0 more importers in the complete lists below.

imports: nx_syscalls.nxnx_mesh.nxnx_mesh_edit.nxnx_sdf.nxnx_csg.nxnx_csg_scene.nxnx_bvh.nxnx_slice_plane.nxnx_slice_contour.nxnx_stl_write.nxnx_stl.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write build_scene nx_csg_scene_new sys_mmap nx_csg_scene_add nx_sdf_make sys_mmap ↻ nx_csg_extract_scene sys_mmap ↻ nx_csg_scene_field nx_csg_scene_eval_i nx_sdf_eval nx_isqrt sdf_max sdf_abs sdf_min nx_cos_turn_q10 sys_mmap ↻ _nx_trig_reduce _nx_cos_q1_table nx_sin_turn_q10 nx_cos_turn_q10 ↻ nx_csg_combine_k nx_csg_combine sdf_min ↻ sdf_max ↻ nx_csg_smin mt_tet mt_cross mt_emit nx_mesh_alloc sys_mmap ↻ nx_mesh_set_vertex nx_mesh_set_triangle nx_mesh_validate gn sys_mmap ↻ sys_write ↻

structs

none

consts

29const MM: i64 = 16384

functions

25func gw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
26func gn(v: i64) -> i64 { let b: *u8=sys_mmap(28); var m: i64=v; if m<0{sys_write(1,"-\x00" as *u8,1);m=0-m} let t: *u8=sys_mmap(28); var k: i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i: i64=0; while i<k{b[i]=t[k-1-i];i=i+1} sys_write(1,b,k); return 0 }
called by 1: main calls 2: sys_mmapsys_write
32func build_scene(hole1_cx: i64) -> *NxCsgScene
45func main() -> i64