code wiki / _hdl_build / nx_d3d_readiness_census.nx

nx_d3d_readiness_census.nx

buildroot/runtime/_hdl_build/nx_d3d_readiness_census.nx

12060 B111 linesdepth 2pulls 2 transitivereach 0 importersview sourcekind tooltopic d3d
docsdependenciesstructsconstsfunctions

about

nx_d3d_readiness_census.nx -- the DRIVING INSTRUMENT for the REAL DirectX goal (operator 2026-07-12: "successful when I can play my Steam games on our native directx-type library, NishiOS + Windows, superior perf, + a SOTA plan"). Pointed at the ACTUAL pipeline to run a D3D game (the DXVK/vkd3d-proton model), not the rendering-foundation proxy: API surface -> shader bytecode -> translation -> command/state -> backend exec -> presentation -> process host -> a game renders. CRITIC = liar-kill (a claimed layer must cite a real organ file). ADVERSARY = the PROXY TRAP: the graphics-foundation census reads high (688) but GAME-READINESS is far lower -- do NOT mistake the backend proxy for the target. Emits the foundation-first ladder + the RACI gap (no d3d-runtime owner). license_tier: ORIGINAL expect_exit: 0

dependencies 1 imports · 0 importers

nx_syscalls.nx nx_d3d_readiness_census.nx

imports: nx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap ocat layer slen fexists sys_mmap ↻ sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close ocat ↻ pn sys_mmap ↻ sys_write ↻ sys_openat_wr sys_write ↻ sys_close ↻ sys_exit

structs

none

consts

9const K_MAGIC_65536: i64 = 65536

functions

11func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
12func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
13func slen(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} return n }
called by 1: layer
14func fexists(path: *u8) -> i64
called by 1: layer calls 2: sys_mmapsys_read_file
21func ocat(o: *u8, at: i64, s: *u8) -> i64 { var i: i64=0; var a: i64=at; while s[i]!=(0 as u8){o[a]=s[i]; a=a+1; i=i+1} return a }
called by 2: layermain
24func layer(rep: *u8, ro: *i64, name: *u8, solf: *u8, status: i64, note: *u8, sums: *i64) -> i64
called by 1: main calls 3: slenfexistsocat
46func main() -> i64