code wiki / _hdl_build / nx_d3d_shade_gate.nx

nx_d3d_shade_gate.nx

buildroot/runtime/_hdl_build/nx_d3d_shade_gate.nx

5292 B96 linesdepth 4pulls 5 transitivereach 0 importersview sourcekind gate/prooftopic d3d
docsdependenciesstructsconstsfunctions

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nx_d3d_shade_gate.nx -- D3: SHADE a rasterized triangle by EXECUTING a real shader, graded pixel-exact vs WARP. Composes the sovereign pieces: nx_dxbc_exec (run the real fxc shader -> fragment color) + our barycentric rasterizer (WARP-perfect coverage) -> a shaded frame. Graded against WARP's actual output (knowledge/warp_shaded.ppm). API- agnostic backend (serves D3D or Vulkan). WARP/fxc = benchmark oracles only; the stack is 100% NishiLang. license_tier: ORIGINAL expect_exit: 0

dependencies 4 imports · 0 importers

nx_syscalls.nx nx_dxbc.nx nx_dxbc_exec.nx nx_f32_hw.nx nx_d3d_shade_gate.nx

imports: nx_syscalls.nxnx_dxbc.nxnx_dxbc_exec.nxnx_f32_hw.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close sys_exit dxbc_find dxbc_chunk_count dx_u32 dxbc_chunk_off dx_u32 ↻ dxbc_chunk_tag dx_u32 ↻ dx_fourcc sh_execute dx_u32 ↻ sys_mmap ↻ op_decode dx_u32 ↻ sh_read_src sh_regbase sh_write_dest sh_regbase ↻ f32_add f32_mul to_unorm f32_int f32_add ↻ f32_mul ↻ f32_of f32_div pn sys_mmap ↻ sys_write ↻ edge

structs

none

consts

none

functions

10func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
11func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
12func edge(ax: i64, ay: i64, bx: i64, by: i64, px: i64, py: i64) -> i64 { return (bx-ax)*(py-ay) - (by-ay)*(px-ax) }
called by 2: tri_inmain
13func tri_in(px: i64, py: i64, sgn: i64) -> i64
called by 1: main calls 1: edge
22func to_unorm(bits: i64) -> i64 { return f32_int(f32_add(f32_mul(bits, f32_of(255)), f32_div(f32_of(1), f32_of(2)))) }
24func main() -> i64