code wiki / _hdl_build / nx_dxbc_real_gate.nx

nx_dxbc_real_gate.nx

buildroot/runtime/_hdl_build/nx_dxbc_real_gate.nx

4346 B63 linesdepth 3pulls 3 transitivereach 0 importersview sourcekind gate/prooftopic dxbc
docsdependenciesstructsconstsfunctions

about

nx_dxbc_real_gate.nx -- HEAVY VET (MSU discipline): grade our DXBC decoder against a REAL fxc-compiled shader, not our own fixture. Ground truth = Microsoft fxc /Fc disassembly of ps_5_0 (knowledge/real_shader.cso, 760B, 5 chunks): 7 declarations (dcl_globalFlags/sampler/resource_texture2d/input_ps x2/output/temps) + sample + mad + mov + ret, ZERO dp3 (the optimizer folded dot(n,(0,0,1)) -> .zzzz). program type = 0 (pixel). If our opcode numbers / container walk are wrong, THIS is what catches it (a self-gate cannot). license_tier: ORIGINAL expect_exit: 0

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_dxbc.nx nx_dxbc_real_gate.nx

imports: nx_syscalls.nxnx_dxbc.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close sys_exit pn sys_mmap ↻ sys_write ↻ dxbc_is dxbc_total_size dx_u32 dxbc_chunk_count dx_u32 ↻ dxbc_find dxbc_chunk_count ↻ dxbc_chunk_off dx_u32 ↻ dxbc_chunk_tag dx_u32 ↻ dx_fourcc dxbc_program_type dx_u32 ↻ dxbc_decode_shader dx_u32 ↻

structs

none

consts

none

functions

9func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
10func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
12func main() -> i64