code wiki / _hdl_build / nx_engine_phys_gate.nx

nx_engine_phys_gate.nx

buildroot/runtime/_hdl_build/nx_engine_phys_gate.nx

7203 B168 linesdepth 4pulls 8 transitivereach 0 importersview sourcekind gate/prooftopic engine
docsdependenciesstructsconstsfunctions

about

nx_engine_phys_gate.nx -- ★ENGINE PHYSICS RUNG 1 (the census GAP axis): a rigid body FALLS under gravity, IMPACTS the generated terrain, BOUNCES with restitution, and comes to REST exactly on the surface -- integer-deterministic. (First physics rung = point-mass + ground collision; placed in-gate now, promoted to an organ when object-object collision/inertia arrive -- ecosystem-placement noted.) T1 it falls. T2 it rests ON the surface. T3 it really BOUNCED (dynamics, not a teleport-clamp). T4 causal: no gravity -> no fall. T5 bit-deterministic trajectories. T6 evidence: air | impact | rest over the streamed worldpipe terrain (textured + sun-shadowed). license_tier: ORIGINAL expect_exit: 0

dependencies 5 imports · 0 importers

nx_syscalls.nx nx_png.nx nx_trimesh.nx nx_worldpipe.nx nx_objload.nx nx_engine_phys_gate.nx

imports: nx_syscalls.nxnx_png.nxnx_trimesh.nxnx_worldpipe.nxnx_objload.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main hw sys_write wp_init wp_hydro_bake sys_mmap wp_flow_h wp_param tm_noise3 tm_hash3 wp_height_core wp_spline wp_iabs tm_noise3 ↻ wp_clamp tm_hash3 ↻ wp_hyd_stamp sys_mmap ↻ sim_drop wp_height wp_height_raw wp_param ↻ wp_height_params tm_noise3 ↻ wp_height_core ↻ wp_hyd_bed pn sys_mmap ↻ sys_write ↻ tm_set_spec tm_set_image clearfb tm_reset sys_mmap ↻ obj_load sys_mmap ↻ sys_read_file sys_openat_rd sys_lseek sys_mmap ↻

structs

none

consts

18const BR: i64 = 292 // body radius (the bunny's half-height at scale 450)
19const GRAV: i64 = 40 // gravity per tick (units/tick^2; tick = 1/64 s)
20const REST: i64 = 340 // restitution x1024 (energy lost each bounce)

functions

14func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 }
called by 1: main calls 1: sys_write
15func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 }
called by 1: main calls 2: sys_mmapsys_write
16func clearfb(fb: *i64, n: i64, c: i64) -> i64 { var i: i64=0; while i<n { fb[i]=c; i=i+1 } return 0 }
called by 1: main
23func sim_drop(x: i64, z: i64, y0: i64, grav: i64, out: *i64) -> i64
called by 1: main calls 1: wp_height
50func main() -> i64