code wiki / _hdl_build / nx_engine_scene_gate.nx
nx_engine_scene_gate.nx
buildroot/runtime/_hdl_build/nx_engine_scene_gate.nx
about
nx_engine_scene_gate.nx -- ★ENGINE CONVERGENCE RUNG 1: worlds + beings + assets in ONE scene, ONE renderer (the
Unreal lesson: Nanite geometry + MetaHumans + PCG coexist as ENGINE CITIZENS, not island demos). This scene:
TERRAIN layered-noise heightfield (the banked Minecraft-pipeline lesson: octaves + biome-ish surface colours)
BEING the holistic human, WALK-POSED, polygonized IN PLACE onto the terrain (SDF -> mesh at world coords)
ASSET the Stanford bunny (corpus citizen), placed beside the being
-- all in ONE trimesh buffer through ONE z-buffered render (SSAA hero shot). Visibility proofs are CAUSAL: remove
a citizen -> the image must change. T0 composition, T1 renders, T2 causal visibility, T3 determinism, T4 evidence.
license_tier: ORIGINAL expect_exit: 0
dependencies 7 imports · 0 importers
imports: nx_syscalls.nxnx_png.nxnx_trimesh.nxnx_isosurf.nxnx_bodyatlas.nxnx_objload.nxnx_natstat.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 23 | const W: i64 = 520 |
| 24 | const H: i64 = 380 |
| 25 | const BG: i64 = 30 + 40*256 + 58*65536 // dusk-sky backdrop |
| 35 | const GXb: i64 = 32 |
| 36 | const GYb: i64 = 110 |
| 37 | const GZb: i64 = 20 |
| 38 | const GCb: i64 = 18 |
functions
| 17 | func hw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 18 | func pn(v: i64) -> i64 { let b: *u8=sys_mmap(32) as *u8; var x: i64=v; var ng: i64=0; if x<0{ng=1;x=0-x} var i: i64=31; if x==0{b[i]=48 as u8;i=i-1} while x>0{b[i]=(48+x%10) as u8;x=x/10;i=i-1} if ng==1{b[i]=45 as u8;i=i-1} sys_write(1,(b as i64+i+1) as *u8,31-i); return 0 } |
| 19 | func clearfb(fb: *i64, n: i64, c: i64) -> i64 { var i: i64=0; while i<n { fb[i]=c; i=i+1 } return 0 } called by 1: main |
| 20 | func filled(fb: *i64, n: i64, bg: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { if fb[i]!=bg { c=c+1 } i=i+1 } return c } called by 1: main |
| 21 | func imdiff(a: *i64, b: *i64, n: i64) -> i64 { var s: i64=0; var i: i64=0; while i<n { if a[i]!=b[i] { s=s+1 } i=i+1 } return s } called by 1: main |
| 28 | func terr_h(x: i64, z: i64) -> i64 |
| 33 | func paint(from: i64, to: i64, col: i64) -> i64 { var i: i64=from; while i<to { tm_vcol(i,col); i=i+1 } return 0 } |
| 40 | func main() -> i64 |