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nx_explodelab_wasm_vet.nx
buildroot/runtime/_hdl_build/nx_explodelab_wasm_vet.nx
about
nx_explodelab_wasm_vet.nx -- VET THE SHIPPED EXPLODELAB BYTES: executes web_assets/nx_explodelab.wasm on
the sovereign nx_wasm_vm against the native twin, step for step. The surface is ALL-INTEGER (explode pose +
z-buffer raster), so it vets byte-for-byte: 240 scripted ticks (orbit drags + highlight clicks + E/D explode
holds + a mid-script RESET) -> the interaction STATE, the part KINEMATICS block, and a full rendered FRAME
must be IDENTICAL vm vs native. A divergence here is exactly what would ship as a broken page.
license_tier: ORIGINAL expect_exit: 0
dependencies 3 imports · 0 importers
imports: nx_syscalls.nxnx_wasm_explodelab.nxnx_wasm_vm.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 10 | const K_MAGIC_1824400: i64 = 1824400 |
| 11 | const K_MAGIC_4608: i64 = 4608 |
| 12 | const K_MAGIC_1687552: i64 = 1687552 |
functions
| 14 | func vw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 15 | func vn(v: i64) -> i64 |
| 28 | func main() -> i64 |