code wiki / _hdl_build / nx_face_carve_gate.nx
nx_face_carve_gate.nx
buildroot/runtime/_hdl_build/nx_face_carve_gate.nx
about
nx_face_carve_gate.nx -- does CARVING beat MELTING? The additive-smin head melted to a smooth egg (critic
couldn't find a face). sdf_face uses the NEW carve op (eye sockets + mouth + nostrils SUBTRACTED). This gate
renders BOTH through the same skin shader + scores BOTH with the same critic rulers (nx_critic_axes), and
asserts the carved face BEATS the egg -- a MEASURED win for the new capability, not my eyeball. Honest
ceiling: still no real eyes/skin-texture, so still expected CLAY -- the claim is carve>melt, not photoreal.
license_tier: ORIGINAL expect_exit: 0
dependencies 4 imports · 0 importers
imports: nx_syscalls.nxnx_sdfrender.nxnx_critic_axes.nxnx_png.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 12 | func hw(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 13 | func pn(v: i64) -> i64 |
| 34 | func fc_wells(fb: *i64, w: i64, h: i64) -> i64 |
| 54 | func main() -> i64 |